Patch Wars [Quenched]
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- DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
woohoo, map is live 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Patch Wars [08.Jan.12] - V12 - p1&14
DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.
Re: Patch Wars [08.Jan.12] - V12 - p1&14
nice map
I love the idea
but really too noisy
impossible to play without lowering the map opacity (60% with BOB)
in my 4 first game 3 time a player got foxy as a starting bonus
is it planed to be so?
I love the idea
but really too noisy
impossible to play without lowering the map opacity (60% with BOB)
in my 4 first game 3 time a player got foxy as a starting bonus
is it planed to be so?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
J_Indr wrote:DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.
yep it should be neutral just like the other toys. i'll pm sully.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- HighlanderAttack
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
First impression:
damn I am dizzy
damn I am dizzy
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
- Victor Sullivan
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Swimmerdude99
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
DiM wrote:J_Indr wrote:DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.
yep it should be neutral just like the other toys. i'll pm sully.
I wouldn't mind it if I dropped with it
Re: Patch Wars [08.Jan.12] - V12 - p1&14
Here's an idea:
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.

- DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
Gilligan wrote:Here's an idea:
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Patch Wars [08.Jan.12] - V12 - p1&14
DiM wrote:Gilligan wrote:Here's an idea:
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
I did notice that...Sometimes still a bit hard at a glance.

Re: Patch Wars [08.Jan.12] - V12 - p1&14
The map looks great, already joined a game, will give feedback as soon as i finished it! But the map itself makes me smile already, thanx for that!
Mike
Mike
- AndyDufresne
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
Gilligan wrote:DiM wrote:Gilligan wrote:Here's an idea:
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
I did notice that...Sometimes still a bit hard at a glance.
Hm, it isn't too bad of an idea, I can see how it would help.
--Andy
Re: Patch Wars [08.Jan.12] - V12 - p1&14
Should the legend read "Hold any 6" instead of "Get any 6"? Could mislead people who aren't used to our maps 
If you want to play a game where luck isn't a factor, go play chess.
High score: 3074, #67
High rank: Brigadier
High score: 3074, #67
High rank: Brigadier
Re: Patch Wars [08.Jan.12] - V12 - p1&14
Great looking map. I've played in twice in a two player game, and both times one player started with a +1 bonus animal and the other didn't. Which isn't really a fair start.
To make it more fair would it not make sense to start all the animals as neutrals?
Again, great original looking map.
Best Wishes,
Dana
To make it more fair would it not make sense to start all the animals as neutrals?
Again, great original looking map.
Best Wishes,
Dana
- DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral
anyway, the xml has been corrected and as soon as lack uploads it will be solved.
anyway, the xml has been corrected and as soon as lack uploads it will be solved.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral![]()
anyway, the xml has been corrected and as soon as lack uploads it will be solved.
Note to self: Zorg is not worth what he charges...
I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Patch Wars [08.Jan.12] - V12 - p1&14
Victor Sullivan wrote:DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral![]()
anyway, the xml has been corrected and as soon as lack uploads it will be solved.
Note to self: Zorg is not worth what he charges...
I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills
-Sully
Boy, does that paint an ugly mental image.
- thenobodies80
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
Victor Sullivan wrote:
-Sully
Sent to the turtle!
Re: Patch Wars [08.Jan.12] - V12 - p1&14
AndyDufresne wrote:Gilligan wrote:DiM wrote:Gilligan wrote:Here's an idea:
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
I did notice that...Sometimes still a bit hard at a glance.
Hm, it isn't too bad of an idea, I can see how it would help.
--Andy
are you gonna try this dim?

- Victor Sullivan
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
Gilligan wrote:are you gonna try this dim?![]()
sorry i forgot about it.
will do it now.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
Victor Sullivan wrote:Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.
-Sully
not really. the stitching doesn't look very good when dealing with small detailed outlines like the toys have.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
large http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-L.png
[bigimg]http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-L.png[/bigimg]
small http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-S.png
[bigimg]http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-S.png[/bigimg]
[bigimg]http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-L.png[/bigimg]
small http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-S.png
[bigimg]http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-S.png[/bigimg]
Last edited by DiM on Mon Jan 30, 2012 6:32 am, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- thenobodies80
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Re: Patch Wars [08.Jan.12] - V12 - p1&14
I think that's much better. Now instead of studying patterns of stitching, it can be looked at at a glance and know immediately.
Very nice work with this one, I'm loving the gameplay. Gotta start more games on it.
Very nice work with this one, I'm loving the gameplay. Gotta start more games on it.
