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Re: Max Number of Missed Turns Before Someone Gets Kicked

Posted: Fri Jul 23, 2010 11:44 am
by Queen_Herpes
What about the plight of the freemium member whose 4 game slots are filled?

Should they be forced to wait, without being given an opportunity to play more games?

We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.

Re: Max Number of Missed Turns Before Someone Gets Kicked

Posted: Fri Jul 23, 2010 11:48 am
by TheForgivenOne
Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?

Should they be forced to wait, without being given an opportunity to play more games?

We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.


Also gives them the incentive to buy Premium.

Re: Max Number of Missed Turns Before Someone Gets Kicked

Posted: Fri Jul 23, 2010 12:18 pm
by Queen_Herpes
TheForgivenOne wrote:
Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?

Should they be forced to wait, without being given an opportunity to play more games?

We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.


Also gives them the incentive to buy Premium.


So, you are saying that the marketing strategy for conquerclub to convert freemiums to premium includes maintaining the unlimited number of missed turns?

Re: Max Number of Missed Turns Before Someone Gets Kicked

Posted: Fri Jul 23, 2010 12:22 pm
by TheForgivenOne
Queen_Herpes wrote:
TheForgivenOne wrote:
Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?

Should they be forced to wait, without being given an opportunity to play more games?

We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.


Also gives them the incentive to buy Premium.


So, you are saying that the marketing strategy for conquerclub to convert freemiums to premium includes maintaining the unlimited number of missed turns?


I'm not saying that directly, you are putting words in my mouth. Just because people are missing turns, does not mean every single freemium, or a majority of them, are going to create a second account. Just like how every single one isn't going to buy premium because of it.

Re: Max Number of Missed Turns Before Someone Gets Kicked

Posted: Fri Jul 23, 2010 12:25 pm
by Queen_Herpes
TheForgivenOne wrote:
Queen_Herpes wrote:
TheForgivenOne wrote:
Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?

Should they be forced to wait, without being given an opportunity to play more games?

We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.


Also gives them the incentive to buy Premium.


So, you are saying that the marketing strategy for conquerclub to convert freemiums to premium includes maintaining the unlimited number of missed turns?


I'm not saying that directly, you are putting words in my mouth. Just because people are missing turns, does not mean every single freemium, or a majority of them, are going to create a second account. Just like how every single one isn't going to buy premium because of it.


Oh, good point.

Have something to say about the total number of missed turns that should be allowed?

Re: Max Number of Missed Turns Before Someone Gets Kicked

Posted: Fri Jul 23, 2010 12:32 pm
by TheForgivenOne
Let me think about it for a bit.

Re: Max Number of Missed Turns Before Someone Gets Kicked

Posted: Sun Jul 25, 2010 10:28 am
by TheSaxlad
TheForgivenOne wrote:Let me think about it for a bit.


Is there any chance this could be stickied so it gets a bit more input from the community?