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Conquer Club • Battledome map [Abandoned] - Page 2
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Posted: Sun May 14, 2006 3:48 pm
by Charbroil
I think it's okay, and I've played this map once before...didn't do so great, but like I said, I think it's okay. Just one question...what exactly is this and where is it from? I know (now) it's Dutch, but what exactly is it?

Posted: Sun May 14, 2006 11:47 pm
by SunTsu
Marvaddin wrote:I believe pevanelagas version is even worse than yours... I wouldnt do the map if I were you... unless, of course, you can increase the appeal with some great graphics.


I think that's the problem with some of the maps here... The graphics are so fancy it gets harder to read the the armies off of the map... and I think that matters the most. If you've got a great looking map, but it's unplayable because of the graphics, nobody will play it.

What is battledome... Do you know the real-life game lasertag, or paintball? See battledome as an arena where to show your skills in that game.

Posted: Mon May 15, 2006 4:19 pm
by AndyDufresne
I stand by the fact that for the most part (and hopefully even more so soon), graphics will play a larger role in the process of map making. CC is getting a large influx of maps, which is great. But now that we have the quantity, I think it's time we can up the quality of maps, in both play and visual appeal. Graphics should play a major role--they help the map make a lasting impression. Of course good game play is always a must, and visual appeal is dandy, but most would rather play a map that has the best of both worlds, so why not try to make all maps that way? Both areas can be readily done, with time. It all comes down to a matter of time, and how much value you really put into a map.


--Andy

Posted: Mon May 15, 2006 5:35 pm
by Jota
AndyDufresne wrote:IBut now that we have the quantity, I think it's time we can up the quality of maps, in both play and visual appeal.


Not to mention the variety of maps. Most of the ones on the site are still following the same old "traditional-style map of a real political region" formula. New maps like Tamriel, the London Underground, and the Seven Seas are a definite move in the right direction.

Posted: Mon May 15, 2006 5:56 pm
by haha
you took the ariginal from waw game.com

Posted: Mon May 15, 2006 6:38 pm
by kingwaffles
Really? I never woulda guessed......
SunTsu wrote:I have recently created a map for WaW, BattleDome:

I wanted to port this to CC:

Posted: Mon May 15, 2006 7:11 pm
by haha
yea

Posted: Wed May 17, 2006 2:33 am
by SunTsu
haha wrote:you took the ariginal from waw game.com


Perhaps next time it would help to read the topic before answering, or at least the first post...

Posted: Fri May 26, 2006 7:36 am
by SunTsu
I don't think I will finish this map due to lack of time. If anyone is interested in completing it, I can send the Gimp layered files by e-mail. Just mail me at SunTsu@gmail.com

Just Do It!

Posted: Tue Jul 04, 2006 5:30 pm
by ThuMp
Come on, SunTsu -- I was looking forward to playing it!


SunTsu wrote:I don't think I will finish this map due to lack of time. If anyone is interested in completing it, I can send the Gimp layered files by e-mail. Just mail me at SunTsu@gmail.com

Posted: Thu Aug 03, 2006 7:13 pm
by ThuMp
Do it, do it, do it!

Posted: Wed Aug 09, 2006 9:25 pm
by Nikolai
I actually like the playability of this map... but it needs an overhaul. Some (if not all) of the continents are overvalued, and it needs a more textured background to get rid of the "colored boxes" feel. I can't do it right now, but definitely keep it around as a concept.

Posted: Wed Aug 09, 2006 10:21 pm
by Enigma
ThuMp said:
Come on, SunTsu -- I was looking forward to playing it!


ditto! i liked this 1- same old political boundry maps get boring, nething off the wall is an improvement.
i would like to know what the territory names mean tho. im not dutch :P.

Posted: Thu Dec 28, 2006 4:28 pm
by Z-Owned-You
I really like the idea of this map, i think this thread is old, but i just found it. Either way, i love the map idea. I say go for it SunTsu!