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Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Mon Mar 10, 2014 2:44 am
by Blakkrose
With regard to the monsters I can color the words "monsters" of the legend of the same color of the names of the monsters in the map

While we are I can change the words on the reinforcements per turn in "No bonus territory - Only 3 Armies to turn"

something else?

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Mon Mar 10, 2014 11:27 am
by Gilligan
Blakkrose wrote:With regard to the monsters I can color the words "monsters" of the legend of the same color of the names of the monsters in the map

While we are I can change the words on the reinforcements per turn in "No bonus territory - Only 3 Armies to turn"

something else?


actually, yeah...

"Control Ghul +WC1+WC2+WC3 to access THE Water Crystal", not "to". same with the other four. The one with the key is fine.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Mon Mar 10, 2014 11:56 am
by Blakkrose
Gilligan wrote:
Blakkrose wrote:With regard to the monsters I can color the words "monsters" of the legend of the same color of the names of the monsters in the map

While we are I can change the words on the reinforcements per turn in "No bonus territory - Only 3 Armies to turn"

something else?


actually, yeah...

"Control Ghul +WC1+WC2+WC3 to access THE Water Crystal", not "to". same with the other four. The one with the key is fine.

Sorry fo my BAD english but you could say all these things before, when I was working on graphics!!! :?

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Mon Mar 10, 2014 12:01 pm
by Blakkrose
Why do I get the Beta stamp but I have not the XML stamp?
There is something wrong?

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Mon Mar 10, 2014 12:06 pm
by Gilligan
Blakkrose wrote:
Gilligan wrote:
Blakkrose wrote:With regard to the monsters I can color the words "monsters" of the legend of the same color of the names of the monsters in the map

While we are I can change the words on the reinforcements per turn in "No bonus territory - Only 3 Armies to turn"

something else?


actually, yeah...

"Control Ghul +WC1+WC2+WC3 to access THE Water Crystal", not "to". same with the other four. The one with the key is fine.

Sorry fo my BAD english but you could say all these things before, when I was working on graphics!!! :?


my job is to work on the map in beta/during XML phase, yell at the guys in charge of graphics :P

Blakkrose wrote:Why do I get the Beta stamp but I have not the XML stamp?
There is something wrong?


I think we aren't going to use the XML stamp anymore. If it is fine on the beta site, it is fine on the live site.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Tue Mar 11, 2014 2:47 am
by Blakkrose
Here are all the changes.
Okay so?
[bigimg]http://www.blakkrose.altervista.org/The_Temple_of_Jinn/The_Temple_of_Jinn_9n.jpg[/bigimg]

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Wed Mar 12, 2014 5:56 pm
by patrick1234321
What is the point of the gem areas if they just decay and give no bonus? I mean like the earth gem and such not the gems on most of the areas

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Thu Mar 13, 2014 3:35 am
by iAmCaffeine
patrick1234321 wrote:What is the point of the gem areas if they just decay and give no bonus? I mean like the earth gem and such not the gems on most of the areas


I'm assuming you mean the crystals. They give you a bonus if you take Ghul.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Thu Mar 13, 2014 7:56 am
by Blakkrose
iAmCaffeine wrote:
patrick1234321 wrote:What is the point of the gem areas if they just decay and give no bonus? I mean like the earth gem and such not the gems on most of the areas


I'm assuming you mean the crystals. They give you a bonus if you take Ghul.

The decay to the crystals used to balance the advantage of being able to bombard all the gems of the same color

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Thu Mar 13, 2014 2:25 pm
by regan the great
blimey, another map i cant play everything is so small. boo hoo

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Thu Mar 13, 2014 5:52 pm
by Armandolas
This looks fun, great job. Keep it up ;)

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Fri Mar 14, 2014 3:40 am
by iAmCaffeine
regan the great wrote:blimey, another map i cant play everything is so small. boo hoo


How big is your monitor?

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Sat Mar 15, 2014 10:45 pm
by patrick1234321
Like the crystal bonus for every square, don't like how there is no territory bonus. Good map thanks for making it.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Tue Mar 18, 2014 1:04 pm
by kizkiz
I love the setting, very well done
I know it's been mentioned, but 1 vs 1 is a bit crap. All those 1n are just too easy to run through.
I haven't played any games with more players yet, but can see it being a similar issue.
If it does become a problem, perhaps throw in a few 2n to mix it up

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Wed Mar 19, 2014 7:12 am
by iAmCaffeine
I'm enjoying the map. So far I have lost every 1v1 but likely to win all my team games. Haha.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Wed Mar 19, 2014 9:40 am
by Blakkrose
I realized even I that this map is not made for 1v1. :?
4 players on it becomes more difficult and fun :)

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Wed Mar 19, 2014 12:32 pm
by nolefan5311
This is a fantastic map. Well done, Blakkrose.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Wed Mar 19, 2014 3:47 pm
by neanderpaul14
Enjoying this map. However I just noticed it's not letting me attack Earth Crystal from Ec1 or Ec2

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Wed Mar 19, 2014 4:38 pm
by Gilligan
neanderpaul14 wrote:Enjoying this map. However I just noticed it's not letting me attack Earth Crystal from Ec1 or Ec2


Note conditional borders

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Wed Mar 19, 2014 5:34 pm
by DoomYoshi
What is the point of the spikes? Why not just have a chasm there?

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Thu Mar 20, 2014 2:49 am
by Blakkrose
DoomYoshi wrote:What is the point of the spikes? Why not just have a chasm there?

The chasm I've already used in another place.
For a little variety of graphics I preferred to use a trap

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Thu Mar 20, 2014 5:02 am
by Teflon Kris
I'm enjoying this map - having single neutrals encourages early exploration (rather than just building) and the graphics style is cool. In 1v1 and team games there isnt much incentive to use the conditional borders though.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Thu Mar 20, 2014 6:06 am
by iAmCaffeine
Teflon Kris wrote:I'm enjoying this map - having single neutrals encourages early exploration (rather than just building) and the graphics style is cool. In 1v1 and team games there isnt much incentive to use the conditional borders though.


Agreed. In large non-escalating games I think they'd come into play more though.

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Mon Mar 24, 2014 9:57 am
by degaston
I believe I've found an XML bug:
Game 14129401
Image
I have 8 Air Gems, so shouldn't my bonus be 5, not 3?

I like the map so far, but I think a few improvements could be made.

1. It's just cosmetic, but if you removed the 'g' from all of the gem territories, (Fg01 becomes F01, etc.) it would result in 92 fewer letters covering the map. I think it would look quite a bit better.

2. I think it might be more interesting if the teleports worked in groups of 3 that attack each other. (T1a,T1b,T2a) and (T2b,T3a,T3b)

3. I'll need to play it more, but it seems like the crystals do not have enough power. I've heard that the new transformation code can do conditional autodeploys, so what if when you hold a crystal, you get a +1 deploy on all of the matching gems you hold?

Re: The Temple of Jinn [03/02/2014] V9m pg 15

Posted: Mon Mar 24, 2014 10:51 am
by Gilligan
degaston wrote:I believe I've found an XML bug:
Game 14129401
Image
I have 8 Air Gems, so shouldn't my bonus be 5, not 3?


You cannot go by the panels/BOB, because neither of them understand collection bonuses. On the start of your turn, it should be correct.