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Conquer Club • Updated: 4th February: Korean war map (Vacation) - Page 2
Page 2 of 3

Posted: Sun Jan 28, 2007 5:14 am
by Wisse
i am sorry to tell you this but you have to ask for copyright by teh lux compagny... you used there map to make yours

Posted: Sun Jan 28, 2007 8:06 am
by bedplay
which bit? :?

This is the only lux map of korea I can find and I didn't use it....

I must admit, some of the cities I have used are in similar places, but I looked at a map on wiki....

Image

Edit, Oh and the sea route is the same...
but seriously I never saw this map before, I read about the korean war on wiki, and it said they made a landing at Inchon...

I am really shocked at how similar this is...

Posted: Sun Jan 28, 2007 12:53 pm
by Fitz69
strange...
I checked the map I posted and it doesn't say 800...
Checket the one I have on my harddrive (and uploaded to photobucket) and it says 800.
Could be that the 600 dpi is throwing sthing out of whack.

Try working in 600 dpi but then save the image your'e going to post as 300 dpi.

Posted: Sun Jan 28, 2007 1:00 pm
by Wisse
well it did look so similair to it, so i thought you did ;)

Posted: Sun Jan 28, 2007 2:30 pm
by bedplay
Right ok, update will be tomorrow night.

I will, adjust the height...
Get rid of the textures in countries,

Adjust some sea lines, add a new one from japan to russia (represent Russian and American airfighting, MiG alley) [this will hopefully make it less linear, the two long sea lines act like the loop round the world in original map]

Make changes to some of the army shadows and text
Redo borders, some are very very messy.

rethink layout, trying to make it more square... maybe squash the land a tiny bit (unnoticably)


One Question I must ask though, I stole the image for the sea, and for the ship, Is this acceptable? I'll try and find alternatives that are copyright free....

I could possibly make an image similar to the current sea (or ask a friend who is an ace at photshop to do it) , do people like it lighter or darker?

are the bonuses and borders ok? I don't think the map needs any impassable borders, (I don't like them, at first glance they normally confuse me and I try and attack through them) what do you think.

I'll be focusing on this map most as the other map isn't to everyones tastes...

one last thing, the coulours, possibly too bright? I want them light, (not dark and gloomy) but also not too eye hurting.

Feedback needed please!

Posted: Sun Jan 28, 2007 2:35 pm
by Wisse
the pictures for in the map doesn't matter only the map itselfs

and mayby you can make the sea lighter?

Posted: Sun Jan 28, 2007 2:49 pm
by Qwert
dont forget size, that you firs work,put image to right size then go next

Posted: Sun Jan 28, 2007 3:18 pm
by santon836
I think if I understand the map, it's nice.

Posted: Mon Jan 29, 2007 3:58 pm
by bedplay
Here is a map with the original colour sea, and original colours without textures/ borders.

I want to know what you think about the colous used.

the 1st version of my map has really messy(and much too wide) borders. I've altered them to 5px for continents 3px for countries, do you think this is sufficient?

I desperately need feedback on how to improve the map. I'll include all 3 of my versions. please give feedback on the best aspects of each 1. Detailed feedback would be greatly appreciated.

If you were, it would be good if you could include:

Layout
amt. of countries/continents
border asthetics
colours
general asthetics
textures, sea and countries
Favourite aspects of all 3 designs, and what needs to be changed

Please don't comment on the image size, that can be changed later, at any time!!!

Image
Image
Image

-bedplay

Posted: Mon Jan 29, 2007 4:08 pm
by Guiscard
Its a nice map, and an interesting visual style. The top version (I only see two) is the best, and you should defiitely keep going with this, but theres still a lot of work to do.

One major point is that you need to size down your map significantly...

Other than that, its no problem that you;ve nicked a couple images for the sea. I do think that its still a very dark map, however, and would benefit from either lighter territories or sea.

Try lightening either area and post one version which is 800px wide and one which is 500px.

After that I'll give a more detailed assessment.

Good work though its a really good concept.

Posted: Tue Jan 30, 2007 5:06 pm
by bedplay
Update

:D

here are the big and small versions of my map.

Image

Large, 700px wide

Image

Small 500px wide




I want to know what you think about the colous used.

the 1st version of my map has really messy(and much too wide) borders.
I've altered them do you think this is good?

I desperately need feedback on how to improve the map.
Detailed feedback would be greatly appreciated.

If you were, it would be good if you could include:

Layout
amt. of countries/continents
border asthetics
colours
general asthetics
textures, sea and countries
Favourite aspects of all, and what needs to be changed

Last of all, here are three examples of sea colour, which is your favourite,
light, medium, dark, personally I prefer dark (better contrast to the land)

Image

Thanks!!! -bedplay

Posted: Tue Jan 30, 2007 5:14 pm
by Wisse
try the lightes one (sea)
and mayby you can add a drop shadow to the flag, and legend's

the colors are good

can you try to make the boats and aircraft better to see? it cost me about 3 minuts to fnd them, and whats that in mokpo some people would think its a aircraft

Posted: Tue Jan 30, 2007 5:18 pm
by AndyDufresne
I just wanted to chime in quick, I rather like the dark sea, or at least the middle of the road, I think it's something that works well with this map.


--Andy

Posted: Tue Jan 30, 2007 5:21 pm
by Guiscard
Keep the old sea routes, the new ship and plane icons are confusing.

To be honest I like the borders and colours. Layout is pretty good but It is a vertically long map, perhaps too much so. I;m not sure what Andy will say but it may well need to be re-oriented as small maps are meant so you can see the buttons without scrolling down.

Posted: Tue Jan 30, 2007 5:22 pm
by AK_iceman
Even on the updated pictures of your map, it still is WAYYY too big.
You shouldnt have to scroll down to see the rest of the small map.

Also, try making the edges of the territories not so rounded, right now it reminds me of a puzzle. Real territories have some straight lines too.

Posted: Tue Jan 30, 2007 5:34 pm
by bedplay
Wisse wrote:try the lightes one (sea)
and mayby you can add a drop shadow to the flag, and legend's

the colors are good

can you try to make the boats and aircraft better to see? it cost me about 3 minuts to fnd them, and whats that in mokpo some people would think its a aircraft


ah yes, about the mokpo, it is the coast line, and you are absolutely right.

I was thinking about adding glow to the icons to make them stand out it's too hard to fit the lines in with all the boxes without it looking cluttered.
So I'll get on to that, also yeah, I'll add a shadow and see how it looks

AK_iceman wrote:Even on the updated pictures of your map, it still is WAYYY too big.
You shouldnt have to scroll down to see the rest of the small map.

Also, try making the edges of the territories not so rounded, right now it reminds me of a puzzle. Real territories have some straight lines too.


I'll try on the small map to make it as short as possible (without it looking stupid

for the sea, so far two people vs 1 have said the darkest 1, so next update I'll post a version of the map with both (darkest & medium)

and I'll change some of the lines if they are too rounded, I'll do one version with, one without, thanks for the quick feedback all of you, and Andy, what is the absolute maximum for height of the map?

-bedplay

Posted: Tue Jan 30, 2007 5:37 pm
by Wisse
can you post the lightest too, mayby we can than decide better

Posted: Tue Jan 30, 2007 5:48 pm
by bedplay
lol ok, andy, anyone? what is the largest the image can be height wise?

Edit: The small version of the Philippines is 620px height and world 2.0 is 610px height so can I have mine 650 pr possibly 700?

With Discworld, Philippines, CCU, World 2.0 and africa most people have to scroll down, I could not get the map below 650, and even at 650, it wouldn't look great....

So, is 700 possible? :?

Posted: Tue Jan 30, 2007 6:31 pm
by Qwert
i give you good example for small map,way you dont use?
Its dimension 459x629 :?

Posted: Tue Jan 30, 2007 6:40 pm
by bedplay
hmmm, i suppose....

right fine then, height 650 will have to do....

I'd much prefer 700 though...

Posted: Wed Jan 31, 2007 2:22 am
by gavin_sidhu
I think Russia should not connect to any continent, as it makes China rather unholdable. If you git rid of Cho'ngjins border, hamgyong is a nice continent. Pyong is also a nice continent and having both green and purple bordering each other will make some interesting battles. Connect Kyushu to Chej-do instead of mokpo and i think all your continents will be well designed. My only problem is that you can hold half the map and only have 2 borders to defend, thus this map is not well designed for 3-4 player games. Also like the third map in the previous previous post.

Posted: Fri Feb 02, 2007 6:47 pm
by bedplay
Right I've had a lot of work to do for GCSE so I've not been doing any over the last few days, I'll try and complete the suggestions ASAP.

here's what I'm going to do:

-post pictures with all three seas.
-add glow to icons making them noticable.
-put in impassable river (yalu river) from hyesan to dang dong(with bridges from over each city.
-alter some borders, making some straighter
-Increase text size on smaller image
-reduce size of smaller image
-Increase ways to attack from north too south (.eg. move CHUNG CHONG NAM DO border so it can attack/ be attacked by KYONGGI DO)
-Put in army shadows & draft basic xml

anything else?

update should be ready sunday sometime...

Posted: Sun Feb 04, 2007 6:19 pm
by bedplay
Here is my new update.

I have added army circles, redone borders.
added river yalu, making russia more holdable (7 countries 4 borders)
put army circles in it
resized small to 700 px (height)
note that the largest playable map at the moment is 630px therefore I think 700px is acceptable
Plus I have to scroll down to attack on most maps anyway
fixed glow, you should now be able to locate the icons easily (plus it says which countries they are in on the legends)

Large
Image

Small
Image

Lighter sea - (I know it's not the right size)
Image

Lightest sea - (I know it's not the right size)
Image

-Please comment on everything, from borders, to bonuses to SEA COLOUR
(I have included three shades)


-thanks bedplay

Posted: Sun Feb 04, 2007 6:47 pm
by Ruben Cassar
Looking fantastic. I am going to love this map.

The sea looks good in all of them but I prefer the last version.

Now, one thing that you must change for sure. That airplane seems to be an F-22. It entered service with the USAF in 2006 I think. The Korean War took place at around 1950. The planes that were used were the American F-86 Sabre and the Russian MiG-15. It would look great if you could put a picture of both to simulate a dogfight instead of the F-22.

Posted: Sun Feb 04, 2007 7:00 pm
by oaktown
from "How To Make A Map"

"You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height is flexible, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack."

Certainly not all maps follow the height suggestions, but this small map is bigger than the specified size for large maps. Not being able to see the entire map on one screen would keep me from playing it.