Double Turns and Freestyle Turn Holding
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- AndyDufresne
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river-reids
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wouldnt it just work... if one player misses a turn... that team still goes down as the last team to finish... hence not being able to start first..
thats what happens in team games, the last team to take there turn cant be the first to play the next turn. why cant it be like that if one of the team misses a turn?
what happened to sadistic and i is not fair and is not in the spirit of the game. we where in a good position to win that game.
thats what happens in team games, the last team to take there turn cant be the first to play the next turn. why cant it be like that if one of the team misses a turn?
what happened to sadistic and i is not fair and is not in the spirit of the game. we where in a good position to win that game.
Evil Semp wrote:The trouble with the solution you described is if al the players on Team 1 gets to play before Team 2 gets a chance to play they can kill someone from Team 2 before they even get a turn. At least in freestyle they have a chance to play.
The chances of that are really slim, and anyway, if team 2 knows each other they will all join at the same time and play before team 1, right?
Dlakavi wrote:The chances of that are really slim, and anyway, if team 2 knows each other they will all join at the same time and play before team 1, right?
They way I understand the solution posted in this thread is Team 1 goes first then Team 2 which puts Team 2 at an extreme disadvantage. At least in freestyle the way it is played now both teams have a chance to go first.
Yes, you undestand correctly.
But, when me and m friends join a freestyle, we join as team 2, and play right away, before anyone in team 1(they should be on the computer in those precise 5 minutes)
I dont know, i think that it should be tried for a couple of beta games (They dont have to be programmed, only 6 guys meet and play 10 games, in 5 games Team 2 waits for team 1 to complete a turn all the time and in 5 games the oposite)
But, when me and m friends join a freestyle, we join as team 2, and play right away, before anyone in team 1(they should be on the computer in those precise 5 minutes)
I dont know, i think that it should be tried for a couple of beta games (They dont have to be programmed, only 6 guys meet and play 10 games, in 5 games Team 2 waits for team 1 to complete a turn all the time and in 5 games the oposite)
- SirSebstar
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- stlcard1521
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Fix for freestyle games give other team 5 mins to play trick
You know how in freestyle games when it gets down to 2 players or in team games, some ass holes will wait till the last 5 minutes of a round to play their turn so you get screwed and lose your turn? why not only give that person maybe 12 or 16 hours or so to play their turn before opening it up and allowing both teams/opponentst to play their turn to get rid of that cheap trick? that way both sides have a reasonable amount of time to get their turn in, and i think it still preserves the "low involvement, be able to only spend 5 minutes a day" philosophy
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- SirSebstar
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a far simpler sulution would be to put the time to 48 hours for time to run out.
and after 24 the other team is allowed to play if you have not made a move...
deadbeats are annoying then, but at least you dont get shorted out playing.
i do my turns in the morning, with a 12 hour limit i dont get to sleep.
with 24 hours, i do!
and after 24 the other team is allowed to play if you have not made a move...
deadbeats are annoying then, but at least you dont get shorted out playing.
i do my turns in the morning, with a 12 hour limit i dont get to sleep.
with 24 hours, i do!
SirSebstar wrote:a far simpler sulution would be to put the time to 48 hours for time to run out.
and after 24 the other team is allowed to play if you have not made a move...
deadbeats are annoying then, but at least you dont get shorted out playing.
i do my turns in the morning, with a 12 hour limit i dont get to sleep.
with 24 hours, i do!
You could also only start the 24 hours from the moment you are able to play. So everybody has 24 hours to take their turn. So then it will have no use for someone to wait untill the last 5 minutes, because there opponents click will only start when they start their turn, and they won't have just 5 min, but still 24 hours.
Example: Player 1 was the last in a turn, and can't start the next round. The first other player takes his turn after 23 hours. The rest of the players have only 1 hour from then, but player 1 has 24 hours from that time.
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sfhbballnut
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reverend_kyle wrote:better Idea.. bring back non staggered sequential.
yes, please do explain.
Also here's a better visual representation of what I was talking about:
http://s179269986.onlinehome.us/freestyle_exploit.htm
In every other freestyle game I've played if team1 ends the round then neither of the players from team1 can start the next round until someone from an opposing team starts their turn. (it usually puts red circles next to all players on team1 until team2 or team3 begins their turn)
Here's a visual representation of what I see as the biggest / most surprising detail in freestyle.
In every freestyle game I've played, when team1 takes the last turn of a round it puts red circles next to each player on team1 so that team cannot begin to play their turn for the next round until any other player from another team begins their turn.
However there is a bug/exploit/tactic (whatever you want to call it) to get around this by having a player miss their turn, then take their next turn at the start of the next round. The instructions (though accurate) do not make this apparent.
Details available here:
http://s179269986.onlinehome.us/freestyle_exploit.htm
In every freestyle game I've played, when team1 takes the last turn of a round it puts red circles next to each player on team1 so that team cannot begin to play their turn for the next round until any other player from another team begins their turn.
However there is a bug/exploit/tactic (whatever you want to call it) to get around this by having a player miss their turn, then take their next turn at the start of the next round. The instructions (though accurate) do not make this apparent.
Details available here:
http://s179269986.onlinehome.us/freestyle_exploit.htm
MTA-M wrote:You could also just count a missed turn as a normal turn, so if someone of team 1 misses a turn, than still team 1 can't begin the next turn, but someone from another team has to start first.
Good proposal. Then we might avoid people stretching the rules this way, I prefer that they open up for the other team to take their turn after 12 hours thou.
- reverend_kyle
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gavin_sidhu wrote:Explain, or is this just a joke?reverend_kyle wrote:better Idea.. bring back non staggered sequential.
Hell no its not a joke.. thats how it was when I came here and it was great.. this staggered thing screws me because you cnat just fort your teammate then let them even it out..itgs bs.
DANCING MUSTARD FOR POOP IN '08!
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DaOneJosef
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Players that dont end their turns and start the next round
I've put this idea on the proper form as I would like to see it implemented. - wicked
* One of a team's players plays within the last hour of a 24-hour freestyle turn and by not ending his turn, that team then gets a defacto double turn. In team games, this move can catch the other teams off guard since it was not supposed to be a double turn game. I thought we got rid of this already??? Example games: 144888 and 144890
* Suggestion Idea: Change code to prevent this
* Specifics: Disallow any member of the same team to go first if any member of the same team had gone last, under any circumstances
* Why it is needed: Same reason we got rid of double turns, it catches teams unaware, so is discouraging; a loophole in the system
* Priority** (1-5): 5 (should be easy to code and I know you have plenty o'time
)
Comments [Original Post]:
Me and my partner wdw115 have played two games with the duo of johnnyrotten and reverend_kyle and we have posted in the cheating section of the tactics they use. They wait to end the round and play their turn and one player doesnt end, this allows them to start the next round and get back to back hits. There are two things i would like to recommend amending. The first is this, if a player/team does not end his/her round, they should not be allowed to go first, they should have to wait until the other team starts the round. That is just an exploitation, or what i like to call cheating. My last recommendation is that, players who miss their turn within the 24 hour timelimit should have to sacrifice the armies they did not recieve. This is almost similar to the last comment, they can hit with a bigger bulk of armies, once again another exploitation. Most peopole do not use these strategies but i have seen them and it takes away from the fairness/integrity of the game which i find enjoyable under normal circumstances.
* One of a team's players plays within the last hour of a 24-hour freestyle turn and by not ending his turn, that team then gets a defacto double turn. In team games, this move can catch the other teams off guard since it was not supposed to be a double turn game. I thought we got rid of this already??? Example games: 144888 and 144890
* Suggestion Idea: Change code to prevent this
* Specifics: Disallow any member of the same team to go first if any member of the same team had gone last, under any circumstances
* Why it is needed: Same reason we got rid of double turns, it catches teams unaware, so is discouraging; a loophole in the system
* Priority** (1-5): 5 (should be easy to code and I know you have plenty o'time
Comments [Original Post]:
Me and my partner wdw115 have played two games with the duo of johnnyrotten and reverend_kyle and we have posted in the cheating section of the tactics they use. They wait to end the round and play their turn and one player doesnt end, this allows them to start the next round and get back to back hits. There are two things i would like to recommend amending. The first is this, if a player/team does not end his/her round, they should not be allowed to go first, they should have to wait until the other team starts the round. That is just an exploitation, or what i like to call cheating. My last recommendation is that, players who miss their turn within the 24 hour timelimit should have to sacrifice the armies they did not recieve. This is almost similar to the last comment, they can hit with a bigger bulk of armies, once again another exploitation. Most peopole do not use these strategies but i have seen them and it takes away from the fairness/integrity of the game which i find enjoyable under normal circumstances.
- reverend_kyle
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- reverend_kyle
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- reverend_kyle
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