[Official] Germany Revamp

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edbeard
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Re: [Official] Germany REVAMP Update w/ Small Map Pg. 15 [I, Gp]

Post by edbeard »

quoted for the new page


pepperonibread wrote:New update - yall miss me? :D

Large:

Image

Small:

Image

Large w/ Army #'s:

Image

Small w/ Army #'s:

Image

Changes:
-Made the arms on the minimap a bit more prominent - and on the cont. Baden-Wurttemberg as well.
-Increased the color difference between Baden-Wurttemberg and Bayern.
-Made some text on the minimap a bit easier to read.
-Pushed the mountain range next to Trier closer to the map's edge.
-Played around with the sea color, it ended up being about the same when I finished though. I'll keep working with it.

To-do:
-Small map problems?
-Comments?

I don't see any problems. let's get this thing done before the year is up!
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Re: [Official] Germany REVAMP - POW! NEW UPDATE! Pg. 15 [I, Gp]

Post by gimil »

On the small I have a problem reading some terr names. To be honest I think the small is needlessly small and cramped couldn't you bump up the size a good bit?

This is the only issue I have to stamping this REVAMP.
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Re: [Official] Germany REVAMP - POW! NEW UPDATE! Pg. 15 [I, Gp]

Post by pepperonibread »

gimil wrote:On the small I have a problem reading some terr names. To be honest I think the small is needlessly small and cramped couldn't you bump up the size a good bit?

This is the only issue I have to stamping this REVAMP.


Any suggestions on size? It could just be the army numbers - obviously you won't have all double digits in many games. Anyway, the current size is like 514 px wide by 450 px. I could put up a few different examples if you want.
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Re: [Official] Germany REVAMP - POW! NEW UPDATE! Pg. 15 [I, Gp]

Post by gimil »

pepperonibread wrote:
gimil wrote:On the small I have a problem reading some terr names. To be honest I think the small is needlessly small and cramped couldn't you bump up the size a good bit?

This is the only issue I have to stamping this REVAMP.


Any suggestions on size? It could just be the army numbers - obviously you won't have all double digits in many games. Anyway, the current size is like 514 px wide by 450 px. I could put up a few different examples if you want.


The guidelines state that your large needs to at least be 9% larger than your small. so you can make it up to 623x546 without having to increase the size of your large.
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Re: [Official] Germany REVAMP - POW! NEW UPDATE! Pg. 15 [I, Gp]

Post by pepperonibread »

Here are a few different sizes:

620x543 (max size allowed):
http://i174.photobucket.com/albums/w108 ... 20x543.jpg
http://i174.photobucket.com/albums/w108 ... 0x543s.jpg

580x508:

http://i174.photobucket.com/albums/w108 ... 80x508.jpg
http://i174.photobucket.com/albums/w108 ... 0x508s.jpg

550x482:

http://i174.photobucket.com/albums/w108 ... 50x482.jpg
http://i174.photobucket.com/albums/w108 ... 0x482s.jpg

And, the current small (514x450):

http://i174.photobucket.com/albums/w108 ... mp008S.jpg
http://i174.photobucket.com/albums/w108 ... p008SN.jpg

550x482 seems ok too me, though it's hard to tell if the terit names are unclear when you already know them all. And I don't like the max size very much, I prefer maps when they have a more significant difference in the sizes (I use the small mostly).
Thoughts gim? or anyone else?
Last edited by pepperonibread on Sun Dec 21, 2008 11:29 pm, edited 1 time in total.
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Re: [Official] Germany REVAMP - POW! NEW UPDATE! Pg. 15 [I, Gp]

Post by gimil »

620x543 gets my vote, but I could also happily live with 580x508. Once we get this issue sorted I see no problem in stamping this one.
What do you know about map making, bitch?

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Re: [Official] Germany REVAMP - POW! NEW UPDATE! Pg. 15 [I, Gp]

Post by pepperonibread »

New update, but not much is new:

Large:

Image

Small:

Image

Large w/ Army #'s:

Image

Small w/ Army #'s:

Image

Changes:
-Small map is now 580x508 pixels.

To-do:
-Small map problems?
-Comments?
Image
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I, Gp]

Post by yeti_c »

Forge.

C.
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I, Gp]

Post by Tazer »

Has a nice clean look. I like it. Forge.
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I, Gp]

Post by cairnswk »

Well Done Pepp....

Image

On a personal note, I think the Preussen region dark grey is just s touch too dark for the black text on it...i really have to squint to read the territory text names.
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I, Gp]

Post by the.killing.44 »

Sorry if this is blatant stupidity, but did I miss something with cairns stamping the GFX?
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I, Gp]

Post by Gilligan »

He's a stamp licker :P
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I, Gp]

Post by the.killing.44 »

Ah … didn't hear but sorry bout that :oops: :lol:
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by gimil »

prp, need to use [bigimg] tags!
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I, Gp]

Post by pepperonibread »

cairnswk wrote:Well Done Pepp....

Image

On a personal note, I think the Preussen region dark grey is just s touch too dark for the black text on it...i really have to squint to read the territory text names.


Thanks cairns :D
I'll lighten up Preussen a bit... and maybe Norddeutschland as well if the two conts then become too similar in color.
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edbeard
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by edbeard »

let's get this one forged
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by MrBenn »

It's about time we actually had a revamp get finished!
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by oaktown »

edbeard wrote:let's get this one forged

Agreed.

              Final Forge

---The Germany Revamp project has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by lanyards »

=D>
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by Arachnophobia »

I think this already went through the whole small issues phase :P
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by laci_mae »

Quench it. It's been ready!

L
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by Bruceswar »

Since you asked... I think this new map is terrible... I will not be playing this one at all. Ruined another map... Changing the game play of a map is never a good idea if you ask me. Well rarely, but not in this case.

YUK!

1. Terrible color choices, even if that is the colors of Germany.. 2nd map in the first post are much better color choices.
2. The movement of spots of top is bad as well. That 1 way spot (1 way in and out) will totally change how this map is played... Bad bad idea.
3. Mountains to rivers down south? What happen did those mountains just vanish? Poof be gone?
4. What happens to current games on this map since all the places are moved and changed? Will there be 2 map choices?


I will end with this... All these maps getting revamped is bad for this site. You say in the long run it will be better, etc etc. I do not agree. Look at what the classic ordeal did. I know many many people who left to never come back. Those people then spread the word about CC in a negative light.

Get your own ideas people and stop trying to "fix" other maps that do not need it. Fixing Graphics is one thing. OK I am all for some new graphics at times, but when you start changing game play, names etc it becomes a bad bad idea.

Only good revamp I can remember was the France Revamp.

British Isles - Nope
Classic - Nope - Both times
France - Good and needed
Brazil - Not looking good..
Germany - Bad Bad Bad



Maps are supposed to be original ideas, not taking someone elses idea and trying to make it better. Once in a rare while it is needed but many many times not needed.
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by Incandenza »

Sorry, Bruce, but you're simply not paying attention. When a map is revamped, it is purely a graphical revamp. Gameplay isn't changed one iota. And as far as changing names, does it really make that much of a difference? If there's a more geographically appropriate name that could be used, shouldn't some attempt be made to use it?

Bruceswar wrote:Only good revamp I can remember was the France Revamp.

British Isles - Nope
Classic - Nope - Both times
France - Good and needed
Brazil - Not looking good..
Germany - Bad Bad Bad


And you're not only cherry-picking revamp examples, you're wrong on a couple of them. Classic was not a revamp, in the official sense that the word is used. And France has never been revamped, it's a standalone map so I have no idea what you're talking about.

Plus to say that RJ's Brazil revamp is not head-and-shoulders above the current map... well, I suppose everyone can have an opinion, but that one doesn't make any sense to me.

And you're omitting the Indochina, Circus Maximus, and Middle East revamps, all of which substantially improved the graphics of those maps.

One final point: I respect your opinion, and I'm glad that you've come in here to speak your mind, but for you to say:

Bruceswar wrote:Maps are supposed to be original ideas, not taking someone elses idea and trying to make it better.


is disparaging and pretty damn disingenuous. An insane amount of work goes into these revamps, and people are putting in the hours (unpaid) for the betterment of the site. Many of CC's older maps are simply not as good-looking as the newer ones, and while old maps may have a nostalgia factor for some older players, it's better for the site to have its flagship geographical maps look halfway attractive.
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by laci_mae »

Incandenza, I totally agree.

Brucewar, it's disrespectful and completely out-of-line for you to slam all of the hard work that's gone into this map (and others). This site flourishes due to constructive comments volunteered by those with a helpful and polite spirit. Perhaps you a momentary lapse in your generally positive affect is the root of your remarks. I trust your future sentiments will be kinder and more useful.

LMR
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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Post by Bruceswar »

Good some response...

1. Classic was touched up back in April? I am not talking about the most recent Classic Art / Classic Shapes. We all know how that went over...

2. I did not list all revamps as some of them really needed it. I have been around just over a year, so only the ones I seen happen or have looked up.

3. I made an error in France.. remember looking at the thread. Saw the first image, then the finished product. Totally 100% different and much better at the end.

4. Personally I like Brazil as it is now. Don't you think rjBeals could put his great talent to use elsewhere? With that being said, I am a fan of bold colored maps that jump off the screen. Pastel maps do not do much for me.

5. Also I know tons of time goes into a revamp, which is why I think many of these revamps would be better served making new maps and or fixing the maps that really need fixing. CCU could use some new graphics perhaps. A Few others come to mind as well.

With all that being said I am glad the map makers of CC are pushing to get the best maps out available anywhere online. This is what makes CC #1 over any other places.
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