[Abandoned] - Treasure Map

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v16 pgs.1&15 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

i know
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

Treasure Map v14
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v17
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/Treasuremapv17.jpg[/bigimg]
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
tlane
Posts: 309
Joined: Wed Oct 22, 2008 7:11 pm
Gender: Male
Location: NYC - sint maarten(sometimes)

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by tlane »

it looks great, i think you should add some type of blur, burn, or fade effect to the dotted lines and see what that looks like

tlane
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

tlane wrote:it looks great, i think you should add some type of blur, burn, or fade effect to the dotted lines and see what that looks like

tlane

sure i did it and looks better, thanx
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

tlane wrote:it looks great, i think you should add some type of blur, burn, or fade effect to the dotted lines and see what that looks like

tlane

sure i did it and looks thanx
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
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sailorseal
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Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by sailorseal »

Nice version!
I am glad you finally turned down that burn. It makes the map easier to look at. Cool idea changing the ships around, very nice. Could you change the font and the overall look of the text at the bottom it is ugly...
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

sailorseal wrote:Nice version!
Could you change the font and the overall look of the text at the bottom it is ugly...

should i change the font for the names of the places also, and what kind of font do you have in mind (considering i have tried 3 times to change my font, and always end up with an unpleasing one)
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
User avatar
sailorseal
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Location: conquerclub.com

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by sailorseal »

LED ZEPPELINER wrote:
sailorseal wrote:Nice version!
Could you change the font and the overall look of the text at the bottom it is ugly...

should i change the font for the names of the places also, and what kind of font do you have in mind (considering i have tried 3 times to change my font, and always end up with an unpleasing one)

Something cool looking but less complicated...
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JweezyIII
Posts: 45
Joined: Sat May 17, 2008 3:43 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by JweezyIII »

The New Boats look Awesome!
Last edited by JweezyIII on Thu Feb 05, 2009 6:45 pm, edited 1 time in total.
Image
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

JweezyIII wrote:The New Votes look Awesome!

do you mean boats?
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
User avatar
captainwalrus
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Location: Finnmark

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by captainwalrus »

I still think that you need to shape the island with the tresure better. As was said a little while ago, there are several territories which have no purpose.
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JweezyIII
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Joined: Sat May 17, 2008 3:43 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by JweezyIII »

Yeah i meant boats.
Image
LED ZEPPELINER
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Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

ok, i have figured out a way to make all of the territs on grendelia exept the end have to be played on
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

Treasure Map v14
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v17.5
Image
changes:
added more mountians
added glow to riddle

advanced draft?
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The Neon Peon
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Re: Treasure Map v17.5 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by The Neon Peon »

I really don't like the style of the map.

I mean... I understand that you are making it hand-drawn, but a pirate is actually capable of coloring a territory in to the edge and not have it overlap. If a 6 year old can do it, a pirate can as well. I am all for a map in the "hand drawn" style, but why does it have to be drawn by a really messy and imprecise pirate?
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17.5 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

The Neon Peon wrote:I really don't like the style of the map.

I mean... I understand that you are making it hand-drawn, but a pirate is actually capable of coloring a territory in to the edge and not have it overlap. If a 6 year old can do it, a pirate can as well. I am all for a map in the "hand drawn" style, but why does it have to be drawn by a really messy and imprecise pirate?

ok i will color everything to the edge, and see how it looks :D
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17.5 pgs.1&16 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

ok so i did it, but i had to change the colors a little, i'll post another version with this change once i get more suggestions for things i need to change

edit: do you people of conquerclub think that i need army circles, or do you think that the numbers will be fine without them
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

Treasure Map v14
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v17.7
Image
changes:
1. filled in continents to the edge
2. blurred boats and skulls
3. changed colors of bonuses
4. faded army circles
advanced draft?
rjz115dude
Posts: 52
Joined: Sun Dec 07, 2008 7:10 pm

Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by rjz115dude »

this looks so much better with teh terretories filled in. GOOD JOB! posting.php?mode=reply&f=241&t=72760#
LED ZEPPELINER
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Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

thanx
Merciless Wong
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Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by Merciless Wong »

Absolutely gorgeous
LED ZEPPELINER
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Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

Merciless Wong wrote:Absolutely gorgeous

glad you think soo, getting there...hopefully
tlane
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Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by tlane »

I think this map is definitely of advance draft standard

tlane
LED ZEPPELINER
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Joined: Tue Nov 25, 2008 10:09 pm

Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by LED ZEPPELINER »

tlane wrote:I think this map is definitely of advance draft standard

tlane

anybody else think so
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the.killing.44
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Re: Treasure Map v17.7 pgs.1&17 ¡NEED COMMENTS PLEASE!

Post by the.killing.44 »

LED ZEPPELINER wrote:
tlane wrote:I think this map is definitely of advance draft standard

tlane

anybody else think so

tbh, no. I think that the map is just really cluttered, and the way you've organized it just adds to that. You've heard my whole shpiel on this matter … Adv. Draft soon though IMO. you just need to fix up the right side like I told you personally, and we'll see from there.

.44
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