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Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Sun Feb 14, 2010 3:30 pm
by Dazoot
All groups except for two are fully operational now and the last two groups have notified me on their position so all seems well. I am thankful to all that have joined their games and saved me from doing alot of work over again. Some groups are well into it so the scores will be updated daily. Unfortunately because there are over 2000 games to check I'll will only be scoring finished games for the first bit. Again thanks for all your cooperation and forgive me some of you for all the nagging PM's. Have fun and enjoy.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Sun Feb 14, 2010 3:31 pm
by Dazoot
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Sun Feb 14, 2010 4:16 pm
by kennys777
Dazoot wrote:kennys777 wrote:plowable_earth says he can't play all the games...What is the verdict on this situation dazoot?
Would have been nice if he PM'ed me about it. Because he is in over half the games I'd rather him join and if he misses turns he misses turns. At least if he does well in his games he has a chance for round two. If not he will have to be replaced.
I told him to pm you, but I kind of figured he wouldn't. I am going to forward you the message I received from him the other day...Need a decision to be made concerning the rest of our games since it is very important to the tourney for every group to moving along.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Sun Feb 14, 2010 10:40 pm
by Dazoot
Plowable_Earth has accepted his games. We're all good.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Mon Feb 15, 2010 10:25 am
by riodeishere
i wonder why i joined this tournament. all clueless noobs who cant play escalating are in my games.
suiciding stacks, going for bonusses, giving easy kills for 5 cards.
people, learn 2 play escalating plz
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Mon Feb 15, 2010 8:07 pm
by Dazoot
Scores have been updated as of Feb.15th @ 1830 hrs.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Tue Feb 16, 2010 1:15 am
by Dazoot
riodeishere wrote:i wonder why i joined this tournament. all clueless noobs who cant play escalating are in my games.
suiciding stacks, going for bonusses, giving easy kills for 5 cards.
people, learn 2 play escalating plz
I'd be careful, 5 out of your group have placed fairly well in past Map Blaster tournies. This tourney is not really about the wins..it's about the points. Past round winners have not won the majority of the games. It's about lasting to the end of the game and some players love setting other players up for a fall and not leaving singles for cards because if you can't get a card in a game you get 0 points even if your stack lasts to seventh place. Other players hate seeing stacks, in the past one poor player got beat up so bad for just stacking armies to the end and not attacking that the one card win rule was born after much trash talk in the forum. So before you start trashing players about their game play in esc. games they may be playing Map Blaster tactics instead of the one time normal escalating strategy.
Just saying.

Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Tue Feb 16, 2010 10:31 am
by danryan
Dazoot wrote:riodeishere wrote:i wonder why i joined this tournament. all clueless noobs who cant play escalating are in my games.
suiciding stacks, going for bonusses, giving easy kills for 5 cards.
people, learn 2 play escalating plz
I'd be careful, 5 out of your group have placed fairly well in past Map Blaster tournies. This tourney is not really about the wins..it's about the points. Past round winners have not won the majority of the games. It's about lasting to the end of the game and some players love setting other players up for a fall and not leaving singles for cards because if you can't get a card in a game you get 0 points even if your stack lasts to seventh place. Other players hate seeing stacks, in the past one poor player got beat up so bad for just stacking armies to the end and not attacking that the one card win rule was born after much trash talk in the forum. So before you start trashing players about their game play in esc. games they may be playing Map Blaster tactics instead of the one time normal escalating strategy.
Just saying.

So true. Requires a real adjustment and I got hammered in the semifinals of the last one despite having the second or third most wins. Really frustrating

.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Tue Feb 16, 2010 10:31 pm
by istrici
riodeishere wrote:i wonder why i joined this tournament. all clueless noobs who cant play escalating are in my games.
suiciding stacks, going for bonusses, giving easy kills for 5 cards.
people, learn 2 play escalating plz
totally agree with you. not to mention that if somebody gets angry with you on one game he can ruin 139 other games for you...
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Wed Feb 17, 2010 1:37 am
by Dazoot
All groups are up and playing. Thank you all for joining the games before they timed out. Now I'll be able to concentrate on the score keeping. So with that said...
Scores have been updated as of Feb.16th @ 2355hrs.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Wed Feb 17, 2010 1:48 pm
by TtD
Quite an adjustment going back to the first round, get a real bunch of oddballs in the group, as well as some flat raters that just need to be avoided. Fun times though a few games are already down the drain from probing opponents.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Wed Feb 17, 2010 6:49 pm
by denominator
Quick question about this rule:
Dazoot wrote:You must attack at least 1 opponent and receive at least 1 card on every map. If you fail to do this your score for that map is void and you will received 0 points for that map
Does this mean that there is no score for the position that the player finished, or that everybody else moves up a position?
For example:
Game 6411301. Scoring should be:
denominator: 10
overlander: 7
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
Except that overlander never took a card. So is it:
denominator: 10
overlander: 0
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
OR
denominator: 10
Anders2004: 7
bernooch: 6
grunion: 5
sandman175: 4
jgazaille: 3
joeaggie98: 2
overlander: 0
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Wed Feb 17, 2010 10:33 pm
by Dazoot
denominator wrote:Quick question about this rule:
Dazoot wrote:You must attack at least 1 opponent and receive at least 1 card on every map. If you fail to do this your score for that map is void and you will received 0 points for that map
Does this mean that there is no score for the position that the player finished, or that everybody else moves up a position?
For example:
Game 6411301. Scoring should be:
denominator: 10
overlander: 7
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
Except that overlander never took a card. So is it:
denominator: 10
overlander: 0
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
OR
denominator: 10
Anders2004: 7
bernooch: 6
grunion: 5
sandman175: 4
jgazaille: 3
joeaggie98: 2
overlander: 0
Example one is correct, you score where you finish except if you do not take a card you get 0. There have been some that left a player to the end knowing that they did not have a card and took them out last knowing they would recieve 0 points. It's a mind game.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Wed Feb 17, 2010 10:42 pm
by Dazoot
Groups 13 14 15 and 16 have had scores updated as of Feb.17th 2130hrs.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Thu Feb 18, 2010 11:01 am
by El_Duderino
Dazoot wrote:riodeishere wrote:i wonder why i joined this tournament. all clueless noobs who cant play escalating are in my games.
suiciding stacks, going for bonusses, giving easy kills for 5 cards.
people, learn 2 play escalating plz
I'd be careful, 5 out of your group have placed fairly well in past Map Blaster tournies. This tourney is not really about the wins..it's about the points. Past round winners have not won the majority of the games. It's about lasting to the end of the game and some players love setting other players up for a fall and not leaving singles for cards because if you can't get a card in a game you get 0 points even if your stack lasts to seventh place. Other players hate seeing stacks, in the past one poor player got beat up so bad for just stacking armies to the end and not attacking that the one card win rule was born after much trash talk in the forum. So before you start trashing players about their game play in esc. games they may be playing Map Blaster tactics instead of the one time normal escalating strategy.
Just saying.

Wow, so I've combining horrible luck with the bad strategy!!!!
Hopefully I've got time to course correct...
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Thu Feb 18, 2010 11:45 am
by TtD
Should be plenty of time, it takes maybe four or five los maps to get a feel for your opponents, the real dirty business usually happens between games 50 and 100.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Thu Feb 18, 2010 1:27 pm
by kennys777
Dazoot wrote:denominator wrote:Quick question about this rule:
Dazoot wrote:You must attack at least 1 opponent and receive at least 1 card on every map. If you fail to do this your score for that map is void and you will received 0 points for that map
Does this mean that there is no score for the position that the player finished, or that everybody else moves up a position?
For example:
Game 6411301. Scoring should be:
denominator: 10
overlander: 7
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
Except that overlander never took a card. So is it:
denominator: 10
overlander: 0
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
OR
denominator: 10
Anders2004: 7
bernooch: 6
grunion: 5
sandman175: 4
jgazaille: 3
joeaggie98: 2
overlander: 0
Example one is correct, you score where you finish except if you do not take a card you get 0. There have been some that left a player to the end knowing that they did not have a card and took them out last knowing they would recieve 0 points. It's a mind game.
Not to mention it is fun as hell!
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Thu Feb 18, 2010 1:33 pm
by kennys777
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Thu Feb 18, 2010 1:45 pm
by denominator
Dazoot wrote:denominator wrote:Quick question about this rule:
Dazoot wrote:You must attack at least 1 opponent and receive at least 1 card on every map. If you fail to do this your score for that map is void and you will received 0 points for that map
Does this mean that there is no score for the position that the player finished, or that everybody else moves up a position?
For example:
Game 6411301. Scoring should be:
denominator: 10
overlander: 7
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
Except that overlander never took a card. So is it:
denominator: 10
overlander: 0
Anders2004: 6
bernooch: 5
grunion: 4
sandman175: 3
jgazaille: 2
joeaggie98: 1
OR
denominator: 10
Anders2004: 7
bernooch: 6
grunion: 5
sandman175: 4
jgazaille: 3
joeaggie98: 2
overlander: 0
Example one is correct, you score where you finish except if you do not take a card you get 0. There have been some that left a player to the end knowing that they did not have a card and took them out last knowing they would recieve 0 points. It's a mind game.
That's what I thought, so that's what I did. Thanks for the clarification.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Thu Feb 18, 2010 8:03 pm
by Dazoot
Groups 1 through 10 Scores updated as of Feb 19th At 1630hrs.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Sat Feb 20, 2010 4:41 pm
by Nicho
Nicho won game 6414184
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Mon Feb 22, 2010 4:01 pm
by danryan
Question- are the groups all pooled together for subsequent rounds, or do the 4 players from a group continue together through the tournament? Can't see in the rules where there is a bracket as we had in previous map blasters.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Mon Feb 22, 2010 4:38 pm
by topper
[Game]6404117 [/Game]
is complete
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Mon Feb 22, 2010 4:54 pm
by Dazoot
All winners will be pooled and randomized again for the second round. wouldn't want you to be bored playing the same guys all the time.
Re: Map Blaster VI - Universal Domination [FULL] Reserves[4/8]
Posted: Mon Feb 22, 2010 4:56 pm
by Dazoot
Groups 1 through 5 updated Feb 21st. Groups 6 and 7 updated Feb. 22nd. More to follow but my connection has gotten really slow.