Peter Gibbons wrote:I'm very much aware that other people have a different opinion and that's why this was changed, but... I think the bracketing of self-owned spoils doesn't stand out at all. I've never complained about a game feature but I feel like I should here because I don't notice the bracketing one bit, whereas the bolding stood out quite clearly to me.
Isn't this a case where people can have their cake and eat it too, though? Can the self-owned spoils be bold and bracketed? That's honestly what I thought was going to happen, but having looked at my games, I see they aren't bolded. I recognize I'm naive regarding these sort of things, but it seems like an easy thing to do.
Agreed. Please make them Bracketed and Bold.
phantomzero
Last edited by phantomzero on Thu Dec 24, 2009 6:02 pm, edited 1 time in total.
phantomzero wrote:Agreed. Please make them Bracketed and Bold.
Bracketed and Bold it is
Brann2006 wrote:Brann2006 wrote:so in a mather of fact this means that if you got a stack with all your troops... like 10000 troops, and you get a card on it and cash it, it still gets down to 1 grey and your simply 60 foot down under in the game?
Yes. Great, isn't it?
darth emperor wrote:im wondering what happens if it nuclear spoils in an assassin game you kill 2 people at the same time...
Each nuke is applied in order and the nukage stops if the game is over part way through applying the group.
lackattack wrote:Game Page Layout...with non-essential information moved up above the map... This layout should minimize the amount of scrolling needed as you take your turns and keep the most important information closest to the map & action panel.
Good update all in all, but I think this move of "non-essential information" up above the map was a misstake. It's not non-essential to begin with, if you got premium running 100-something games, you need info on spoils, game type etc. You may also need the refresh button close by if you're checking what people do in the game log playing freestyle. The way it was structured didn't create any issues, this new outlay require scrolling. Perhaps an option putting these bars below the map (i.e. similar to the option putting the info stats to the right side of the map)?
Indeed. I'm finding I'm scrolling more now and it has a less intuitive feel. I know the feel is that it's different from what I'm used to, but even at this resolution (1440 x900), I'm having to scroll up and down constantly.
Since some people have higher resolution than others, we've added the ability to toggle statistics to the side of the map, and you can make this your default on the Game Settings page. This layout should minimize the amount of scrolling needed as you take your turns and keep the most important information closest to the map & action panel.
That being said, PLEASE fix the layout. I am a big fan of the stats not being on the side and thank you for the thought, but at the very, VERY least, please put the refresh map back down by the side player stats where it used to be. Why do we need to scroll all the way up to the top in order to refresh the map, which we can't see all of?
I am soooo happy I have Clickables, because even with it and having the hot keys, the refresh stuff being at the top is very annoying.
lackattack wrote:Game Page Layout...with non-essential information moved up above the map... This layout should minimize the amount of scrolling needed as you take your turns and keep the most important information closest to the map & action panel.
Good update all in all, but I think this move of "non-essential information" up above the map was a misstake. It's not non-essential to begin with, if you got premium running 100-something games, you need info on spoils, game type etc. You may also need the refresh button close by if you're checking what people do in the game log playing freestyle. The way it was structured didn't create any issues, this new outlay require scrolling. Perhaps an option putting these bars below the map (i.e. similar to the option putting the info stats to the right side of the map)?
I agree. Could you please put that "non-essential information" back at the bottom?
Have to agree with most of the post here, to much scrolling now compared to the way it was. I know change takes time to get used to and most people get settled into a way of doing things and resist change or even give it a fair shot. But the extra scrolling i dont like myself. Also why are the stats shown twice? Excessive info that needs to be shown only once. Maybe there is a way to turn it off that i dont know about, if so somebody pm me with the info please. If all this can be modified and changed then how hard would it be to put an extra button in view options to revert back to the old style? Toggle on or off new/old? Other than that Merry Christmas to all you fellow warriors
darth emperor wrote:im wondering what happens if it nuclear spoils in an assassin game you kill 2 people at the same time...
Each nuke is applied in order and the nukage stops if the game is over part way through applying the group.
Just to clarify. What order is that? Alpha-numeric?
No,I think is the order that the cards came...if you recieved red-blue-red-green... and you change can be
=> red,blue green or =>blue red green
This can be dangerous in a seq assassin where you have 5 cards and the first cards kill someone else that is not your target and the 5th your target...so theres more luck addition
ManBungalow wrote:What happens when you eliminate another player by cashing ?
I like it, but now the [refresh map] , [smaller map], and [color codes] links are at the top of my page. Could we possibly have those where the stats wouldnt be? For example, if I have the stats below the map those bracket options would be on the side, then vice versa. Just wondering. But good work all around. We all appreciate it I'm sure.