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Re: Gunslinger Mafia- Night 1

Posted: Mon Nov 02, 2009 2:41 pm
by spurgistan
Good shot, somebody.

Re: Gunslinger Mafia- Night 1

Posted: Mon Nov 02, 2009 3:18 pm
by /
soooo, colton24 knows who the cult is then?
wouldn't that mean either.
A. colton has replaced another member of the cult
B. safariguy5 totally missed the point of why Pancakemix wouldn't let colton replace

oh well Vote colton

Re: Gunslinger Mafia- Night 1

Posted: Mon Nov 02, 2009 3:31 pm
by safariguy5
/ wrote:soooo, colton24 knows who the cult is then?
wouldn't that mean either.
A. colton has replaced another member of the cult
B. safariguy5 totally missed the point of why Pancakemix wouldn't let colton replace

oh well Vote colton

No, I haven't replaced Senfive with Colton. I meant replace PMC with Colton.

Re: Gunslinger Mafia- Night 1

Posted: Mon Nov 02, 2009 3:32 pm
by safariguy5
And I don't think I can replace anyone with Colton. So we need 1 replacement at least for PMC.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 02, 2009 9:06 pm
by cowboyz
colton at least is active...i dont know how using him again would mess up the game though.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 02, 2009 9:27 pm
by gregwolf121
bad idea to for colton to replace he knows all cultists so scenario one he, pmc, is town and we gain valuable insight, the game won't be as fun as well just kill the cultists with our day kills, scenario two colton replaces and we kill him because it is a good chance he replaces another cult member, not sure which way would work out for the best, so i say no to replacing pmc with colton

on the other hand i still want to shoot someone so if you all, the players, want me to ill kill pmc.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 02, 2009 9:42 pm
by safariguy5
I'm willing to modkill him if everyone would prefer that.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 02, 2009 9:49 pm
by /
Out of eighteen confirmed killers, the mod is the most bloodthirsty. :shock:
I see no problem with getting another replacement, they won't know whatever colton knew by mistake, unvote

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 02, 2009 11:30 pm
by cowboyz
gregwolf121 wrote:on the other hand i still want to shoot someone so if you all, the players, want me to ill kill pmc.


pmc could just be an innocent townie. no need to waste one if we can find a replacement

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 1:48 am
by safariguy5
Announcement

Wercool has replaced pmchugh.

Proceed with the day.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 2:23 am
by spurgistan
Is that "we're cool?" or "werecool?" or something else entirely? just curious.
vote cowboyz for trying to do the mods job. we've got two, they're more than capable of killing people (as previously illustrated)

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 2:27 am
by safariguy5
spurgistan wrote:Is that "we're cool?" or "werecool?" or something else entirely? just curious.
vote cowboyz for trying to do the mods job. we've got two, they're more than capable of killing people (as previously illustrated)


It's [player]wercool[/player]

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 2:29 am
by strike wolf
cowboyz wrote:colton at least is active...i dont know how using him again would mess up the game though.


Because Senfive who replaced colton was a cultist which in theory means that colton would know all of the cultists in the game.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 3:56 am
by Senfive
strike wolf wrote:
cowboyz wrote:colton at least is active...i dont know how using him again would mess up the game though.


Because Senfive who replaced colton was a cultist which in theory means that colton would know all of the cultists in the game.


If you only knew...

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 11:20 am
by wercool
hay guys
spurgistan wrote:Is that "we're cool?" or "werecool?" or something else entirely? just curious.
vote cowboyz for trying to do the mods job. we've got two, they're more than capable of killing people (as previously illustrated)
its we'r cool and any reason for the vote?

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 5:59 pm
by F1fth
Wow, what spectacular way for me to eat my own words. In all honesty, I was trying to bandwagon Nag for the exclusive purpose of drawing out scummy behavior. That's what I was trying to hint at by my other posts -- I had no intention of seeing Nag killed that night but chose him because I knew he could probably talk himself out of a serious bandwagon before he got too many votes. Unfortunately, I was not aware that the deadline even existed, let alone the fact that the person with the most votes would be lynched (gotta read the votes counts more carefully from now on).

Welcome to the game, wercool. Hope you make it around these parts (unless you're scum, in which case please die a horrible, horrible death ;) ).

As for Senfive's death, it is troubling and good at the same time. Troubling because the presence of a cultist suggests the possibility of a cult leader/recruiter. On the other hand, it's great that we found out about this after the first night before cult could recruit a lot of people (if they even can).

I'm going to reread again and see if I can find anything in light of the deaths we've had so far.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 6:22 pm
by spurgistan
wercool wrote:hay guys
spurgistan wrote:Is that "we're cool?" or "werecool?" or something else entirely? just curious.
vote cowboyz for trying to do the mods job. we've got two, they're more than capable of killing people (as previously illustrated)
its we'r cool and any reason for the vote?


i said so. he was talking about lynching inactives. mod can kill inactives, so we don't need to.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 6:53 pm
by safariguy5
F1fth wrote:Wow, what spectacular way for me to eat my own words. In all honesty, I was trying to bandwagon Nag for the exclusive purpose of drawing out scummy behavior. That's what I was trying to hint at by my other posts -- I had no intention of seeing Nag killed that night but chose him because I knew he could probably talk himself out of a serious bandwagon before he got too many votes. Unfortunately, I was not aware that the deadline even existed, let alone the fact that the person with the most votes would be lynched (gotta read the votes counts more carefully from now on).

Welcome to the game, wercool. Hope you make it around these parts (unless you're scum, in which case please die a horrible, horrible death ;) ).

As for Senfive's death, it is troubling and good at the same time. Troubling because the presence of a cultist suggests the possibility of a cult leader/recruiter. On the other hand, it's great that we found out about this after the first night before cult could recruit a lot of people (if they even can).

I'm going to reread again and see if I can find anything in light of the deaths we've had so far.


Yes, it was an unfortunate combination of me being a new mod and putting Nagerous in a difficult place. Fortunately, he's still around (replaced another player) and I'll be sure to post updates on the deadlines. I was trying to keep the game moving. Hopefully, we won't need another deadline.

Also, spurgistan is correct, we do still have a few inactives that I will try to replace but will modkill if neccesary so nobody need waste their daykill ability.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 03, 2009 8:27 pm
by cowboyz
spurgistan wrote:
wercool wrote:hay guys
spurgistan wrote:Is that "we're cool?" or "werecool?" or something else entirely? just curious.
vote cowboyz for trying to do the mods job. we've got two, they're more than capable of killing people (as previously illustrated)
its we'r cool and any reason for the vote?


i said so. he was talking about lynching inactives. mod can kill inactives, so we don't need to.


I never suggested killing off inactives. I was actually saying the opposite, that I would prefer as a player if we just replaced them instead with active people. Not trying to be a mod, just throwing out my 2cents.

cowboyz wrote:
gregwolf121 wrote:on the other hand i still want to shoot someone so if you all, the players, want me to ill kill pmc.


pmc could just be an innocent townie. no need to waste one if we can find a replacement

Re: Gunslinger Mafia- Day 2

Posted: Wed Nov 04, 2009 11:17 am
by spurgistan
(squints) Wow. Apologies. unvote; vote gregwolf for saying what I thought cowboyz said.

Re: Gunslinger Mafia- Day 2

Posted: Wed Nov 04, 2009 12:21 pm
by LSU Tiger Josh
wow jump around on votes much?

Re: Gunslinger Mafia- Day 2

Posted: Wed Nov 04, 2009 12:24 pm
by spurgistan
Nope.

Re: Gunslinger Mafia- Day 2

Posted: Wed Nov 04, 2009 1:37 pm
by gregwolf121
okay what did i say?

Re: Gunslinger Mafia- Day 2

Posted: Wed Nov 04, 2009 5:51 pm
by captainwalrus
It is quoted above. You wanted to kill pmc for inactivity, which is suspicious, cause inactivity does not necessarily mean scum.

Re: Gunslinger Mafia- Day 2

Posted: Wed Nov 04, 2009 6:16 pm
by wercool
i think i will unvote vote gregwolf