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- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
Alcatraz
Alcatraz should be able to attack Fisherman warf.
For that matter Fishermans Warf needs to be renamed NORTH BEACH!
Think about it the few swimmers who actually made it off the isl. made the swim SW back into the city. Also the Alcatraz triathalon follows the same route.
For that matter Fishermans Warf needs to be renamed NORTH BEACH!
Think about it the few swimmers who actually made it off the isl. made the swim SW back into the city. Also the Alcatraz triathalon follows the same route.
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
im not dead...just busy atm. look for an update this weekend...
andy can you clear that poll now too? looks good to me...
alcatraz only attack in not out is what im going to go with...it won by a bit and its how I wanted to do it....
andy can you clear that poll now too? looks good to me...
alcatraz only attack in not out is what im going to go with...it won by a bit and its how I wanted to do it....
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- wrightfan123
- Posts: 601
- Joined: Sat Jan 06, 2007 2:58 pm
- Gender: Male
- Location: Looking over every baseball team's schedule to try to determine who will win the World Series.
- Contact:
Re: Alcatraz
nalusur wrote:Alcatraz should be able to attack Fisherman warf.
For that matter Fishermans Warf needs to be renamed NORTH BEACH!
Think about it the few swimmers who actually made it off the isl. made the swim SW back into the city. Also the Alcatraz triathalon follows the same route.
THANK YOU!
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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some new changes...
-cleaned borders with ocean...hopefully it looks cleaner.
-moved lots of army bubbles
-moved some of text around
-added alcatraz to legend
-changed name of 'richmond' continent to 'The Avenues'
-changed bonus of 'the avenues' and 's. san francisco' according to new region counts.
-changed 'richmond' region to 'city of richmond'
-moves signature a tad
-shrunk fishermans wharf a tiny bit (made financial slightly larger)
things im not totally happy with...
-ferry routes (oaktown i read your post, i just dont want tons of crossing ferry lines...i think it looked bad when ferry routes were previously crossing the bay bridge line, etc...)
-not set on alameda to hunters point ferry route or the emeryville to alcatraz
-need to add addendum to alcatraz bonus (+1 if another continent is held) dont really know how to fit that in and not make it look wordy and ugly
well...whats wrong with it?
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
- Gender: Male
- Location: Ottawa
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Skittles! wrote:Will the Green armies be able to be seen in Marin? Or Red in Downtown?
I think the army shadows will keep them visible.
The division between Potrero Hill and Hunter's Point seems a bit unnatural. Its square at the ent and looks like a straight, consistent line.
Highest Score: 2532
Highest Position: 69 (a long time ago)
Highest Position: 69 (a long time ago)
ill get some numbers on there and we'll see...Will the Green armies be able to be seen in Marin? Or Red in Downtown?
yeah its a pier so itll look a little weird, and i had to mess with it because people kept saying you couldnt tell if it was a connection, if you scroll back some pages it looked better. ill try and make it look a little better.The division between Potrero Hill and Hunter's Point seems a bit unnatural. Its square at the ent and looks like a straight, consistent line.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
-need to add addendum to alcatraz bonus (+1 if another continent is held) dont really know how to fit that in and not make it look wordy and ugly
yeah, thats a tough one. I think it will need to be moved down to the bottom of the bonus legend.
What if it wasn't the same size or same font as the rest of the bonus legend but added to the bottom like a footnote? Trying to add it to the bonus legend and look the same without making it ugly might be impossible. Might as well separate it (looks wise) from the bonus legend completely. That's just what I would try
Have you really considered how Alcatraz will play? This also means you cannot fortify out of Alcatraz, any forces you send in there are gone forever. You have no idea how often players will advance armies into there either by accident or because they don't realize, and it could very well cost them the game.
Also, doing this turns your map into a big circle, since this totally blocks the center. Regions don't have access to anywhere but directly bordering regions. I really think this is a problem for the gameplay of this map.
Also, doing this turns your map into a big circle, since this totally blocks the center. Regions don't have access to anywhere but directly bordering regions. I really think this is a problem for the gameplay of this map.
- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
- Gender: Male
- Location: Ottawa
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heres an image with some armies...colors look ok to me.
PLEASE dont tell me the armies arent lined up properly. I know. im just checking colors.
look good?
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
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WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
I know the Alcatraz in/out is been debated for a while but the point made earlier about the circle effect is correct. You can hold the entire top and left side of the map with 3 territories.
What was the reasoning again for making it one way?
What if the bonus for Alcatraz was +1 for each continent held?
What was the reasoning again for making it one way?
What if the bonus for Alcatraz was +1 for each continent held?

added to the bottom like a footnote?
thats how ill try itWhay don't you put Alcatraz on the bottom and below it right out... +1 Bonus only if you hold another territory
my new site - http://www.spritestitch.com/ - A video game craft weblog...
WidowMakers wrote:What if the bonus for Alcatraz was +1 for each continent held?
Actually, this is the way he'll have to code it into the XML. He basically has to make 6 entirely new regions all worth +1, I do not believe there is a way to cancel the second bonus if you are already getting one of them. The game will automatically count a successfully held region for each one and grant you +1 per "region."
some of you are sending johloh mixed messages: on the one hand people are saying that making it impossible to attack from alcatraz makes it worthless, yet you're also telling him to make it even less valuable by attaching it to other continents.
The idea behind the current configuration is that if you own alcatraz you get a free army every turn, thus negating the effects of making it attack-in only. It makes you weigh the value of holding it, because you're constantly faced with the question of how many defense-only armies are worth the bonus. I applaud any move that adds a layer of strategy.
As for the circular nature of the map, welcome to the Bay Area. If you've ever found yourself trying to get to the east bay from the city when there's construction on the bay bridge, you'll appreciate how accurate this map is. Apart from cluttering up the map with more ferry routes, there's not much to be done.
I'm still troubled by the ferry link to Hunter's Point - it doesn't make sense in the real world, and it doesn't add much to game play. I'd put the link back in soma or china basin and make downtown +8.
Somebody raised a good point about the east bay (oakland, contra costa) having only three borders, but I don't think it's a problem because all of the bonuses are pretty generous on this map. The avenues is +4 for only six territories with three borders, comparable to africa on the classic map. Marin only has two points it has to defend. I've said before, the initial fights will be around the outside, but many games will be decided in the middle.
The idea behind the current configuration is that if you own alcatraz you get a free army every turn, thus negating the effects of making it attack-in only. It makes you weigh the value of holding it, because you're constantly faced with the question of how many defense-only armies are worth the bonus. I applaud any move that adds a layer of strategy.
As for the circular nature of the map, welcome to the Bay Area. If you've ever found yourself trying to get to the east bay from the city when there's construction on the bay bridge, you'll appreciate how accurate this map is. Apart from cluttering up the map with more ferry routes, there's not much to be done.
I'm still troubled by the ferry link to Hunter's Point - it doesn't make sense in the real world, and it doesn't add much to game play. I'd put the link back in soma or china basin and make downtown +8.
Somebody raised a good point about the east bay (oakland, contra costa) having only three borders, but I don't think it's a problem because all of the bonuses are pretty generous on this map. The avenues is +4 for only six territories with three borders, comparable to africa on the classic map. Marin only has two points it has to defend. I've said before, the initial fights will be around the outside, but many games will be decided in the middle.
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
I think the alcatraz thing has been debated to death and because 50 percent of the people fall on one side of the debate and the other 50 percent fall on the other, the designer should have the say and everyone should just be ok with it.
Another HUGE reason why it keeps coming up is because those commenting on it here in the 11th hour ARENT READING THE THREAD! They are not seeing that this has been debated to death and conclusions were made because of it.
Another HUGE reason why it keeps coming up is because those commenting on it here in the 11th hour ARENT READING THE THREAD! They are not seeing that this has been debated to death and conclusions were made because of it.
well, actually i wasnt planning on changing this...nobody had mentioned it. but , youre right they could be a little smaller, ill try shrinking them slightly.also, and i'm sure you were going to do this, but the army circles could be smaller.
my new site - http://www.spritestitch.com/ - A video game craft weblog...