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Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu Jun 12, 2008 11:45 pm
by TITANESS
I found a way to use paint on GIMP!
you add the paint picture as a layer on GIMP

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 12:00 am
by Mr_Adams
Gimp is a higher quality paint right?

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 12:38 am
by TITANESS
It seems to me that they are the same

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 8:18 am
by bryguy
Mr_Adams wrote:Has AutoCadLT ever been used for a map?


I do not know. Usually Photoshop is used. I myself use GIMP and Inkscape

TITANESS wrote:I found a way to use paint on GIMP!
you add the paint picture as a layer on GIMP


yes you could do that, but it is much easier to just draw it in GIMP

TITANESS wrote:
Mr_Adams wrote:Gimp is a higher quality paint right?
It seems to me that they are the same


Adams is actually correct, GIMP is higher quality. In GIMP, you can do many more things than you can do in Paint

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 8:34 am
by TaCktiX
Photoshop is able to do far more than GIMP, easier than GIMP. Sad truth.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 9:08 am
by bryguy
TaCktiX wrote:Photoshop is able to do far more than GIMP, easier than GIMP. Sad truth.


yea. Basically:

Paint.
Inkscape beats Paint.
GIMP beats Inkscape.
Photoshop beats GIMP.
Photoshop CS3 Extended trumps all 8-)

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 9:17 am
by DiM
bryguy wrote:
TaCktiX wrote:Photoshop is able to do far more than GIMP, easier than GIMP. Sad truth.


yea. Basically:

Paint.
Inkscape beats Paint.
GIMP beats Inkscape.
Photoshop beats GIMP.
Photoshop CS3 Extended trumps all 8-)


you forgot paintshop pro, fireworks, illustrator, c4d, maya, 3dstudio max, blender, sketchup and many many others :mrgreen:

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 9:20 am
by bryguy
DiM wrote:
bryguy wrote:
TaCktiX wrote:Photoshop is able to do far more than GIMP, easier than GIMP. Sad truth.


yea. Basically:

Paint.
Inkscape beats Paint.
GIMP beats Inkscape.
Photoshop beats GIMP.
Photoshop CS3 Extended trumps all 8-)


you forgot paintshop pro, fireworks, illustrator, c4d, maya, 3dstudio max, blender, sketchup and many many others :mrgreen:


eh im just going by what ive used ;)


oh shoot tho i have used blender..... but i cant figure out how to use it for the life of myself :D

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 10:45 am
by Telvannia
DiM wrote:
bryguy wrote:
TaCktiX wrote:Photoshop is able to do far more than GIMP, easier than GIMP. Sad truth.


yea. Basically:

Paint.
Inkscape beats Paint.
GIMP beats Inkscape.
Photoshop beats GIMP.
Photoshop CS3 Extended trumps all 8-)


you forgot paintshop pro, fireworks, illustrator, c4d, maya, 3dstudio max, blender, sketchup and many many others :mrgreen:

We are getting slightly off the point here. But before a mod tells us i will make a point.

You really cant compare blender, c4d, maya and 3dstudio max, with any of the programs listed by bryguy, the reason is it is like comparing a plane to a car, it really depends what you are going to use it for.
You can make a list comparing all 2D editors, and a list of 3D editor, but once again this is slightly wrong, because inkscape is a vector program, whereas gimp is a pixel editor, so are designed for different things.
And as for lists comparing things that do the same things, photoshop and gimp, this is personally opinion, because i find gimp is far better than photoshop, just because i know how to go about things i want to do, and some people prefer different interfaces.

So really i dont think anyone can ever compile a list saying which is the best program because everything is dependant on the user!

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 3:18 pm
by DiM
i wasn't comparing anything i was just pointing out that there are a lot more programs that you can use for map making.

as for strict comparison all i can say is that the tool is as good as the artist is. ;)

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jun 13, 2008 3:36 pm
by bryguy
and i was just saying what i considered it was for programs ive used.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Wed Jun 18, 2008 3:46 pm
by t-o-m
this is an XML question:

is it possible to assign one person 2 starting locations?

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jul 04, 2008 2:02 pm
by gimil
t-o-m wrote:this is an XML question:

is it possible to assign one person 2 starting locations?


Starting positions are asigned randomly. 1 person can have two staring positions but they will be given out randomly rather than asigned. If that makes sense.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jul 04, 2008 2:03 pm
by yeti_c
gimil wrote:
t-o-m wrote:this is an XML question:

is it possible to assign one person 2 starting locations?


Starting positions are asigned randomly. 1 person can have two staring positions but they will be given out randomly rather than asigned. If that makes sense.


Obviously - you have to have twice as many starting positions as players...

(See New worlds for example)

C.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jul 04, 2008 2:59 pm
by t-o-m
yeti_c wrote:
gimil wrote:
t-o-m wrote:this is an XML question:

is it possible to assign one person 2 starting locations?


Starting positions are asigned randomly. 1 person can have two staring positions but they will be given out randomly rather than asigned. If that makes sense.


Obviously - you have to have twice as many starting positions as players...

(See New worlds for example)

C.

ok.

im a little confused, though.

this:

can 1 person get 2 starting positions? 2 specific ones?

say this for an example:

player one starts with A1 and A2
player 2 starts with B1 and B2
player 3 starts with C1 and C2

and it wouldnt be player one starts with A2 and C1?
so the positions go in 'pairs'?

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jul 04, 2008 3:08 pm
by yeti_c
t-o-m wrote:
yeti_c wrote:
gimil wrote:
t-o-m wrote:this is an XML question:

is it possible to assign one person 2 starting locations?


Starting positions are asigned randomly. 1 person can have two staring positions but they will be given out randomly rather than asigned. If that makes sense.


Obviously - you have to have twice as many starting positions as players...

(See New worlds for example)

C.

ok.

im a little confused, though.

this:

can 1 person get 2 starting positions? 2 specific ones?

say this for an example:

player one starts with A1 and A2
player 2 starts with B1 and B2
player 3 starts with C1 and C2

and it wouldnt be player one starts with A2 and C1?
so the positions go in 'pairs'?


Ah - sorry - confused what you meant...

Yes starting positions can be grouped... see Das Schloss for example.

C.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Jul 04, 2008 3:36 pm
by t-o-m
yeti_c wrote:Ah - sorry - confused what you meant...

Yes starting positions can be grouped... see Das Schloss for example.

C.

thanks :)
i think i described it confusingly though, sorry :)

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Sun Jul 27, 2008 8:56 am
by Qwert
Question-Do we have Neutral Autodeploy? I need to know for mine Imperium romanum map.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Sun Jul 27, 2008 9:45 am
by yeti_c
qwert wrote:Question-Do we have Neutral Autodeploy? I need to know for mine Imperium romanum map.


No.

C.

Re:

Posted: Fri Aug 22, 2008 11:34 am
by Jumentum
Risktaker17 wrote:I have a map-making question. Is it possible to make a map without downloading anything to your computer, I'm not allowed to download anything to the computer. I have never made a map before, but I was thinking about making one.


Nowadays you can probably use Picnik to create maps, which is basically an online program like Photoshop. There is nothing to download and all you have to do is make an account there.

The URL is: http://www.picnik.com

I am not a mapmaker, so I am not sure if this is okay to use to make maps, but I do use this for photos and stuff like that and it works very well.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Aug 22, 2008 1:54 pm
by tunik
hello all,

suppose you have designed a great map in photoshop. how you go about the xml file? is there a sample xml file that one can look at?

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri Aug 22, 2008 2:02 pm
by gimil
tunik wrote:hello all,

suppose you have designed a great map in photoshop. how you go about the xml file? is there a sample xml file that one can look at?


You XML tutorial should give you all the details that you will ever need. It can be found here:

viewtopic.php?f=127&t=23382

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu Aug 28, 2008 6:44 pm
by t-o-m
tunik wrote:hello all,

suppose you have designed a great map in photoshop. how you go about the xml file? is there a sample xml file that one can look at?

But dont worry about XML just yet, if you do have a map as a PSD.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu Aug 28, 2008 8:51 pm
by blakebowling
t-o-m wrote:
tunik wrote:hello all,

suppose you have designed a great map in photoshop. how you go about the xml file? is there a sample xml file that one can look at?

But dont worry about XML just yet, if you do have a map as a PSD.

right, you'll need to convert it to a JPG (or JPEG) first

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu Aug 28, 2008 9:05 pm
by ZeakCytho
blakebowling wrote:
t-o-m wrote:
tunik wrote:hello all,

suppose you have designed a great map in photoshop. how you go about the xml file? is there a sample xml file that one can look at?

But dont worry about XML just yet, if you do have a map as a PSD.

right, you'll need to convert it to a JPG (or JPEG) first


Or a PNG. Any high-quality image format will work.