Page 10 of 22
Posted: Sat Feb 09, 2008 11:19 pm
by edthemaster
fireedud wrote:I'm not sure if this has been mentioned, but the army count doesn't show if you're deploying on your teammates.
yes, this one has been mentioned. there is an update in testing right now that fixes this, and it should be available very soon...
Posted: Sat Feb 09, 2008 11:23 pm
by fireedud
edthemaster wrote:fireedud wrote:I'm not sure if this has been mentioned, but the army count doesn't show if you're deploying on your teammates.
yes, this one has been mentioned. there is an update in testing right now that fixes this, and it should be available very soon...
ok, thx
Posted: Sun Feb 10, 2008 10:24 pm
by Wwoody123
edthemaster wrote:Wwoody123 wrote:Thanks for the update! If I could make one suggestion for the next release it would be a hotkey to refresh the page ('r,' perhaps?) -- would come in useful for speed freestyle games.
sure, that should be no problem. i will add a refresh hotkey to the next version.
Thanks very much!
Posted: Mon Feb 11, 2008 1:08 am
by Wwoody123
Hey, not sure what the cause was, but in a recent classic map freestyle speed game (1791928) the scroll wheel, right arrow, and 'w' key stopped working to increase the number of units to deploy. I could scroll down, but if I got to 2 (and later, 3) then it wouldn't scroll back up at all and I had to fix it manually.
Posted: Mon Feb 11, 2008 2:15 am
by edthemaster
Wwoody123 wrote:Hey, not sure what the cause was, but in a recent classic map freestyle speed game (1791928) the scroll wheel, right arrow, and 'w' key stopped working to increase the number of units to deploy. I could scroll down, but if I got to 2 (and later, 3) then it wouldn't scroll back up at all and I had to fix it manually.
... did you have the mouse over the map when you were trying to use the scroll wheel?
Posted: Sun Feb 17, 2008 3:15 am
by edthemaster
version 3.21 now available! please read the list of changes/improvements in the main post.
Posted: Sun Feb 17, 2008 3:18 am
by yeti_c
Looks like an awesome update Ed...
C.
Posted: Sun Feb 17, 2008 3:21 am
by edthemaster
yeti_c wrote:Looks like an awesome update Ed...
C.
thanks c

Re: Clickable Maps :: Version 3.21
Posted: Sun Feb 17, 2008 4:07 am
by newline
edthemaster wrote:-[feature/fixed bug] confirmation settings for deploy, phase end, and auto-attack are not available from the clickable maps menu if BOB is running (to prevent conflicts/double-confirmations)
I can still see and change the confirmations for both scripts will in game
Re: Clickable Maps :: Version 3.21
Posted: Sun Feb 17, 2008 12:26 pm
by edthemaster
klupar wrote:edthemaster wrote:-[feature/fixed bug] confirmation settings for deploy, phase end, and auto-attack are not available from the clickable maps menu if BOB is running (to prevent conflicts/double-confirmations)
I can still see and change the confirmations for both scripts will in game
do you have only one clickable maps running?
can you see confirmations for deploy, phase-end, and auto-attack in the clickable maps menus?
if bob is running, there will be confirmation options still available in clickable maps, but only for attack, advance, and fortify
Posted: Sun Feb 17, 2008 1:35 pm
by newline
Posted: Sun Feb 17, 2008 1:39 pm
by edthemaster
klupar wrote:
weird. do you still have clickable-maps-beta active?
Posted: Mon Feb 18, 2008 5:58 am
by hulmey
My Bob is screwed since i installed clickable maps version!! When i click on the map i get an undefined message appear.
Any Ideas? Would be fantastic to use this feature. Just using Bob Gate's shitty windows until the problem can be resolved
Posted: Mon Feb 18, 2008 6:03 am
by yeti_c
hulmey wrote:My Bob is screwed since i installed clickable maps version!! When i click on the map i get an undefined message appear.
Any Ideas? Would be fantastic to use this feature. Just using Bob Gate's shitty windows until the problem can be resolved
a) Bill gates
b) What version of BOB do you have?
c) What version of CM do you have?
d) Do you have 2 versions of CM installed?
C.
Posted: Mon Feb 18, 2008 8:43 am
by newline
edthemaster wrote:weird. do you still have clickable-maps-beta active?
No, there was a problem when installing though, GM forgot about all my scripts and i had to manually delete them and then reinstall
Posted: Mon Feb 18, 2008 9:04 am
by hulmey
yeti_c wrote:hulmey wrote:My Bob is screwed since i installed clickable maps version!! When i click on the map i get an undefined message appear.
Any Ideas? Would be fantastic to use this feature. Just using Bob Gate's shitty windows until the problem can be resolved
a) Bill gates
b) What version of BOB do you have?
c) What version of CM do you have?
d) Do you have 2 versions of CM installed?
C.
How can i find out what version i have? I'm sure i only downloaded the recent ones. No i did have 2 versions of CM installed but removed the 2nd one coz i thought that could have been the problem i was having!
Posted: Mon Feb 18, 2008 9:12 am
by yeti_c
Usually the Version label is shown on the menu on the left...
C.
Posted: Mon Feb 18, 2008 9:37 am
by hulmey
hmmm. it says Clickable Maps version 2.2. Cant find the Greasemonkey version anywhere!
Posted: Mon Feb 18, 2008 9:39 am
by yeti_c
hulmey wrote:hmmm. it says Clickable Maps version 2.2. Cant find the Greasemonkey version anywhere!
Judging by the title that says (Clickable maps 3.2.1) then I suspect you have an out of date version...
C.
Posted: Mon Feb 18, 2008 10:26 am
by edthemaster
hulmey wrote:hmmm. it says Clickable Maps version 2.2. Cant find the Greasemonkey version anywhere!
you still have an old version running (probably at the same time as the new version).
right-click the monkey in the bottom-right corner, and select 'manage user scripts'. then select and uninstall all 'clickable maps' scripts in the list, and then reinstall version 3.21
Posted: Wed Feb 27, 2008 3:38 am
by Stoney229
I'm not sure why you get more installs than BOB, but as far as I can tell, your script ranks #4 most popular out of 15,231 scripts (11,217 by my count) on userscripts.org.
I just wanted to say, I'm impressed.

Posted: Wed Feb 27, 2008 4:07 am
by yeti_c
Ed's script checks itself for update on every load - to do that it installs itself...
I did something similar for BOB - but my "support" script got removed from the site cos I hosed their servers...
C.
Posted: Wed Feb 27, 2008 8:36 am
by edthemaster
Stoney229 wrote:I'm not sure why you get more installs than BOB, but as far as I can tell, your script ranks #4 most popular out of 15,231 scripts (11,217 by my count) on userscripts.org.
I just wanted to say, I'm impressed.

yeah, unfortunately it's not getting that many new installs, as yeti says, it's just checking for updates of itself, and every time it does the site counts that as an install.
so far i haven't had any complaints from userscripts.org...
Posted: Wed Feb 27, 2008 2:42 pm
by Stoney229
yeti_c wrote:Ed's script checks itself for update on every load - to do that it installs itself...
I did something similar for BOB - but my "support" script got removed from the site cos I hosed their servers...
C.
oh. lol.
Random problems found
Posted: Mon Mar 03, 2008 12:46 am
by Shino Tenshi
I don't have time to read through the thread, so my apologies if the problems have been reported already, but...
When deploying, the script will often not increase the armies, once changed, past a random, given number. This may or may not relate some how to the last number of troops fortified somewhere. Many times it seems to have, but a few it times it hasn't.
I am also wondering if the coder of this software might be able to help me solve another problem that I've been having which has affected this script as well. There is some piece of code that the main Clickable Maps code does not use, however the help/user guide section does. Whatever this code is, BOB's Map Inspect feature also seems to use it. It causes firefox to severely mess up graphically. In BOB with Map Inspect, it seems to do it only horizontally across the entire screen where the map is. For this script's user guide, it does it for the whole screen, presumably because the user guide takes the whole screen. Any ideas?
Lastly, the script seems to mess with the automatic refreshing of the map. It will work for a short period of time in the first game I play for the day, then it stops working for the remaining games.
If any further information is required, please feel to ask. I'll try to remember to check the post, but PM'ing me may work out better.
Thanks for a great script!
