AOS: Transsib 1914 <v16>

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natty dread
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Re: Transsib - v1 - on queue

Post by natty dread »

Dako wrote:As usual, I can help with proper Russian namings :-).


Thank you, much appreciated. I'll try to remember to call you when I can start working on this again...
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natty dread
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Re: Transsib - v1 - on queue

Post by natty dread »

this is where I am now

[bigimg]http://a.imageshack.us/img801/3200/transsib3.png[/bigimg]

impassables haven't yet been placed, title and station names missing, i'll try to finish it tomorrow.
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The Bison King
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Re: Transsib - v3 - let's go again!

Post by The Bison King »

I'm not sure how I feel about white as the background color. I do know how I feel about using squares for stations... that is to say I don't like them.

I kind of have a thought for how you might be able to do the background color in the playable area's. What if it resembled the actual geography? That is to say a slow gradient from white in the north to various greens and browns in the south. Just a thought, it could be cool.
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Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
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natty dread
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Re: Transsib - v3 - let's go again!

Post by natty dread »

This is not meant to represent the final graphical form of the map. I'd like to get the gameplay in shape first.
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Re: Transsib - v3 - let's go again!

Post by Victor Sullivan »

Ha! Good one.
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Industrial Helix
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Re: Transsib - v3 - let's go again!

Post by Industrial Helix »

Glad to see this map back in action!

Think you can break Korea up into at least 2 spaces plus a RR station?

And I kind of feel like there should be some unison between the Russian Territories compared with the other states. Even making them all shades of the same color.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
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natty dread
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Re: Transsib - v3 - let's go again!

Post by natty dread »

Thanks IH. About Korea, we'll have to see if there's enough room. I think I'll have to cut down the territories a bit, there's some places I'm not sure if they work on the small map...

About the colours, I just picked some colours at random, I think they can be tweaked properly in graphics.
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natty dread
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Re: Transsib - v4 - let's go again!

Post by natty dread »

this is v4

[bigimg]http://a.imageshack.us/img375/2903/transsib4.png[/bigimg]
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Victor Sullivan
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Re: Transsib - v3 - let's go again!

Post by Victor Sullivan »

Wouldn't it be better just to have "Age of Steam: Trans-Siberian Rail" and drop the "TRANSSIB"?
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Re: Transsib <v4> p1,3 - let's go again!

Post by Victor Sullivan »

"Hold both termini and any 6 Transsib stations for one round to win"
Why not just hold all of them? It's only one more. Wouldn't that be more consistent with the Orient?
Last edited by Victor Sullivan on Sun Sep 05, 2010 5:29 pm, edited 1 time in total.
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

count again
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Re: Transsib <v4> p1,3 - let's go again!

Post by Victor Sullivan »

Yeah, I noticed.
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

As for your question, I don't want the objective to be too hard. I want the objective to be a viable way to win the game, not something that only gets used rarely.

However, once OE has been in beta for a while we'll see how the objective works in practice, so we'll know if there should be less or more stations in the objective.
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Re: Transsib <v4> p1,3 - let's go again!

Post by Victor Sullivan »

Cool beans. I can't wait to play OE! :D I hope it moves swiftly into beta mode.
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

Ok... so I've been wondering: should I pursue historical accuracy at the cost of good gameplay, or the other way around?

Because the BAM (Baikal-amur mainline) which in this map goes from Krasnoyarsk to Sovgavan wasn't built until soviet times. Also, as was pointed out earlier in the thread, the trans-mongolian rail wasn't built until the 60:s or so.

So does it bother anyone that railways that didn't exist yet at the time are on the map?
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Re: Transsib <v4> p1,3 - let's go again!

Post by Industrial Helix »

It kind of bothers me... but not really. I guess you could take the approach of the history of the transiberian RR. You could do something like a planned railway scheme.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

Well it kind of bothers me too... on a historical map there shouldn't be that big inaccuracies.

So I'm thinking of maybe transforming the gameplay to something a bit different... I have some ideas...
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

Here alternate gameplay plan is

[bigimg]http://a.imageshack.us/img825/5687/transsib5.png[/bigimg]
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Re: Transsib <v4> p1,3 - let's go again!

Post by Industrial Helix »

Didn't the original Transsiberian RR go straight through Manchuria, as opposed to around it? So the Transsiberian Station should be at Harbin, not tynda and birobijan
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

Well, it may be, but both routes were operational at approximately in the same time frame... and this way there are more transsib stations.

I don't know, I guess there will be time to work on that in GP...
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

I'll probably have to scrap the verny-novosibirsk line too, it seems it wasn't built until 1930:s...
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natty dread
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Re: Transsib <v4> p1,3 - let's go again!

Post by natty dread »

I believe I wish to further deviate from the gameplay of OE with this map, and I believe I will do it thus:

[bigimg]http://a.imageshack.us/img822/1150/transsib6.png[/bigimg]
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Re: Transsib <v6> p1,4 - let's go again!

Post by Victor Sullivan »

"Industrial Centers"? That seems cool. Do you have a reason for their placement?
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natty dread
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Re: Transsib <v6> p1,4 - let's go again!

Post by natty dread »

yes.
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Re: Transsib <v6> p1,4 - let's go again!

Post by Victor Sullivan »

Sigh... I meant are there industrial centers where you placed them on the map or are they placed strategically for gameplay reasons?
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