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Posted: Tue Feb 21, 2006 9:16 am
by Axelius
In the rules I got in my risk box it's 2 armies=1 dice, but I know it varies from game to game. One thing that also is stated in the rules is that the defender choose how many dices he/she uses, that means, if my opponent rolled two sixes, I'll probably only roll one die...
Posted: Tue Feb 21, 2006 9:34 am
by jpov06
Axelius wrote:In the rules I got in my risk box it's 2 armies=1 dice, but I know it varies from game to game. One thing that also is stated in the rules is that the defender choose how many dices he/she uses, that means, if my opponent rolled two sixes, I'll probably only roll one die...
are you reading the rules for attacking?? since you have to leave at least one army behind thus the reason for 2 armies = 1 dice, but for defense you get 2 dice if you have 2 armies
Risk Rules
Posted: Tue Feb 21, 2006 10:34 am
by Scarus
The official rules for the board game are located here:
http://boardgames.about.com/od/riskrules/
I didn't take the time to look at them, but I'm quite positive that a defender with two armies can role two dice if he chooses.
If I'm wrong about this then my whole life has been based on a lie.....lol
Scarus
Posted: Tue Feb 21, 2006 1:09 pm
by madeinchinain85
lackattack wrote:But otherwise the dice are as random as possible. The numbers come from random.org, which is based on fluctuations in atmospheric pressure.
so...if we get bad rolls, wecan only blame it on atmospheric pressure...lol
Posted: Tue Feb 21, 2006 1:49 pm
by meltinguras
The dice problems got fixed after lack made the update, a previous poll showed 50% of people thought there was improvement
Posted: Tue Feb 21, 2006 1:55 pm
by Pedronicus
There was a problem for 2 hours between 16-Feb-2006 19:46:30 and 16-Feb-2006 21:48:29 (Montreal time) where the dice ran out and everyone rolled zeroes,
LMFAO - I wasn't playing then - I think I would of noticed...

hmmmmm
Posted: Tue Feb 21, 2006 4:08 pm
by KoolBak
Fortunately one is defending 50% of the time and apparently the ones upset are speaking of the offensive rolling.....whatever the case, we are all in the same boat - adjust your strategy to fit your perceived bias......
The site is freakin awesome...let's keep the players that appreciate it.
My 2 cents...thanks; see ya losers on the field!!!!!!!!!!!!!!!!!!
Re: hmmmmm
Posted: Tue Feb 21, 2006 6:21 pm
by jpov06
KoolBak wrote:Fortunately one is defending 50% of the time and apparently the ones upset are speaking of the offensive rolling.....whatever the case, we are all in the same boat - adjust your strategy to fit your perceived bias......
The site is freakin awesome...let's keep the players that appreciate it.
My 2 cents...thanks; see ya losers on the field!!!!!!!!!!!!!!!!!!
i beg to differ... im upset both ways... since i manage to loose horrible wether it be offensive or defensive rolling
answer
Posted: Wed Feb 22, 2006 12:11 pm
by B-Vaughn
Well jpov, I'll be sure to pick games that you are in! Thanks for the tip....
Posted: Wed Feb 22, 2006 10:33 pm
by shaddowfire
Don't get me wrong, I absolutely love the idea with this site, and now that i've continued my games, I see the good and bad luck. I've lost 10 to 2 but also I've taken down an 11 on 9 with only looseing 4 or 5 armies. It swings both ways, and i guess we all have to deal with it.
Lack, i'm very impressed with all the time and coding you've put into this site.
Happy Hunting
~Shaddowfire
SOLUTION TO DETERMINING FAIRNESS OF DICE
Posted: Thu Feb 23, 2006 3:30 am
by zorba_ca
Obviously people are divided on the issue of fairness of the dice.
Is it possible for Lack to create a log of dice rolls for a day (or two?)
This must equal thousands of dice rolls and offer a valid sample.
We can then compare these results against the actual probability tables and see if there are any anomalies.
I quit!
Posted: Sat Mar 11, 2006 2:19 pm
by Romber
I dont think I'm going to play another game of Risk until this problem is taken care of. The dice are bugged. I can see losing 12 troops to 1 defender 1 time. But not every game. I go in with 8 armies to 2. Guess what, I only make it away with 3 troops. I decide to take out 4 territories with 9 troops. Lol bad idea. I forgot 1 troop is greater than 9 troops. Once the defender rolls a 6 one time, he will roll 6 3-4 more times in a row. And its also funny that the defender rolls just enough to win every time. I roll a 6 and 5, he rolls a 6 and 5. I roll two 4's and a 2, he rolls two 4's. i'm very lucky anymore to kill 2 of his troops without losing any of mine. But that is like 1-50 turns. when I first started the dice seemed fair. There was the average losses. Generally if I had double the attacking troops then he had defending, I would win. But now its like If I dont have at least 10 times the attacking troops I lose. I'm tired of it. FIX IT!
EDIT* Instead of flaming me here go
here. Then you can say how dumb, idiotic, stupid whatever my ideas are.
Posted: Sat Mar 11, 2006 3:10 pm
by Marvaddin
Agreed, there is a problem with dice. Lack, you can test it... 1 on 1 attack cant be defender wins 90% or more.
Posted: Sat Mar 11, 2006 3:35 pm
by john123
yeah its a great site and all but defending dice are way too strong, i've went in with armies of around 20 on 3 or less and lost or just taken the territory a good few times.
Posted: Sat Mar 11, 2006 4:27 pm
by Romber
I honestly quit. This is so rediculus. I would of won one of my games, but of course the impressive army of 1 unit held off my army of 52. THIS IS PISSING THE HELL OUT OF ME!!!!
I don't think so
Posted: Sat Mar 11, 2006 4:43 pm
by Scarus
I feel for ya, but I don't really believe your story about one army holding off 52. That said, it really destroys your credibility in reference to everything else you're saying. The most that I"ve lost is maybe 10 or 12 to one, (and I've had much worse luck than that playing the board game with real dice).
I must have played over 50 games here and I've honestly never had this problem. Sure, occasionally you will get a string of bad rolls, (or the defender will be unusually lucky), but I've had some very big wars and found that the rolls for both sides eventually evens up. Of course, the defender does have a slight advantage when rolling with two dice, (instead of only having one defender), but that's part of the game. It's always a good idea to attack with overwhelming numbers. Of course, sometimes you don't have the overwhelming numbers, but still want to give it a shot. Well, everyone does that. That's why it's called Risk....
Another thought is that when things start to go bad, you have to be wise enough to call it a day, and come back and start again next turn. If you insist on continuing to attack even though the numbers of your men are no longer sufficient, then it's easy to perdict what will happen.
Scarus
Posted: Sat Mar 11, 2006 4:53 pm
by dagreatbroomhead
i must agree with sarcus, i see people attacking in the beginning with their 3 troops on a country with three, and doing this all around the map till they only have one on each country in round 1, then complain that the die are rigged, best advice: don't fight a losing battle.
Posted: Sat Mar 11, 2006 4:54 pm
by Patroclus
Romber: All you've played is Freestyle. You haven't really played Risk.
All you Freestylers: Hope your rolls go downhill. (It's called gravity.)

what about YOUR luck
Posted: Sat Mar 11, 2006 6:29 pm
by amandahugandkiss
I honestly don't think your taking in to account the luck that you've had, sure I've had a string of bad roll's but before I reported it I remembered that I just took all of India with only 12 armies, next time, think before you post.
Posted: Sat Mar 11, 2006 8:15 pm
by Marvaddin
I dont know why other players dont want admit it: the dice have a problem now... They worked very well some weeks ago, and you could take a continent with 10 armies, losing only 3 armies or sort of, if you always attack with 3 to 2 dice... this if you had some luck.
But now, 8 armies are nothing, you cant take a country with 3 armies, because you lose, lose, lose again. This is happening in all my games. In some games, is curious the lack of troops of all players, because the defense, with 1 army, can destroy 4 or 5. Lets think: how much chances of this happening in real life? There are some chances, I know, but nothing related to what we are having here... its very very frequent now. Can someone calculate the probability of 10 rolls 3 to 1, and defense winning all them? It should happen... once per month, for the most unlucky player, not that much we are all seeing.
I remember that when Lack changed the dice, someone didnt want it. Some people said they worked well, but thats not true. Lack, please... correct the dice again.
Posted: Sat Mar 11, 2006 10:29 pm
by thegrimsleeper

:!::!::!:

:!::!::!:
Why don't all you little wankers have a contest to see who can create a program that gives the advantage to the offense.
Then you can bitch when someone beats you. Come into the Suggestions forum and whine about how the program is rigged and it's really not your fault that you lost.
I hate this thread, and I wish you would all just grab a few Kleenex instead of re-posting it every time things don't go your way in-game.
Posted: Sat Mar 11, 2006 10:40 pm
by Marvaddin
Why are you so angry? I bet you also lost games you could win because of bad rolls, maybe in 1st turn.
Do as I say: see how many rolls you can win with 1 on 1 dice. Maybe its only me. The greatest bad luck can occur to anyone, but sometimes you should have the greatest good luck too... Maybe you are taking my good luck rolls, you bastard, giving to me only the bad...
Hmm, is the atmosphere really ramdomic?
Ps: only joking, you are not bastard.
Posted: Sat Mar 11, 2006 11:32 pm
by TuckerCase
I have a challenge for those who think the dice are bad, personally I think they're fine. How about three of you who think there's a problem with the dice get into a three player game, and record the result of every single combat where the dice are 3-2. Nothing too difficult, just kills and losses. If the dice are good the results from this should be about as many kills as losses, if not, then it will vary. Of course 3 dice against 1, or 1 dice against 2 shouldn't be factored in. Anecdotal evidence of spectacular losses are one thing, but statistics are another, and will be taken seriously if there is a serious problem. I'll even host the game if you complainers would like. Romber, Marv?
Posted: Sat Mar 11, 2006 11:50 pm
by ZawBanjito
The dice are not random; only the rolls are. The defending dice win every draw. The fact that the offensive player rolls three means practically nothing against this. I'm not any good at maths, but it seems to me that you need at least 2-1 at sufficent scale for the rolls to randomize (e.g. 20-10) for the offensive player to even feel confident about taking the country. If you attack with only a 2-1 advantage and end up with enough troops to even consider taking a second action (e.g., 20-10, a win with 7 remaining) then the dice have rolled in your favor. If you don't win then they've rolled against you. Anything in between is JUST THE RULES OF THE DICE at work. To reply to Marv then, a string of 1-1 rolls would show a great advantage to the defending dice. If you don't like this, then you're playing the wrong game because those are just the rules.
As to strings of bad rolls and good rolls coming up... is this really that surprising? It's a random string of 6 numbers. That's not a lot of random. Eventually you're going to hit a patch where high and low numbers reoccur.
Posted: Sun Mar 12, 2006 12:10 am
by vyvyan
In the past few weeks it does seem that the dice have favored the defender.
That's not necessarily a bad thing, just a different thing that people will have to adjust to.