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Posted: Wed Jan 02, 2008 5:34 am
by yeti_c
Yet to do on this...
Tie the "Calculated territories" into the bonus generator.
Remove "(Calc)" and put something better (remove from non fog version altogether)
Add "***", "**", "*", "-" stuff to the calc terrs.
C.
Posted: Wed Jan 02, 2008 7:34 am
by benjikat
Great addition yeti!!
In this game:
http://www.conquerclub.com/game.php?game=1176435 we have a deadbeated player, but because the last turn they took showed them owning 1 territory, the BOB calc # is 1. I think you need to add in a check to exclude those kicked out??
Posted: Wed Jan 02, 2008 1:26 pm
by yeti_c
benjikat wrote:Great addition yeti!!
In this game:
http://www.conquerclub.com/game.php?game=1176435 we have a deadbeated player, but because the last turn they took showed them owning 1 territory, the BOB calc # is 1. I think you need to add in a check to exclude those kicked out??
Ah good catch... I'll sort something out for that...
C.
Posted: Wed Jan 02, 2008 5:17 pm
by hecter
Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.
Posted: Wed Jan 02, 2008 5:50 pm
by yeti_c
hecter wrote:Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.
You can turn the stats off already... but I can add yet another option if necessary!?
C.
Posted: Wed Jan 02, 2008 5:51 pm
by hecter
yeti_c wrote:hecter wrote:Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.
You can turn the stats off already... but I can add yet another option if necessary!?
C.
I don't think it is, but there seemed to be quite the uproar... It's up to you.
Posted: Wed Jan 02, 2008 5:52 pm
by yeti_c
hecter wrote:yeti_c wrote:hecter wrote:Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.
You can turn the stats off already... but I can add yet another option if necessary!?
C.
I don't think it is, but there seemed to be quite the uproar... It's up to you.
I think that's calmed down now that people have realised it's only stuff that's in the log already...
C.
Posted: Wed Jan 02, 2008 5:53 pm
by jiminski
The Scotland map is not working correctly, is this old news?
Posted: Wed Jan 02, 2008 5:53 pm
by yeti_c
jiminski wrote:The Scotland map is not working correctly, is this old news?
Can you upgrade and tell me if it's still not working?
C.
Posted: Wed Jan 02, 2008 5:57 pm
by jiminski
Thanks mate! will do as soon as i have a go.
Posted: Wed Jan 02, 2008 6:19 pm
by yeti_c
jiminski wrote:Thanks mate! will do as soon as i have a go.
You can always upgrade now and look at your scotland game...
C.
Posted: Wed Jan 02, 2008 6:41 pm
by jiminski
yeti_c wrote:jiminski wrote:Thanks mate! will do as soon as i have a go.
You can always upgrade now and look at your scotland game...
C.
yes i did that mate .. but it's not my go.
the problem i had was only apparent in play.
I had to manually refresh at each phase in order to deploy/attack/fort. (the whole thing froze after each time.
If you have a way to check that without it being my go i am more than willing to do that of course.
Posted: Wed Jan 02, 2008 7:06 pm
by hwhrhett
it would be nice if the stats and map inspect worked for battle royales as well.
Ajax BOB in Scotland
Posted: Wed Jan 02, 2008 8:43 pm
by Supreme Command
The new scotland map seems to break the bob script
Re: Ajax BOB in Scotland
Posted: Wed Jan 02, 2008 8:45 pm
by hecter
Supreme Command wrote:The new scotland map seems to break the bob script
Download the latest version and try it again.
Posted: Wed Jan 02, 2008 9:51 pm
by Frop
Installed the latest version and now World 2.1 is screwed.

No stats and the text map is broken too ("undefined.").
Edit: that's not the only map, more seem to be borked.

Please give me an older version!

Posted: Wed Jan 02, 2008 11:47 pm
by yowzer14
Frop wrote:Installed the latest version and now World 2.1 is screwed.

No stats and the text map is broken too ("undefined.").
Edit: that's not the only map, more seem to be borked.

Please give me an older version!

Ensure that you are running 3.1.1 version...It works quite well on World 2.1 on my end.
Check for errors on the error console next time.
Posted: Thu Jan 03, 2008 3:29 am
by chirag
Thanks for the FOW addition. Works like a charm... very very useful...
Posted: Thu Jan 03, 2008 3:57 am
by oaktown
Hey yeti,
I'm running 3.2.1 and my non-fog games are fine, but in my only fog game I'm getting no BoB stats whatsoever. Before the Game Log I have only the line "undefined" where the BoB stats should be.
Game 1147298, Berlin map. Of course the problem had to occur on one of mine.

Posted: Thu Jan 03, 2008 4:24 am
by yeti_c
Very odd...
Can either of you copy n paste your error console (in tools) here please... all those games work fine for me!?
C.
Posted: Thu Jan 03, 2008 4:38 am
by oaktown
here's the error I get when I load that game:
Error: playersArray[lossname] has no properties
Source File: file:(yadda yadda yadda)/components/greasemonkey.js Line: 2669
Posted: Thu Jan 03, 2008 4:41 am
by yeti_c
oaktown wrote:here's the error I get when I load that game:
Error: playersArray[lossname] has no properties
Source File: file:(yadda yadda yadda)/components/greasemonkey.js Line: 2669
Hmmm - OK cheers for that - I'll take a look...
C.
Posted: Thu Jan 03, 2008 4:43 am
by yeti_c
Balls - I didn't test the code against Colour Codes ON...
Sorry guys - fix coming up soon...
C.
Posted: Thu Jan 03, 2008 4:52 am
by yeti_c
VERSION : 3.2.2
FIXED : FOW Analyser with Colour Codes ON.
C.
Posted: Thu Jan 03, 2008 9:21 am
by yeti_c
VERSION : 3.2.3
FIXED :
FOW Analyser UI now looks a lot better in the stats table.
Deadbeats dropped from Calculations (unless it's Terminator).
Neutral dropped from Calculations (unless you can see it).
C.