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Posted: Fri Dec 07, 2007 11:05 pm
by AndyDufresne
WidowMakers wrote:WHAT! You can see there is plenty of space between each 88. DO I really need to?

WM

I like the way you work, WM. ;)


--Andy

Posted: Sun Dec 09, 2007 5:19 am
by Tense
Is it me or is it harder to read blue on black than any other color? The Classic map has this problem.. Blue on Europe requires me to be 10 centimeters in front of the screen to see the numbers.

Yes, my screen is properly "calibrated".

Posted: Sun Dec 09, 2007 3:46 pm
by Coleman
New xml: http://members.cox.net/gyrigo/CC/cman_xml_07.xml

Made a change WidowMakers wanted for the continent names for the Territory Adjustment.

Posted: Sun Dec 09, 2007 8:48 pm
by WidowMakers
Coleman wrote:New xml: http://members.cox.net/gyrigo/CC/cman_xml_07.xml

Made a change WidowMakers wanted for the continent names for the Territory Adjustment.
I will also be adjusting some of the text in the legend. I will have an update by tomorrow morning.

WM

Posted: Sun Dec 09, 2007 11:24 pm
by WidowMakers
OK here are the new pics.

I edited the text:
Territory bonuses are revised

and changed it to

Territory bonuses are adjusted

This edit goes along with the edit Coleman made on the XML to better explain the negative bonuses that players will get for the bonus adjustment in the legend.

Image
Image

XML:
http://members.cox.net/gyrigo/CC/cman_xml_07.xml
SMALL:
http://img523.imageshack.us/img523/4718/cman15sbe8.gif
LARGE:
http://img91.imageshack.us/img91/4364/cman15lyq7.gif

WM

Posted: Sun Dec 09, 2007 11:28 pm
by Coleman
We expect a large thank you letter and gifts from the people that need to handle bug reports.

Posted: Mon Dec 10, 2007 2:55 am
by Telvannia
i know its a bit late to pop by suggest big graphic changes, i just think it would be mint to have the conquer * man animated so its mouth opened and shut, same for the aliens they should be animated to...

Posted: Mon Dec 10, 2007 6:58 am
by WidowMakers
Telvannia wrote:i know its a bit late to pop by suggest big graphic changes, i just think it would be mint to have the conquer * man animated so its mouth opened and shut, same for the aliens they should be animated to...
Like this?


Image
Image


XML:
http://members.cox.net/gyrigo/CC/cman_xml_07.xml
LARGE:
http://img516.imageshack.us/img516/174/ ... nilvv5.gif
SMALL:
http://img507.imageshack.us/img507/3875 ... nislt6.gif

Posted: Mon Dec 10, 2007 7:05 am
by Gilligan
That's so awesome!

Posted: Mon Dec 10, 2007 7:06 am
by benjikat
Gilligan wrote:That's so awesome!



Let's hope Lack allows it.

Posted: Mon Dec 10, 2007 7:13 am
by rebelman
benjikat wrote:
Gilligan wrote:That's so awesome!



Let's hope Lack allows it.

Posted: Mon Dec 10, 2007 7:15 am
by Gilligan
I think he might. I mean, it's not that much animation. Let's see what Andy says first.

Posted: Mon Dec 10, 2007 7:16 am
by WidowMakers
I don't see why he wouldn't. The large map is only 35kb. Lacks concern was the size of the XML. But we shall see how that works when this goes live.

WM

Posted: Mon Dec 10, 2007 7:25 am
by rebelman
WidowMakers wrote:I don't see why he wouldn't. The large map is only 35kb. Lacks concern was the size of the XML. But we shall see how that works when this goes live.

WM


assuming this is allowed more map makers should consider animation especially in their water

Posted: Mon Dec 10, 2007 8:19 am
by RjBeals
I didn't think GIF's were formats allowed? I thought just PNG's or JPEGS?

Posted: Mon Dec 10, 2007 8:40 am
by yeti_c
RjBeals wrote:I didn't think GIF's were formats allowed? I thought just PNG's or JPEGS?


RJ might have a point here...

C.

Posted: Mon Dec 10, 2007 8:49 am
by gimil
yeti_c wrote:
RjBeals wrote:I didn't think GIF's were formats allowed? I thought just PNG's or JPEGS?


RJ might have a point here...

C.


Im pritty sure that GIF format is fine.

Posted: Mon Dec 10, 2007 8:54 am
by rebelman
The Monkey wrote:Step 2). Image Creation——Create a visual layout of the map in your grahpics program of choice (excluding MS Paint).

* Include a working legend with speculative bonuses, tentative border divisions, names, barriers, colors and textures, aesthetic images (I.E. compasses, picture designs, etc), and background image (I.E. ocean or something to discriminate the playing field).
* A map should be ‘inherently unique either in gameplay, location, or style’ . Maps that aren't just the same tried and true formula from the Classic Map disguised will be more successful.
* A map must provide balanced game play. It should be reasonably clear that the player that draws the first turn does not have a significant advantage, nor should it be likely that any player will be eliminated in the first round of a game.
* Every effort should be made to acquire express written consent for a map based on Copyrighted works. In the event that no response is given by the Copyright holders, the map can still be made, but must consist of completely original artwork.
* Host the image using Photobucket.com or something similar. The type of image file must be PNG, GIF, or JPEG. You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height must not be any greater than 600px on small maps and 800px on large maps, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
* A large map must be noticably larger than their small map, if you must have specifics 9% larger is required but 33.3% (1/3rd) is recommended.


so gif is allowed

Posted: Mon Dec 10, 2007 9:02 am
by RjBeals
sweet. then I don't see a problem. The animation really kicks ass. I love it.

Posted: Mon Dec 10, 2007 9:06 am
by yeti_c
RjBeals wrote:sweet. then I don't see a problem. The animation really kicks ass. I love it.


Agree - simple yet effective... any more would OTT...

As ever - loving your work Widow...

C.

Posted: Mon Dec 10, 2007 11:35 am
by Night Strike
Maybe you should make the diamonds sparkle as well as something with the cupcake -- maybe a bite taken out of it -- if those don't add too much to the file size. It does look a little odd when only half the special territories move.

Posted: Mon Dec 10, 2007 11:44 am
by Rictus
Love the animation. QUENCH!!!

Posted: Mon Dec 10, 2007 1:43 pm
by Coleman
Don't want too much animation. I don't disagree with the diamonds suggestion, or the cupcake, but everything else shouldn't.

Posted: Mon Dec 10, 2007 1:50 pm
by Telvannia
WidowMakers wrote:
Telvannia wrote:i know its a bit late to pop by suggest big graphic changes, i just think it would be mint to have the conquer * man animated so its mouth opened and shut, same for the aliens they should be animated to...
Like this?


Yes, i think that would look great as part of the map.

Posted: Mon Dec 10, 2007 4:27 pm
by brandoncfi
great map can't wait to play