Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Tue Feb 07, 2012 10:12 pm
by Jippd
Have only played one dubs game but HQ to n1 seems awfully low. I set up a quads so I'll let you know. May want to make the differences between georgia/dixie/florida bonus more clear. I'm from the US and was still a bit confused with a quick look. I imagine it will be worse for those not from the US. Perhaps just make the territory lines between those areas a little bolder
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Thu Feb 09, 2012 11:31 pm
by Jippd
Any plans on making the Jamaica to containing one neutral when is that being uploaded?
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Fri Feb 10, 2012 5:26 pm
by RedBaron0
Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Sat Feb 11, 2012 12:46 am
by Jippd
Beuler...Beuler
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Sat Feb 11, 2012 11:25 am
by Victor Sullivan
RedBaron0 wrote:Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.
I'm aware. I mentioned it before. I'd like to get all of these XML updates in one lump if we can, but Ace has been AWOL, I guess.
-Sully
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Sat Feb 11, 2012 12:17 pm
by koontz1973
Victor Sullivan wrote:but Ace has been AWOL, I guess.
-Sully
I find it funny that he has not even played his map yet. Would be a shame if this map does not make it because of an AWOL map maker.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Sat Feb 11, 2012 12:40 pm
by natty dread
koontz1973 wrote:Would be a shame if this map does not make it because of an AWOL map maker.
Nope, in that case someone will just do the necessary changes on the map instead of the mapmaker. Once the map is uploaded on the site, it's usually not taken off.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Sat Feb 11, 2012 6:33 pm
by thenobodies80
Victor Sullivan wrote:
RedBaron0 wrote:Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.
I'm aware. I mentioned it before. I'd like to get all of these XML updates in one lump if we can, but Ace has been AWOL, I guess.
-Sully
VS, please write the xml. I contacted Ace Rimmer without any reply yet, if he won't produce a fixed version of the map in a reasonable amount of time we will find a way to fix the map anyway. For now write the xml, there're just a couple of changes to do, for what i know just few coords to move on your part. Everything else is just graphics and Ace rimmer will fix them without you have to write the xml again. Thanks.
Nobodies
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Sun Feb 12, 2012 11:03 am
by Victor Sullivan
Will do, sir.
-Sully
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Sun Feb 12, 2012 11:19 am
by Victor Sullivan
XML with coordinates fixed and neutral 3 on Montego Bay:
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 13, 2012 12:09 pm
by Ace Rimmer
Sorry all, been crazy busy lately. Small map is correct, for any issues you see - that one was done and ironed out first. Large map was done after.
FYI for anyone who doesn't profile stalk me (for shame), I'm retired from CC. I'm trying to finish this up but I don't log in regularly. Sully has been amazing keeping this map going with his XML work (and he's amazing in bed too, ladies!)
For the record, I approve of any XML changes or gameplay changes that are worked out through the foundry. I'd love to play this map one day, but that may not happen.
Ace
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Tue Feb 14, 2012 11:50 pm
by jefjef
Haiti should only be +1 bonus.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Wed Feb 15, 2012 7:07 pm
by Gilligan
So what is to happen to the mis-marked border?
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Thu Feb 16, 2012 8:38 pm
by Victor Sullivan
Ace Rimmer wrote:FYI for anyone who doesn't profile stalk me (for shame), I'm retired from CC. I'm trying to finish this up but I don't log in regularly. Sully has been amazing keeping this map going with his XML work (and he's amazing in bed too, ladies!)
-Sully
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 4:34 pm
by tokle
What +2 bonus is it possible to get from the drop (in a 1v1)? I've been reading the legend over and over, but I can't see any.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 4:47 pm
by DiM
tokle wrote:What +2 bonus is it possible to get from the drop (in a 1v1)? I've been reading the legend over and over, but I can't see any.
all the +2 bonuses i know of should be impossible to get from the drop.
also i just noticed in 1v1 each player gets 12 terits. that's a big no no and something should be done.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 4:51 pm
by Gilligan
Haiti. None of its components are coded as starting neutrals.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 5:02 pm
by tokle
Gilligan wrote:Haiti. None of its components are coded as starting neutrals.
Is the missile terit not a part of the bonus then? If that is the case, then I think that needs to be changed.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 5:03 pm
by Gilligan
tokle wrote:
Gilligan wrote:Haiti. None of its components are coded as starting neutrals.
Is the missile terit not a part of the bonus then?
It is. But it's not neutral in the XML.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 5:06 pm
by tokle
Gilligan wrote:
tokle wrote:
Gilligan wrote:Haiti. None of its components are coded as starting neutrals.
Is the missile terit not a part of the bonus then?
It is. But it's not neutral in the XML.
It should be, according to the OP. And common sense...
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 5:08 pm
by Gilligan
tokle wrote:
Gilligan wrote:
tokle wrote:
Gilligan wrote:Haiti. None of its components are coded as starting neutrals.
Is the missile terit not a part of the bonus then?
It is. But it's not neutral in the XML.
It should be, according to the OP. And common sense...
Yeah. That and Guantanamo Bay, I noticed in the game I played.
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Mon Feb 20, 2012 7:45 pm
by thenobodies80
I'm a bit lost on this map......can the mapmakers summarize what needs to be fixed and fix it asap?
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Tue Feb 21, 2012 8:40 pm
by Victor Sullivan
thenobodies80 wrote:I'm a bit lost on this map......can the mapmakers summarize what needs to be fixed and fix it asap?
My updated XML should fix all issues brought up
I fixed the neutrals of Nord-Est, Guantanamo Bay and Montego Bay. This should also fix the 12 region drop in 1v1s. I'm not sure what the regions per player will look like for the other game sizes, as I don't have quite the stamina yet to figure it out, ha.
-Sully
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Thu Feb 23, 2012 12:24 am
by Jippd
Victor Sullivan wrote:
thenobodies80 wrote:I'm a bit lost on this map......can the mapmakers summarize what needs to be fixed and fix it asap?
My updated XML should fix all issues brought up
I fixed the neutrals of Nord-Est, Guantanamo Bay and Montego Bay. This should also fix the 12 region drop in 1v1s. I'm not sure what the regions per player will look like for the other game sizes, as I don't have quite the stamina yet to figure it out, ha.
-Sully
Jamaica still does not contain a neutral. Was this supposed to be in the update?
Just started this dubs game Game 10662714...thankfully I dropped jamaica bonus and not the other team.
Also for the missle bonus "+2 for any three +5 for any six" Do they have to be the same image three or can you mix and match to achieve this three?
Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)
Posted: Fri Feb 24, 2012 12:00 am
by Mikey-T
Great map! It looks awesome, one minor note though, on the legend under Bay of Pigs Invasion Authorization it says 'hold this operation and 2 Cuban missile bases for +3; 5 bases for +7' but there's only 4 Cuban missile bases
Should this say 4 bases or does it mean 5 bases of any kind?