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Posted: Wed Jan 02, 2008 5:34 am
by yeti_c
Yet to do on this...

Tie the "Calculated territories" into the bonus generator.

Remove "(Calc)" and put something better (remove from non fog version altogether)

Add "***", "**", "*", "-" stuff to the calc terrs.

C.

Posted: Wed Jan 02, 2008 7:34 am
by benjikat
Great addition yeti!!

In this game: http://www.conquerclub.com/game.php?game=1176435 we have a deadbeated player, but because the last turn they took showed them owning 1 territory, the BOB calc # is 1. I think you need to add in a check to exclude those kicked out??

Posted: Wed Jan 02, 2008 1:26 pm
by yeti_c
benjikat wrote:Great addition yeti!!

In this game: http://www.conquerclub.com/game.php?game=1176435 we have a deadbeated player, but because the last turn they took showed them owning 1 territory, the BOB calc # is 1. I think you need to add in a check to exclude those kicked out??


Ah good catch... I'll sort something out for that...

C.

Posted: Wed Jan 02, 2008 5:17 pm
by hecter
Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.

Posted: Wed Jan 02, 2008 5:50 pm
by yeti_c
hecter wrote:Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.


You can turn the stats off already... but I can add yet another option if necessary!?

C.

Posted: Wed Jan 02, 2008 5:51 pm
by hecter
yeti_c wrote:
hecter wrote:Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.


You can turn the stats off already... but I can add yet another option if necessary!?

C.

I don't think it is, but there seemed to be quite the uproar... It's up to you.

Posted: Wed Jan 02, 2008 5:52 pm
by yeti_c
hecter wrote:
yeti_c wrote:
hecter wrote:Because of all the complaints that the Fog Analyzer received, maybe you should have the option to turn it off.


You can turn the stats off already... but I can add yet another option if necessary!?

C.

I don't think it is, but there seemed to be quite the uproar... It's up to you.


I think that's calmed down now that people have realised it's only stuff that's in the log already...

C.

Posted: Wed Jan 02, 2008 5:53 pm
by jiminski
The Scotland map is not working correctly, is this old news?

Posted: Wed Jan 02, 2008 5:53 pm
by yeti_c
jiminski wrote:The Scotland map is not working correctly, is this old news?


Can you upgrade and tell me if it's still not working?

C.

Posted: Wed Jan 02, 2008 5:57 pm
by jiminski
Thanks mate! will do as soon as i have a go.

Posted: Wed Jan 02, 2008 6:19 pm
by yeti_c
jiminski wrote:Thanks mate! will do as soon as i have a go.


You can always upgrade now and look at your scotland game...

C.

Posted: Wed Jan 02, 2008 6:41 pm
by jiminski
yeti_c wrote:
jiminski wrote:Thanks mate! will do as soon as i have a go.


You can always upgrade now and look at your scotland game...

C.


yes i did that mate .. but it's not my go.

the problem i had was only apparent in play.

I had to manually refresh at each phase in order to deploy/attack/fort. (the whole thing froze after each time.

If you have a way to check that without it being my go i am more than willing to do that of course.

Posted: Wed Jan 02, 2008 7:06 pm
by hwhrhett
it would be nice if the stats and map inspect worked for battle royales as well.

Ajax BOB in Scotland

Posted: Wed Jan 02, 2008 8:43 pm
by Supreme Command
The new scotland map seems to break the bob script

Re: Ajax BOB in Scotland

Posted: Wed Jan 02, 2008 8:45 pm
by hecter
Supreme Command wrote:The new scotland map seems to break the bob script

Download the latest version and try it again.

Posted: Wed Jan 02, 2008 9:51 pm
by Frop
Installed the latest version and now World 2.1 is screwed. :( No stats and the text map is broken too ("undefined.").

Edit: that's not the only map, more seem to be borked. :-( Please give me an older version! :D

Posted: Wed Jan 02, 2008 11:47 pm
by yowzer14
Frop wrote:Installed the latest version and now World 2.1 is screwed. :( No stats and the text map is broken too ("undefined.").

Edit: that's not the only map, more seem to be borked. :-( Please give me an older version! :D


Ensure that you are running 3.1.1 version...It works quite well on World 2.1 on my end.

Check for errors on the error console next time.

Posted: Thu Jan 03, 2008 3:29 am
by chirag
Thanks for the FOW addition. Works like a charm... very very useful...

Posted: Thu Jan 03, 2008 3:57 am
by oaktown
Hey yeti,

I'm running 3.2.1 and my non-fog games are fine, but in my only fog game I'm getting no BoB stats whatsoever. Before the Game Log I have only the line "undefined" where the BoB stats should be.

Game 1147298, Berlin map. Of course the problem had to occur on one of mine. :(

Posted: Thu Jan 03, 2008 4:24 am
by yeti_c
Very odd...

Can either of you copy n paste your error console (in tools) here please... all those games work fine for me!?

C.

Posted: Thu Jan 03, 2008 4:38 am
by oaktown
here's the error I get when I load that game:

Error: playersArray[lossname] has no properties
Source File: file:(yadda yadda yadda)/components/greasemonkey.js Line: 2669

Posted: Thu Jan 03, 2008 4:41 am
by yeti_c
oaktown wrote:here's the error I get when I load that game:

Error: playersArray[lossname] has no properties
Source File: file:(yadda yadda yadda)/components/greasemonkey.js Line: 2669


Hmmm - OK cheers for that - I'll take a look...

C.

Posted: Thu Jan 03, 2008 4:43 am
by yeti_c
Balls - I didn't test the code against Colour Codes ON...

Sorry guys - fix coming up soon...

C.

Posted: Thu Jan 03, 2008 4:52 am
by yeti_c
VERSION : 3.2.2

FIXED : FOW Analyser with Colour Codes ON.

C.

Posted: Thu Jan 03, 2008 9:21 am
by yeti_c
VERSION : 3.2.3

FIXED :
FOW Analyser UI now looks a lot better in the stats table.
Deadbeats dropped from Calculations (unless it's Terminator).
Neutral dropped from Calculations (unless you can see it).

C.