Page 10 of 22

Posted: Thu Mar 22, 2007 6:46 pm
by wcaclimbing
NO! leave the yellow and pink as bright as they are. I like it how it is.

Posted: Thu Mar 22, 2007 7:06 pm
by happy2seeyou
I think that your names on the map should stand out more. I didn't even realize that they were on there until I saw a question about it. It took me a while to even find them.

Posted: Thu Mar 22, 2007 7:15 pm
by KEYOGI
Big improvement, I think this is a lot better now.

Is it really "2 symbols clockwise and counter-clockwise" or 3. I would have thought it'd be the 3rd, but as usual I'm probably wrong. :wink:

I think the explanation of the bonus might look better right aligned rather than centred, so it sort of fits around the actual game board. I realise the rest of the text is centred though, so I'll leave that one up to you guys.

Posted: Thu Mar 22, 2007 7:29 pm
by WidowMakers
KEYOGI wrote:Big improvement, I think this is a lot better now.

Is it really "2 symbols clockwise and counter-clockwise" or 3. I would have thought it'd be the 3rd, but as usual I'm probably wrong. :wink:

I think the explanation of the bonus might look better right aligned rather than centred, so it sort of fits around the actual game board. I realise the rest of the text is centred though, so I'll leave that one up to you guys.


Nope you are right it is the 3rd. I will fix it along with the rest after current suggestions and discussion are over. Probably tomorrow with an update.

Posted: Thu Mar 22, 2007 10:30 pm
by Coleman
I don't want to change coin because I like how everything around the center is made up of 4 letter words.

Posted: Thu Mar 22, 2007 11:18 pm
by WidowMakers
Coleman wrote:I don't want to change coin because I like how everything around the center is made up of 4 letter words.


Then I will swap fact and learning too.

Posted: Fri Mar 23, 2007 12:09 am
by Coleman
WidowMakers wrote:
Coleman wrote:I don't want to change coin because I like how everything around the center is made up of 4 letter words.


Then I will swap fact and learning too.


Wow I never noticed those name changes. :oops:

Posted: Fri Mar 23, 2007 1:42 pm
by WidowMakers
OK here are the next updates.

1) Moved the Title to the top left and moved the border instructions to the bottom right.

2) Switched the learning and Fact text (the XML has not been updated)

3) Fixed the wording for the ally groups from 2 clock/counter clock wise to 3.

4) The skull is no longer SMILING :D

5) Brightened up Coleman and Widowmakers

Image
Image

Posted: Fri Mar 23, 2007 2:00 pm
by fluffybunnykins
maybe it's the edge effects (bevel, etc.) that make the textures in the key look different from the actual continent textures

Posted: Fri Mar 23, 2007 2:04 pm
by Molacole
ok -1 for mind and I'm ready to play! :wink:

Posted: Fri Mar 23, 2007 2:14 pm
by unriggable
What's with the mind reason thing in the middle? Are they two different contries?

Posted: Fri Mar 23, 2007 2:16 pm
by WidowMakers
unriggable wrote:What's with the mind reason thing in the middle? Are they two different contries?


Yes. This way there are 42 territories (better for 3-6 players) and the flow of the map is still circular.

Posted: Fri Mar 23, 2007 2:18 pm
by DiM
WidowMakers wrote:
unriggable wrote:What's with the mind reason thing in the middle? Are they two different contries?


Yes. This way there are 42 territories (better for 3-6 players) and the flow of the map is still circular.


but where's mind and where's reason? they don't have a border??

Posted: Fri Mar 23, 2007 2:21 pm
by Coleman
Latest XML

Should be centered and has the current map in mind. I haven't quite checked borders yet since all the name swapping, but I think those are right. (May need to hit refresh, my web hosting is weird)

Reason is inside Mind and only touches Mind, Mind touches all the 4 letter countries (except Love, lol) and Reason.

EDIT: I just checked borders, they are all correct.

Posted: Fri Mar 23, 2007 2:32 pm
by WidowMakers
Here are the army circles for the maps above on page 16

Image
Image

Posted: Fri Mar 23, 2007 3:32 pm
by ClessAlvein
Mind and Reason do nothing except act as 8-way chokes? O.o

How about +1 for holding Mind and Reason, and an additional +3 for holding both Mind and Reason and any "thought".

Posted: Fri Mar 23, 2007 3:35 pm
by Bad Speler
just something small, in the legend the coloured square for knowledge, theres only a little blue at the right, and the rest is black.

Posted: Fri Mar 23, 2007 3:52 pm
by AndyDufresne
Which army circles do you prefer? (Pg 10)

Original
19% [ 7 ]
Proposal 1
19% [ 7 ]
Proposal 2
5% [ 2 ]
Proposal 3
2% [ 1 ]
Proposal 4
2% [ 1 ]
Proposal 5
50% [ 18 ]

Total Votes : 36


--Andy

Posted: Fri Mar 23, 2007 4:52 pm
by Coleman
New Poll Up!

Posted: Sat Mar 24, 2007 12:56 am
by Pro_Snowboarder
the explination for an allied army bonus is extremely comfusing

Posted: Sat Mar 24, 2007 7:07 am
by WidowMakers
Pro_Snowboarder wrote:the explination for an allied army bonus is extremely comfusing


How would you explain it? Does anyone else have any suggestions about this or anything else?

Posted: Sat Mar 24, 2007 7:14 am
by spinwizard
i think u need 2 centre the numbers more then this is done!

Posted: Sat Mar 24, 2007 7:23 am
by WidowMakers
ClessAlvein wrote:Mind and Reason do nothing except act as 8-way chokes? O.o

How about +1 for holding Mind and Reason, and an additional +3 for holding both Mind and Reason and any "thought".


This is not a good idea. The reason (HAHA) for having a negative or no bonus to the middle is that it is already too powerful. If a player gets the middle and a thought they have the ability to stop anyone else from the middle. That is why it should have no bonus. It is a strategic point, it does not need an additional benefit because it then becomes too powerful.

Posted: Sat Mar 24, 2007 7:49 am
by Molacole
anything other than -1 is going to have a big impact on playability. :( :? :x

Yes, +1 if you hold both Mind & Reason.
54% [ 13 ] - this is going to flat out ruin the map. :roll:

Posted: Sat Mar 24, 2007 11:56 am
by WidowMakers
OK everyone. Besides the Bonus value for the middle territory, what are the other issues or suggestions for the map?

We would like to know so those could be worked on. I think the BIG one is the wording of the Allied Bonus text. What does everyone think. If no one gives a suggestion then we feel it is understandable and therefore good.

Plus anything else.