This is the last time I’ll read this post, I think this is a foregone conclusion by the Foundry, which begs the question, why have a forum?
While I fully agree with most of your points, I think your view of what players want is too narrow.
Also, it seems you and other Foundry members are taking the debate personally, getting riled. Online discussions are a nightmare for this, so I’m backing out now.
natty_dread wrote:Yes, it lacks a theme. It doesn't have a context for the players to place themselves in. That's what is required for it to have a theme. Just because there is an image of a cow and all the stuff on the map is cow-related somehow does not yet make a theme.
We’re talking about the same thing here, I think, just don’t agree. Yes, Prime Beef doesn’t have a conflict based context, but I disagree with your definition of theme.
andrewpearce44 wrote:If we had a Sperm + Egg map with excellent structure, I'd play it.
natty_dread wrote:Well then, I have to say you have pretty low standards.
Come on, try to keep this an adult debate. Besides which, have you played some of the CC maps? The game play on some is appalling! Winning is often more about knowing idiosyncrasies in the over-complex maps, than actual strategy or diplomacy. Why did the Foundry let these maps through?
Worse still is the repetition. You agree about variety, so what went wrong with your selection procedure in the past?
andrewpearce44 wrote:Players have never needed an excuse to compete! I see that first-time players would benefit from having a clearer, conflict-based narrative, but what percentage of CC players are first-time? My guess would be much less than 1%.
natty_dread wrote:You are missing the point entirely. If the theme of the map doesn't matter, then any map can just as well be a blank piece of paper with generic lines and circles denoting regions. Why bother making any graphics at all? After all, it plays just the same.
No, I’m not saying that at all. The map does matter, you just don’t need all of them to be based on a conflict-story.
natty_dread wrote:There's more to a map than gameplay. We here in the foundry believe that theme is very important to a map. We believe that it benefits the players and gives them a more immersive experience if we provide them with maps that give them something to fight for, some purpose why they are playing the game beyond just "winning" and "getting points".
I think you’re speaking only one group of CC players here. Of course, strong conflict stories are great! But they’re not the be all and end all.
natty_dread wrote:But you're missing the point entirely again. The map needs a thematic purpose. A reason why you're playing the game. Like when you're playing the classic map, the purpose is world conquest. What could be the purpose when you play on a map of a cow? To conquer a cow, or what? That just doesn't add up.
This is an impasse. I wouldn’t care about the logic, it would be fun, and I would appreciate a ‘different’ map.
natty_dread wrote:It isn't enough just to be "funny" or "something different". There needs to be substance, something for the players to fight for, something to make the gaming experience immersive and stimulating.
Yes, I get this, and agree. It’s a good criteria in general, but you need to expand your criteria to allow for SOME variety. The randomness / absurdity of Prime Beef is one of the things that makes it fun.
natty_dread wrote:I'm not sure if you've been here long enough to remember Shapes... It was before the current classic map, and it had just a generic image with a ball-n-stick model of a map, with different shapes (circles, squares etc) as regions that were connected by lines. No theme at all, just a generic, bare-bones model of a map.
No, apologies, I didn’t realise there was a map called Classic Shapes. It sounds terrible! But as I said, I don’t think all maps should be like Prime Beef, just some.
natty_dread wrote:Secondly, on what do you base your assertion that "players will love it"? Do you know all the players?
Good point! Although, do you really need to be sarcastic? I know for a fact that you know more about CC players than I do. But I doubt you’ve carried out a proper survey either, about what players want (apologies if you have).
I know about 20 CC players personally, and they would all play Prime Beef, that was the basis of my claim.
natty_dread wrote:The amount of games played on a map does not necessarily correlate to it's popularity. Furthermore, the popularity of a map does not necessarily mean it's the best quality map out there. The purpose of the foundry is to create quality maps, not to pander to the lowest common denominator.
This sounds a bit superior, but I agree with your goal. But consider one final point. Prime Beef looks great, the quality of design is superior to most of the maps on CC.