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Re: Which more irritating?
Posted: Sat May 01, 2010 8:37 pm
by PLAYER57832
AgentSmith88 wrote:PLAYER57832 wrote:Agent 86 wrote:I'm saying that in trips or quads that if one player gets the so called bad dice it can be evened up by his team mates who get favourable dice in the same game thus making it more entertaining and resulting in a different outcome. Takes the streakiness away
86
Doesn't really sound like much of a streak to me...
Team games are like playing 1v1, except with more people. If one person gets crap dice, the game doesn't end with one crappy turn. In 1v1, getting one terrible turn usually spells doom. He is right only in the fact that it would take 4 people (in a quads game) all on the same team getting crappy dice to turn the tide.
And the dice may be "random" over thousands of turns, but the dice are much streakier than if you actually rolled dice. Anybody who has played on this site for awhile knows that sometimes when you are playing games you shouldn't attack much because the dice are bad for attacking, other times it seems you can't lose. No numbers that are generated on a computer are going to be perfectly random. However, instead of bitching about dice (which we all feel like doing from time to time), most of the better players realize there is a "streakiness" to the dice and attack when the dice are good and hold off when they aren't.
If you think hand-thrown dice are any standard for randomness, well...
Re: Which more irritating?
Posted: Sat May 01, 2010 8:38 pm
by PLAYER57832
jefjef wrote:
What he is saying is a team mates dice can and do help overcome another's crap dice. It's true. Thats how it is.
Many times if my dice are the usual crap my pards are good and vis a vis. Only occasionally are the entire teams dice crap.
What's so hard to understand about that?
It's not hard to understand. It just isn't an argument against randomness.
And, like I said earlier, if you can find a better dice analyzer and can really show that it IS better (which, I have to say, without offense, means you need to study stats a bit more, sorry), then bring it up.
The real problem here is that randomness is actually not as easy to understand as people think. The key on games like this is unpredictability. Now, you can circumvent this a bit more in teams. Its not so much that the dice actually change (though of course, they vary), its that the other person plays, then you get to respond. As was said above, its like 1 vs 1 (a type of which I am PLENTY familiar!), but with 2 sets of throws instead of 1. The chances of having 2 streaks or 2 bad sets of dice is going to be lower than the chance for 1 set.
However, those are just factors within the random framework, not indications of non-randomness.
Re: Which more irritating?
Posted: Sat May 01, 2010 8:39 pm
by Woodruff
jefjef wrote:Woodruff wrote:Agent 86 wrote:Woodruff wrote:Agent 86 wrote:Well as soon as my tourney games and singles games finish, I will only play team games from now on. This reduces the streak in dice. Just check out the top players on this site. Of course this doesn't count the freestylers who can get around this. Not an option for someone in China with slow connection.
86
Team games absolutely do NOT "reduce the streak in the dice". In fact, that doesn't even make basic sense.
Woodruff, what team play are you talking about. Playing with yourself I presume. If you want to comment then show me your experience in this. Team play definitely helps take out the streakiness of dice ( cubes ) on this site.
I don't need to know anything about team play to know this is a ridiculous statement. It doesn't even make basic sense.
Now, perhaps you are meaning something different than what you're saying, but the statement that team play helps to take out the streakiness of the dice makes no sense.
What he is saying is a team mates dice can and do help overcome another's crap dice. It's true. Thats how it is.
Many times if my dice are the usual crap my pards are good and vis a vis. Only occasionally are the entire teams dice crap.
What's so hard to understand about that?
Because it has nothing at all to do with changing the streakiness of the dice. All it does is change your PERCEPTION of the streakiness of the dice. Which is precisely what everyone has been trying to tell him.
PLAYER wrote:If you think hand-thrown dice are any standard for randomness, well...
Yep. There's a reason that loaded dice are so easy to create. In fact, there's a reason why I had my favorite "pet dice" when I played AD&D as a kid...they were unintentionally (I presume) loaded.
Re: Which more irritating?
Posted: Sat May 01, 2010 8:48 pm
by Bones2484
The title of this thread is more irritating to me than any of the choices.
Re: Which more irritating?
Posted: Sat May 01, 2010 9:31 pm
by jefjef
Woodruff wrote:jefjef wrote:Woodruff wrote:Agent 86 wrote:Woodruff wrote:
Team games absolutely do NOT "reduce the streak in the dice". In fact, that doesn't even make basic sense.
Woodruff, what team play are you talking about. Playing with yourself I presume. If you want to comment then show me your experience in this. Team play definitely helps take out the streakiness of dice ( cubes ) on this site.
I don't need to know anything about team play to know this is a ridiculous statement. It doesn't even make basic sense.
Now, perhaps you are meaning something different than what you're saying, but the statement that team play helps to take out the streakiness of the dice makes no sense.
What he is saying is a team mates dice can and do help overcome another's crap dice. It's true. Thats how it is.
Many times if my dice are the usual crap my pards are good and vis a vis. Only occasionally are the entire teams dice crap.
What's so hard to understand about that?
Because it has nothing at all to do with changing the streakiness of the dice. All it does is change your PERCEPTION of the streakiness of the dice. Which is precisely what everyone has been trying to tell him.
What he is saying is team games help OVERCOME some of the bad randomness.
He slightly mis worded what he was trying to say but you know that.
I bet you all would argue about eastern sunrises too.

Re: Which more irritating?
Posted: Sat May 01, 2010 9:37 pm
by PLAYER57832
jefjef wrote:What he is saying is team games help OVERCOME some of the bad randomness.
He slightly mis worded what he was trying to say but you know that.
Except, his rand was about non-random dice. So, I am not sure it really was a mis-wording. And the dice are random, far more random than hand-thrown dice.
jefjef wrote:I bet you all would argue about eastern sunrises too.

I thought they had too much smog in the east to see much sun?
(maybe I am thinking of LA?)
Re: Which more irritating?
Posted: Sat May 01, 2010 9:44 pm
by jefjef
PLAYER57832 wrote:jefjef wrote:What he is saying is team games help OVERCOME some of the bad randomness.
He slightly mis worded what he was trying to say but you know that.
Except, his rand was about non-random dice. So, I am not sure it really was a mis-wording. And the dice are random, far more random than hand-thrown dice.
jefjef wrote:I bet you all would argue about eastern sunrises too.

I thought they had too much smog in the east to see much sun?
(maybe I am thinking of LA?)
Well quite frankly and honestly I absolutely believe there is drop and dice manipulation here at CC.
I'm in no way the only one either.
I'm in IOWA so smog is no issue. Just the stench of hog shit.
Re: Which more irritating?
Posted: Sat May 01, 2010 9:44 pm
by Timminz
Agent 86 wrote:Now that I have to second, noobs grabing that bonus attacking your stack only to be swamped by a better player using cards

That is irratating
86
The one I always find to be a real "classic", is when they make it look like they're gonna respect all the other armies in Aussie, up until cashes hit 20-25, and then BAM! The game's over before they can even collect the bonus once, and they can't figure out why everyone's yelling at them.
Re: Which more irritating?
Posted: Sat May 01, 2010 11:00 pm
by Woodruff
jefjef wrote:Woodruff wrote:jefjef wrote:Woodruff wrote:Agent 86 wrote:Woodruff, what team play are you talking about. Playing with yourself I presume. If you want to comment then show me your experience in this. Team play definitely helps take out the streakiness of dice ( cubes ) on this site.
I don't need to know anything about team play to know this is a ridiculous statement. It doesn't even make basic sense.
Now, perhaps you are meaning something different than what you're saying, but the statement that team play helps to take out the streakiness of the dice makes no sense.
What he is saying is a team mates dice can and do help overcome another's crap dice. It's true. Thats how it is.
Many times if my dice are the usual crap my pards are good and vis a vis. Only occasionally are the entire teams dice crap.
What's so hard to understand about that?
Because it has nothing at all to do with changing the streakiness of the dice. All it does is change your PERCEPTION of the streakiness of the dice. Which is precisely what everyone has been trying to tell him.
What he is saying is team games help OVERCOME some of the bad randomness.
He slightly mis worded what he was trying to say but you know that.
Given that his complaints were all about how the dice cannot possibly be random, I really am not sure that's true. And yet even if it is...words have meaning. Use them correctly, and misunderstandings are much less likely to occur.
jefjef wrote:I'm in IOWA so smog is no issue. Just the stench of hog shit.
My grandma used to tell me "That's the smell of money!".
Re: Which more irritating?
Posted: Sat May 01, 2010 11:08 pm
by AgentSmith88
Woodruff wrote:PLAYER wrote:If you think hand-thrown dice are any standard for randomness, well...
Yep. There's a reason that loaded dice are so easy to create. In fact, there's a reason why I had my favorite "pet dice" when I played AD&D as a kid...they were unintentionally (I presume) loaded.
Yeah, because I always use loaded dice when playing a board game for fun.
And if you think random.org is as random as a STANDARD die than you are delusional Player. The site itself says it is better than standard algorithms used to APPROXIMATE randomness.
Re: Which more irritating?
Posted: Sun May 02, 2010 12:08 am
by BoganGod
Re: Which more irritating?
Posted: Sun May 02, 2010 1:20 am
by Woodruff
AgentSmith88 wrote:Woodruff wrote:PLAYER wrote:If you think hand-thrown dice are any standard for randomness, well...
Yep. There's a reason that loaded dice are so easy to create. In fact, there's a reason why I had my favorite "pet dice" when I played AD&D as a kid...they were unintentionally (I presume) loaded.
Yeah, because I always use loaded dice when playing a board game for fun.
What? Are you not able to follow along on a basic discussion? I mean, seriously...if you can't manage basic reading comprehension, please don't bother.
AgentSmith88 wrote:And if you think random.org is as random as a STANDARD die than you are delusional Player. The site itself says it is better than standard algorithms used to APPROXIMATE randomness.
If you believe that a "standard die" is random, then you're really not paying attention to things. Outside of the dice that used in casinos (which undergo rigorous testing), dice are NOT REALLY very random.
Re: Which more irritating?
Posted: Sun May 02, 2010 1:42 am
by Army of GOD
"Which more irritating?"
Player talk like cavewoman!
And the thing that annoys me the most is how I have no idea how to play escalating or freestyle at all. =S
Re: Which more irritating?
Posted: Sun May 02, 2010 1:50 am
by jefjef
Army of GOD wrote: The thing that annoys me the most is how I have no idea how to play CC and my discount premium dice =S

Re: Which more irritating?
Posted: Sun May 02, 2010 2:09 am
by Army of GOD
jefjef wrote:Army of GOD wrote: The thing that annoys me the most is how I have no idea how to play CC and my discount premium dice =S

Hey! I know how to play CC (click auto-attack no matter the size of the stacks or the circumstances and hope for the best) but that second part is ALL YOUR FAULT.
Re: Which more irritating?
Posted: Sun May 02, 2010 11:30 am
by jefjef
Army of GOD wrote:jefjef wrote:Army of GOD wrote: The thing that annoys me the most is how I have no idea how to play CC and my discount premium dice =S

Hey! I know how to play CC (click auto-attack no matter the size of the stacks or the circumstances and hope for the best) but that second part is ALL YOUR FAULT.
Well Army. Perhaps you need new tactics. Some suspenders wouldn't hurt either.

Re: Which more irritating?
Posted: Sun May 02, 2010 2:11 pm
by PLAYER57832
AgentSmith88 wrote:Woodruff wrote:PLAYER wrote:If you think hand-thrown dice are any standard for randomness, well...
Yep. There's a reason that loaded dice are so easy to create. In fact, there's a reason why I had my favorite "pet dice" when I played AD&D as a kid...they were unintentionally (I presume) loaded.
Yeah, because I always use loaded dice when playing a board game for fun.
And if you think random.org is as random as a STANDARD die than you are delusional Player. The site itself says it is better than standard algorithms used to APPROXIMATE randomness.
Yes, but to understand why your argument here is wrong, please pursue what is said about the randomness of hand-thrown dice. Also, just consider: If scientists and mathematicians could just go out and buy some dice to get randomness, why go through the bother of all these algorythms. (and no, internet games is not the answer.. the algorythms date well before the net, though the net has certainly given more profitability to creating better random algorythms).
In the meantime, a hint: it is virtually IMPOSSIBLE for humans TO GET TRUE RANDOMNESS.
Re: Which more irritating?
Posted: Sun May 02, 2010 2:53 pm
by THORNHEART
I actually enjoy being freemium I enjoy playing new players and I have met many many more COOL freemiums than premiums...I am speaking from 3 years premi and 9 months or so freemi
Re: Which more irritating?
Posted: Sun May 02, 2010 2:59 pm
by jefjef
PLAYER57832 wrote:AgentSmith88 wrote:Woodruff wrote:PLAYER wrote:If you think hand-thrown dice are any standard for randomness, well...
Yep. There's a reason that loaded dice are so easy to create. In fact, there's a reason why I had my favorite "pet dice" when I played AD&D as a kid...they were unintentionally (I presume) loaded.
Yeah, because I always use loaded dice when playing a board game for fun.
And if you think random.org is as random as a STANDARD die than you are delusional Player. The site itself says it is better than standard algorithms used to APPROXIMATE randomness.
Yes, but to understand why your argument here is wrong, please pursue what is said about the randomness of hand-thrown dice. Also, just consider: If scientists and mathematicians could just go out and buy some dice to get randomness, why go through the bother of all these algorythms. (and no, internet games is not the answer.. the algorythms date well before the net, though the net has certainly given more profitability to creating better random algorythms).
In the meantime, a hint: it is virtually IMPOSSIBLE for humans TO GET TRUE RANDOMNESS.
NO. It's impossible to get EQUAL and FAIR randomness. Especially here.
Re: Which more irritating?
Posted: Sun May 02, 2010 3:13 pm
by Woodruff
jefjef wrote:PLAYER57832 wrote:AgentSmith88 wrote:Woodruff wrote:PLAYER wrote:If you think hand-thrown dice are any standard for randomness, well...
Yep. There's a reason that loaded dice are so easy to create. In fact, there's a reason why I had my favorite "pet dice" when I played AD&D as a kid...they were unintentionally (I presume) loaded.
Yeah, because I always use loaded dice when playing a board game for fun.
And if you think random.org is as random as a STANDARD die than you are delusional Player. The site itself says it is better than standard algorithms used to APPROXIMATE randomness.
Yes, but to understand why your argument here is wrong, please pursue what is said about the randomness of hand-thrown dice. Also, just consider: If scientists and mathematicians could just go out and buy some dice to get randomness, why go through the bother of all these algorythms. (and no, internet games is not the answer.. the algorythms date well before the net, though the net has certainly given more profitability to creating better random algorythms).
In the meantime, a hint: it is virtually IMPOSSIBLE for humans TO GET TRUE RANDOMNESS.
NO. It's impossible to get EQUAL and FAIR randomness. Especially here.
There is no such thing as "equal and fair randomness". It cannot exist.
Re: Which more irritating?
Posted: Sun May 02, 2010 3:48 pm
by PLAYER57832
THORNHEART wrote:I actually enjoy being freemium I enjoy playing new players and I have met many many more COOL freemiums than premiums...I am speaking from 3 years premi and 9 months or so freemi
I don't have anything against freemiums, never have.
Re: Which more irritating?
Posted: Sun May 02, 2010 3:52 pm
by PLAYER57832
jefjef wrote:
NO. It's impossible to get EQUAL and FAIR randomness. Especially here.
That's what I meant by saying you don't understand the term random, not really. Random is not "equal", not at all, not until you get into thousands and thousands of rolls... even then, you stil get the tails, the oddball streaks. If you have studied a normal curve, then you know that the tails never reach "0". Theoretically, it is possible for someone to get 10,000,000 straight rolls of the same die with fully random rolls. Its highly, highly unlikely (to the point of being, at that extreme, effectively zero), but it can possibly happen.
IN CC, there are probably 1,000,000 rolls a day, so 1 in a million roll streaks happen pretty regularly.
Re: Which more irritating?
Posted: Sun May 02, 2010 6:03 pm
by Army of GOD
PLAYER57832 wrote:IN CC, there are probably 1,000,000 rolls a day, so 1 in a million roll streaks happen pretty regularly.
Even if that 1 in a million roll streak was to happen 1 million times ina row, that doesn't mean it's probability is still 1/1000000.
Re: Which more irritating?
Posted: Sun May 02, 2010 6:38 pm
by jefjef
PLAYER57832 wrote:jefjef wrote:
NO. It's impossible to get EQUAL and FAIR randomness. Especially here.
That's what I meant by saying you don't understand the term random, not really. Random is not "equal", not at all, not until you get into thousands and thousands of rolls... even then, you stil get the tails, the oddball streaks. If you have studied a normal curve, then you know that the tails never reach "0". Theoretically, it is possible for someone to get 10,000,000 straight rolls of the same die with fully random rolls. Its highly, highly unlikely (to the point of being, at that extreme, effectively zero), but it can possibly happen.
IN CC, there are probably 1,000,000 rolls a day, so 1 in a million roll streaks happen pretty regularly.
LOL! I know what random means. This post is gonna be one of many random ones. But I am going to manipulate what it says.
The illusion of randomness does not seem to fit here at CC. I roll here at home when I do my turns here at CC and I win more with my hand rolled dice. Not near as many defender sixes.
But hey randomness is random so you really can't claim it's random. Or that it isn't.
But how about randomness get manipulated the same for everyone. That would be fair and equal and random.
Randomly Irritating.
Re: Which more irritating?
Posted: Sun May 02, 2010 7:42 pm
by PLAYER57832
You roll more sixes at home because those rolls are LESS random.