Island of Doom

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AndyDufresne
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by AndyDufresne »

I've got one 3 player game going on this map, and so far, I think I am liking it. It's proving to be a pretty fun game with fog of war.


--Andy
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thenobodies80
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by thenobodies80 »

It's Nukiba on the map and Nukina in the XML.
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zimmah
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by zimmah »

thenobodies80 wrote:It's Nukiba on the map and Nukina in the XML.


must have misreaded it. nothing ctrl+h can't fix.

uploaded the same file to the same link as it's such a minor fix.

i remember having spelled "Dessert" with double s on the oasis map, i was so glad didn't have to fix it manualy, lol
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by eddie2 »

AndyDufresne wrote:I've got one 3 player game going on this map, and so far, I think I am liking it. It's proving to be a pretty fun game with fog of war.


--Andy


if esc spoils dont listen to anybody about the bottom left of the map it is the best starting point.. love the map just very few seem to join it. the reson being there is no temples there so others are fighting over the temple area so you just build and wipe them out once your stack is big enough.. :mrgreen:

2 examples..
Game 10729301
Game 10728823
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cookie0117
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by cookie0117 »

Just finished my first game on this map and really enjoyed it.

Can I ask a few question about bonuses though, coming it at from the point that I have only read the map, not this thread.

I had 2 temples and 4 villagers and only received +1, is the bous for a temple and 4 villages limited to a maximum of 1, i.e. I though I would get +2 as I had 2 temples or would I need 8 vilagers with 2 temples.

Also the map said +2 auto deploy on the base but I only ever received a +1, if that is to remove the 1 lost through the virus, maybe the ledger should reflect this as its abit misleading. Or I would have forted the +2 away and been able to be a troop up each turn.

The writing was fine to read and it played well, love the aspect of having two different objectives too.
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AndyDufresne
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by AndyDufresne »

After playing a game, I can understand the desire for some to move either a temple or a volcano to the lower left...


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Seamus76
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by Seamus76 »

I too am really enjoying the map. I also see the same problem with the military base +1 auto deploy rather than +2 in my game, Game 10745359. I also think there should be more in that bottom left area. Also, I haven't read the whole thread, but has there been a discussion regarding the temples possibly being neutral 2 instead of neutral 3? I'm not sure how many people, even with 4 villages will be taking a temple for only an additional +1.
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DiM
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by DiM »

Seamus76 wrote:I too am really enjoying the map. I also see the same problem with the military base +1 auto deploy rather than +2 in my game, Game 10745359. I also think there should be more in that bottom left area. Also, I haven't read the whole thread, but has there been a discussion regarding the temples possibly being neutral 2 instead of neutral 3? I'm not sure how many people, even with 4 villages will be taking a temple for only an additional +1.



temples aren't just giving that bonus but they're part of a winning objective so they must not be that easy to take.

as for the military base thing. if anybody has a good wording for the legend then i'm all ears.

assuming i recover my map files. i'll hear more news tomorrow. [-o<
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Seamus76
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by Seamus76 »

temples aren't just giving that bonus but they're part of a winning objective so they must not be that easy to take.

That makes sense.

as for the military base thing. if anybody has a good wording for the legend then i'm all ears.

So it is a +2 but -1 because it's in the "red zone"? If that's the case you could theoretically have the legend just say it's a +1 auto deploy, or on the back end make it a +3 minus 1, so that it is a true +2 auto deploy. That would keep you from having to change the legend, just the XML.
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Jippd
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by Jippd »

Or make the military base immune from the decay and put that in the legend
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DiM
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by DiM »

how about military base gives +1 (autodeploy) and is immune to the virus.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by chapcrap »

DiM wrote:how about military base gives +1 (autodeploy) and is immune to the virus.

I think that would be more clear and acceptable.

cookie0117 wrote:Just finished my first game on this map and really enjoyed it.

Can I ask a few question about bonuses though, coming it at from the point that I have only read the map, not this thread.

I had 2 temples and 4 villagers and only received +1, is the bous for a temple and 4 villages limited to a maximum of 1, i.e. I though I would get +2 as I had 2 temples or would I need 8 vilagers with 2 temples.

Also the map said +2 auto deploy on the base but I only ever received a +1, if that is to remove the 1 lost through the virus, maybe the ledger should reflect this as its abit misleading. Or I would have forted the +2 away and been able to be a troop up each turn.

The writing was fine to read and it played well, love the aspect of having two different objectives too.

First, they're villages, not villagers, right?

Second, aren't the villages supposed to be +1 for 2? So, if you had 4 villages and a temple, you should be getting +3 at least.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by Kaskavel »

http://www.conquerclub.com/game.php?game=10701328
Why is cyan taking a +5? I do not understand
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Jippd
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by Jippd »

Kaskavel wrote:http://www.conquerclub.com/game.php?game=10701328
Why is cyan taking a +5? I do not understand


13 regions
2 towns

so 4 for region count and another 1 for his two towns
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by Kaskavel »

What are you talking about? He has 18 regions and 2 "towns". Exactly just as blue does, but blue has +4, not +5.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by Kaskavel »

Sorry, my fault, forget about it....
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cookie0117
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by cookie0117 »

chapcrap wrote:
DiM wrote:how about military base gives +1 (autodeploy) and is immune to the virus.

I think that would be more clear and acceptable.

cookie0117 wrote:Just finished my first game on this map and really enjoyed it.

Can I ask a few question about bonuses though, coming it at from the point that I have only read the map, not this thread.

I had 2 temples and 4 villagers and only received +1, is the bous for a temple and 4 villages limited to a maximum of 1, i.e. I though I would get +2 as I had 2 temples or would I need 8 vilagers with 2 temples.

Also the map said +2 auto deploy on the base but I only ever received a +1, if that is to remove the 1 lost through the virus, maybe the ledger should reflect this as its abit misleading. Or I would have forted the +2 away and been able to be a troop up each turn.

The writing was fine to read and it played well, love the aspect of having two different objectives too.

First, they're villages, not villagers, right?

Second, aren't the villages supposed to be +1 for 2? So, if you had 4 villages and a temple, you should be getting +3 at least.


All my villages only had 1 population, so I was treating them more personally :-^

I was receieving the +2 for four villages
and getting +1 for a temple and 4 villages. Although I was holding 2 temples

My question really was would I need 8 villages with 2 temples, you can only receive +1 reguardless of the number of temples you hold or you were robbed!!

If the ledger read "The military base has +1 (autodeploy) and is immune from the virus". There would be no confusion.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by thenobodies80 »

DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by DiM »

thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
Nobodies



lol, of course it's a big difference since it's a different font :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by DiM »

cookie0117 wrote:My question really was would I need 8 villages with 2 temples, you can only receive +1 reguardless of the number of temples you hold or you were robbed!!



each temple should give plus one for every 4 villages.

so:
1 temple + 4 villages = +1
1 temple + 8 villages = +2
2 temples + 4 villages = +2
2 temples + 8 villages = +4
and so on.

i'll pm zimmah about it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by thenobodies80 »

DiM wrote:
thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
Nobodies



lol, of course it's a big difference since it's a different font :lol:


mmmm DiM don't be stupid! :roll:

I mean there's a big difference in terms of readability. The former is readable, the latter not.
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DiM
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by DiM »

thenobodies80 wrote:
DiM wrote:
thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
Nobodies



lol, of course it's a big difference since it's a different font :lol:


mmmm DiM don't be stupid! :roll:

I mean there's a big difference in terms of readability. The former is readable, the latter not.


i don't want to change the latter. i already made a compromise about the terit font.
let me just get my files and try to tweak its visibility. i'll make the latter work.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by thenobodies80 »

Not asking you to change it, just make it more readable ;)
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by DiM »

here are the files.
i made the text much more visible

large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-1.png[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-1.png[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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natty dread
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Post by natty dread »

Hm, the black text on the legend is ok, but the coloured text is not that good, especially on the small version.

Maybe you could just change the coloured parts of the text to the same font as the playable map?
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