since he didn't use the form, can't take is seriously. I put as much effort into my response as he did with his "suggestion".
[GP/UI] No Fortifications / Reinforcements
Moderator: Community Team
firth4eva wrote:wicked wrote:no shit sherlock. was a joke.
since he didn't use the form, can't take is seriously. I put as much effort into my response as he did with his "suggestion".
I was joking too.
And please don't swear. Mods are supposed to set an example.
I like the swearing example you rat bastard.
Please don't ban me for that joke...
I'd use the 'form' but bureaucracy aside, how much is there really to say?
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- john1099
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wicked wrote:no shit sherlock. was a joke.
since he didn't use the form, can't take is seriously. I put as much effort into my response as he did with his "suggestion".
are you shitting me, thats not effin' swearing, thats a term commonly used throughout the world!
By the way, I like the idea.. so Coleman, if you're not going to do it, I'll put it in a form for you, if you don't mind
No Cards + No Forts= Fair game!
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
john1099 wrote:wicked wrote:no shit sherlock. was a joke.
since he didn't use the form, can't take is seriously. I put as much effort into my response as he did with his "suggestion".
are you shitting me, thats not effin' swearing, thats a term commonly used throughout the world!
By the way, I like the idea.. so Coleman, if you're not going to do it, I'll put it in a form for you, if you don't mind
No Cards + No Forts= Fair game!
I don't care, I don't want credit, I just want more toys, if that requires some sort of form, then by all means.
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- john1099
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No Fortifications option, not unlike the "adjacent", "chained", or "unlimited" options. This option speaks for itself, so lets skip the mumbo jumbo, and go straight to the urgency!
I believe that the Urgency is 3.5, because it isn't that hard to do, and could be a fun option in games.
All credit goes to coleman
Thanks,
John
I believe that the Urgency is 3.5, because it isn't that hard to do, and could be a fun option in games.
All credit goes to coleman
Thanks,
John
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
>>>>>>>>>>
I think this would Feel Limiting....It could Work but It might also turn into an unending battle...the last 2 players would just keep running through eachothers territory by deploying everything in one area
Sure you could plan fortification during your deployment but once a player does that...then his enemy will deploy a massive force to run over it ....I don't know Set Up A POLL
Sure you could plan fortification during your deployment but once a player does that...then his enemy will deploy a massive force to run over it ....I don't know Set Up A POLL
- Risktaker17
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john1099 wrote:No Cards + No Forts= Fair game!
Sounds more like a rather horrific nightmare to me. No Cards I don't mind, Chained fortifications I dislike, Adjacent fortifications I hate, No Fortifications I would hate more and if it were combined with No Cards I think I would hang myself!
But, since I know I am going to be told to just avoid playing the games, why not have some more options!

nmhunate wrote:Speak English... It is the language that God wrote the bible in.
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Spritzking
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if you want to have more options
we can also have an option where you can just fortify 10 armies in total every turn.
or only fortify inside your continent.
or fortify from any place to any place
or only fortify (non-border)countries
and if we dont have enough then we can also combine fortifying styles.
i like the suggested idea btw
we can also have an option where you can just fortify 10 armies in total every turn.
or only fortify inside your continent.
or fortify from any place to any place
or only fortify (non-border)countries
and if we dont have enough then we can also combine fortifying styles.
i like the suggested idea btw
Spritzking wrote:if you want to have more options
we can also have an option where you can just fortify 10 armies in total every turn.
or only fortify inside your continent.
or fortify from any place to any place
or only fortify (non-border)countries
and if we dont have enough then we can also combine fortifying styles.
i like the suggested idea btw
If we ever have that many you should need to click a more options button to see them, just saying, clutter is bad.
On that note, and not to hijack my own topic, there has been some private talk amongst foundry members of maybe suggesting doing this with maps as well. Showing the more popular ones on top and having a more maps button to see the rest, or handle it with pages even.
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- alex_white101
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- joeyjordison
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wicked wrote:no shit sherlock. was a joke.
since he didn't use the form, can't take is seriously. I put as much effort into my response as he did with his "suggestion".
all that he failed to put was a priority. seeing as some things are pretty hard to define then a priority isn't really necessary all the time. and come on there wasn't exactly anything else he could put to make life easier.
as for the actual suggestion i can see the reason for it but it would create some messed up games. if u go into oz then any armies u go in there with will never escape unless u get attacked.
- CreepyUncleAndy
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Jeffers049
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Fortifications
I was wondering if there could be a mode where there are absolutely no fortifications... it would make the game sorta interesting, any thoughts on the idea?
~Jeffers049
~Jeffers049
Re: Fortifications
Jeffers049 wrote:I was wondering if there could be a mode where there are absolutely no fortifications... it would make the game sorta interesting, any thoughts on the idea?![]()
~Jeffers049
ROTFLOL i really thought u were joking jeff =p
- cena-rules
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- AndyDufresne
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Yeah it was my idea. And I'm not even sure I like it, but I had it, so I posted it.
http://www.conquerclub.com/forum/viewtopic.php?t=18608
http://www.conquerclub.com/forum/viewtopic.php?t=18608
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"No fortification" game option?
As well as escalating, chained and adjacent, I think a "no fortification" option would be interesting - it would increase strategy of deployment and increase the amount of forethought you put into your planning...
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