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Re: The Conquer 500 [GP] - Map Updated (12/4)
Posted: Wed Jan 19, 2011 11:15 am
by dolomite13
thenobodies80 wrote:There's been some chatting between MrBenn and myself about your map, and since you're asking
dolomite13 wrote:Any graphic or gameplay thoughts?
so we come up with some further suggestions:
Most of them are small changes, they might be helpful to a "less expert eye" to understand correctly the map.
- The car in the legend could be resized to stay into its dedicated frame, something like

- Add the winner circle symbol next its text in the legend could help to clarify things
- The track/segment thing could be really unclear for a fresh eye, specially because there's no (visual/text) explanation about what track segments or locations are.
- Someone could think that the pit lane is a link between I1 and A1 or that there's a connection between I1 and crews...
Thanx
1) Possibly I will look at that, I didn't think that being larger caused any clarity issues but it could.
2) Agreed
3) I had one but removed it because of space concerns I will see if I can put in something to help.
4) Agreed I will look at making the pit lane looks disconnected from the track and maybe gray it out a bit.
=D=
Re: The Conquer 500 [GP] - Map Updated (12/4)
Posted: Wed Jan 19, 2011 11:17 am
by dolomite13
Joodoo wrote:Can't wait to play this. Other than the lack of an objective, this map seems pretty good.
Lack of objectives... do you mean something like a "conquer the world" objective? or do you mean like "continents". The continent element is broken down into track segments as well as combination's of pit equipment. The overall objective is to "win the race" =)
=D=
Re: The Conquer 500 [GP] - Map Updated (12/4)
Posted: Wed Jan 19, 2011 12:45 pm
by -=- Tanarri -=-
dolomite13 wrote:Joodoo wrote:Can't wait to play this. Other than the lack of an objective, this map seems pretty good.
Lack of objectives... do you mean something like a "conquer the world" objective? or do you mean like "continents". The continent element is broken down into track segments as well as combination's of pit equipment. The overall objective is to "win the race" =)
=D=
I suspect that he's referring to a 'if you own one of each track segment and hold it for a turn, you win the game' type of objective. You don't have any objectives in the game, but you do have the large bonus for track segments, which I think is good enough. Not all maps need to have an objective and I think just having the +40 is the better idea for the map.
Nice to see you back Dolomite, I'm looking forward to playing this when it gets to Beta

Re: The Conquer 500 [GP] - Map Updated (12/4)
Posted: Wed Feb 02, 2011 11:59 pm
by dolomite13
Heading off to Cancun for my wedding/honeymoon ... I have been working on the graphics a bit but dont have anything to share just yet. Don;t give up hope on me I will have an update shortly after I return in a few weeks.
=D=
Re: The Conquer 500 [GP] - Map Updated (12/4)
Posted: Thu Feb 03, 2011 5:52 am
by -=- Tanarri -=-
dolomite13 wrote:Heading off to Cancun for my wedding/honeymoon ... I have been working on the graphics a bit but dont have anything to share just yet. Don;t give up hope on me I will have an update shortly after I return in a few weeks.
=D=
I hope you enjoy your time in Cancun and look forward to seeing the update once you return and finish the graphics. I've been lurking in the development thread for a number of months now and I'm looking forward to playing this map when it gets released

Re: The Conquer 500 [GP] - Map Updated (12/4)
Posted: Sun Feb 20, 2011 9:30 pm
by dolomite13
Changed the pit part of the track to be opaque. Made the car in the legend smaller. And I added a small track sample to track part of the legend although that may not be enough I will think about it. I am working on xml finally and should have something soon.
Small
Small (with 88's)http://img703.imageshack.us/img703/7567/c500040sm88.pngLarge[bigimg]http://img716.imageshack.us/img716/2364/c500040lg.png[/bigimg]
Large (with 88's)http://img25.imageshack.us/img25/7370/c500040lg88.png=D=
Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Mon Feb 21, 2011 1:08 pm
by Victor Sullivan
I don't know if it's just me, but the "Winner's Circle" (oh, by the way, you forgot the apostrophe there) on the small version sorta looks "flattened", I guess, on the left and bottom sides. The tire icons have the same issue on both versions. Also, the hat and the red ring in the legend don't match the colors on the map, and the hat in the legend on the small version looks rather blurry. And the C2-C3 barrier looks off, especially on the small version. Sorry about all the nitpicks...
-Sully
Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Mon Feb 21, 2011 1:12 pm
by natty dread
Yeah, there's some weird artifacts on the small version winner's circle.
Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Mon Feb 21, 2011 7:28 pm
by MrBenn
Part of me feels sad that we never ended up with a circuit with multiple lanes.... but eagerly await your xml update

Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Tue Feb 22, 2011 5:59 pm
by dolomite13
Odd stuff on that small version ... I will try and see if I can figure out what happened when I resized it.
=D=
Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Tue Feb 22, 2011 10:26 pm
by ender516
It may just be me, but I think that there may be a slight irregularity in the winner's circle in the large version that has been made worse by the downsizing operation.
Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Thu Mar 10, 2011 11:16 am
by dolomite13
Wedding reception is over and the families are now all officially home.
Now I can put my free evenings into finishing this thing =)
=D=
Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Thu Mar 10, 2011 4:07 pm
by -=- Tanarri -=-
Congrats again on getting married dolomite. I look forward to playing some games on this map when it's finished

Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Thu Mar 10, 2011 6:34 pm
by MrBenn
dolomite13 wrote:Wedding reception is over and the families are now all officially home.
Now I can put my free evenings into finishing this thing =)
=D=
(to both, of course

)
Re: The Conquer 500 [GP,GR] - Map Updated (2/20)
Posted: Wed Mar 23, 2011 12:41 pm
by dolomite13
Had my computer in the pits temporarily but now its out and roaring around the track...Start Your Engines!!! I can work on this thing once again =)
Just got windows 7 installed fresh on a new 2tb hard drive. Upgraded the machine ram to 16g, the video card to a beefy overclocked gtx570 and photoshop from CS3 to CS5...
=D=
Re: The Conquer 500 [GP,GR] - Back on Track
Posted: Fri Mar 25, 2011 11:09 pm
by ender516
Sounds like a real F1 machine you've got there now...
Re: The Conquer 500 [GP,GR] - Back on Track
Posted: Thu Apr 28, 2011 5:50 am
by thenobodies80
How is it going with this map?
Re: The Conquer 500 [GP,GR] - Back on Track
Posted: Sat Jun 11, 2011 7:34 pm
by thenobodies80
[
Moved]
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system,
after an update has been made. 
Re: The Conquer 500 [GP,GR] - Back on Track
Posted: Sat Oct 01, 2011 2:14 pm
by thehippo8
Bring back the effort Dolomite! Too good an idea to callapse on the scrap heap.
Re: The Conquer 500 [GP,GR] - Back on Track
Posted: Sat Oct 01, 2011 6:01 pm
by -=- Tanarri -=-
thehippo8 wrote:Bring back the effort Dolomite! Too good an idea to callapse on the scrap heap.
I agree, I'm definitely looking forward to seeing this one completed in the future

Re: [Vacation - valid untill Dec 2011] - The Conquer 500
Posted: Sun Dec 11, 2011 4:39 pm
by dolomite13
Riskmaster101 and crazymilkshake5 have asked me if they can pick up this map and finish it. I am completely cool with that. I will be sending them a link to download the raw files for the Map. I look forward to seeing what they do with it.
=D=
Re: [Vacation - valid untill Dec 2011] - The Conquer 500
Posted: Wed Dec 14, 2011 12:36 pm
by Riskmaster101
Riskmaster101 and crazymilkshake5 have received permission to take over this map and are working on our first major update. Dolomite has been kind enough to give us permission but has yet to send us the original file so we are having slight trouble updating without that file. Anyway, we are looking at changing a few aspects and taking this map straight to the top!
Re: [Vacation - valid untill Dec 2011] - The Conquer 500
Posted: Wed Dec 14, 2011 12:39 pm
by DiM
this map is 2 years old. you're better off starting from scratch than trying to update this old one.
Re: [Vacation - valid untill Dec 2011] - The Conquer 500
Posted: Wed Dec 14, 2011 12:45 pm
by Riskmaster101
Alright mate. We'll consider it.
Re: [Vacation - valid untill Dec 2011] - The Conquer 500
Posted: Wed Dec 14, 2011 12:55 pm
by DiM
i mean for simply putting some finishing touches it's ok to get somebody else's work and tinker with it.
but when it comes to major changes it's always easier to start from scratch than to try and alter somebody else's work.
of course having the old files can't hurt regardless if you want to start new or simply tweak the map. you can always get inspiration or even recycle some layers.