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Re: Wales [I, GP, GFX] ->p1/13<- UPDATED Dec 29th
Posted: Mon Jan 05, 2009 8:34 pm
by AndyDufresne
Looking good since I last looked at it, Mr Benn! The only thing I'd consider is adding a little more color to the swatches in the legend, a touch maybe.

--Andy
Re: Wales [I, GP, GFX] ->p1/13<- UPDATED Dec 29th
Posted: Tue Jan 06, 2009 1:32 am
by Blitzaholic
looks neat mr benn
Re: Wales [I, GP, GFX] ->p1/13<- UPDATED Dec 29th
Posted: Tue Jan 06, 2009 11:44 am
by lgoasklucyl
You may have just produced my new favorite map, I cannot wait for this to be quenched
The gameplay looks interesting and the graphics absolutely beautiful. I honestly can't find anything wrong with it no matter how hard I try, sorry

Re: Wales [I, GP, GFX] ->p1/13<- UPDATED Dec 29th
Posted: Tue Jan 06, 2009 7:31 pm
by MrBenn
Here's another update...
I have increased the colour saturation of the blobs (official name) on the bonus legend.
The bonus values for the regions have been updated - the total bonus will include +1 for each shire
Hopefully the legend text is now fully comprehensible... the settlement icon has been moved into the first paragraph of instruction and looks a lot more coherent

[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/Wales/Wales21L.jpg[/bigimg]
To Do:XML
For Discussion:Are we satisfied with the bonus values for the regions?
Re: Wales [I, GP, GFX] ->p1/13<- UPDATED Dec 29th
Posted: Tue Jan 06, 2009 9:27 pm
by edbeard
MrBenn wrote:I'm thinking of amending the region bonuses as follows:
The number in brackets is the total bonus, including the Shire bonusGWYNEDD / North / Purple + 4 (+9)
Y GORORAU / English / Green + 4 (+7)
POWYS / Midlands / Yellow + 4 (+7)
DEHEUBARTH / South-West / Red + 2 (+5)
GLYWYSING / South / Purple + 2 (+4)
Any thoughts?
I think this is as good as we can get it. just be sure to keep a close eye on the beta games
Re: Wales [I, GP, GFX] ->p1/14<- Jan 7th Update!
Posted: Wed Jan 07, 2009 9:36 am
by oaktown
little stuff...
A period to end the first sentence in the legend is missing (after "settlement").
The second paragraph should end "neighboring Shires" with an "s" as a clan can attack clans in more than one neighbor (in most cases).
I'm sure you've already come to the conclusion that when you finalize the army coordinates it may require moving some of the clan names on the small map... IAL looks especially crowded.
Looking fantastic... couple more days of simmering as a sticky and we can promote this.

Re: Wales [I, GP, GFX] ->p1/14<- Jan 7th Update!
Posted: Wed Jan 07, 2009 2:12 pm
by MrBenn
oaktown wrote:little stuff...
A period to end the first sentence in the legend is missing (after "settlement").
I think I must have deletd the full-stop when moving the settlement icon...The second paragraph should end "neighboring Shires" with an "s" as a clan can attack clans in more than one neighbor (in most cases).
I was trying to work out whether the pronoun was singular or plural, but I think you're right 
I'm sure you've already come to the conclusion that when you finalize the army coordinates it may require moving some of the clan names on the small map... IAL looks especially crowded.
I might move the border a little to give a bit more roomLooking fantastic... couple more days of simmering as a sticky and we can promote this.
It's getting hot in here!
Re: Wales [I] v14 --- Nov 8th --- p1/9
Posted: Thu Jan 08, 2009 7:51 am
by Genghis Khant
Genghis Khant wrote:Genghis Khant wrote:There should be circumflex accents on Môn, Llŷn, Rhôs and Iâl.
If you can't get the accents in the font you're using can't you just superimpose a ^ symbol onto them?
Apart from that, excellent work.
Re: Wales [I] v14 --- Nov 8th --- p1/9
Posted: Thu Jan 08, 2009 11:57 am
by MrBenn
Genghis Khant wrote:Genghis Khant wrote:Genghis Khant wrote:There should be circumflex accents on Môn, Llŷn, Rhôs and Iâl.
If you can't get the accents in the font you're using can't you just superimpose a ^ symbol onto them?
Apart from that, excellent work.
I've got something up my sleeve... it's just proving to be harder than I thought

Re: Wales [I, GP, GFX] ->p1/14<- Jan 7th Update!
Posted: Fri Jan 09, 2009 4:26 pm
by MrBenn
Right, so here we go then...
I have made good use of WM's XML generating spreadsheet, and knocked out the XML; and I've worked out a better way of using the Map Assistant to plot coordinates - and not a single one is out of place after the first attempt... Woohoo!!
The XML lists 21 continents - 16 for the shires, and then 5 for the regions proper.
I've changed the settlement circles on the small map so that the army numbers will centre properly.
The circumflex has been added to the couple of names that needed them - altough I now need to update these territory names in the XML
XML:
http://www.fileden.com/files/2009/1/9/2 ... XML_02.xmlConquer Club Map MakerTest XML for Errors
xml is valid. see test results.
Summary: 0 errors and 0 warnings detected in WalesXML_02.xml (21 continents, 48 territories)



[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/Wales/Wales22L.jpg[/bigimg]
[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/Wales/Wales22L-88.jpg[/bigimg]
[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/Wales/Wales22L-888.jpg[/bigimg]
Posted: Sat Jan 10, 2009 12:12 pm
by BrotherWolf
Just a small point, Caerdydd is still in welsh rather than the English Cardiff. Assuming all settlements are in English if there is an English version.
Re: Wales [I, GP, GFX] ->p1/14<- Jan 9th Nearly There!
Posted: Sat Jan 10, 2009 12:18 pm
by oaktown
We're getting down to the nit-picky stuff, so I guess it's time this be moved along...
---
The Wales Map has reached the
‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
Re: Wales [FF] ->p1/14<- Jan 9th Nearly There!
Posted: Mon Feb 02, 2009 7:43 pm
by MrBenn
Somebody must have a question or concern.... I know I'm being lazy with the XML and a post-quench update, but somebody must have something to say?
Re: Wales [FF] ->p1/14
Posted: Mon Feb 02, 2009 7:47 pm
by LED ZEPPELINER
id say make the minimap(bonuse thing) thing closer to the actual shape of the continent, for instance, the blue continent doesn't look anyting like it does on the minimap part
Re: Wales [FF] ->p1/14
Posted: Mon Feb 02, 2009 8:03 pm
by Juan_Bottom
I've been saying that this has been ready for a while...
Re:
Posted: Tue Feb 03, 2009 1:02 am
by Genghis Khant
BrotherWolf wrote:Just a small point, Caerdydd is still in welsh rather than the English Cardiff. Assuming all settlements are in English if there is an English version.
Just this.
Otherwise, I think it's ready to play.
Re: Wales [FF] ->p1/14
Posted: Tue Feb 03, 2009 4:25 am
by MrBenn
Thank you for the commnets... I'll see if I can get the XML tonight...
I'll rename Cardiff at the same time.
The colour swooshes on the legend were originally only vaguely the same shape as the region, but I was asked to redo the red one... I think I prefer the look of slightly more arbitrary blobs, so might tinker around with that too.
Re: Wales [FF] ->p1/14
Posted: Tue Feb 03, 2009 11:06 am
by sailorseal
I like most things about this map, I have just one problem. Think of a 1v1 game, a nice drop could leave a player with the green bonus. That player would most likely win the game disregarding strategy. It's the same problem Luxembourg has. If there is a way you could change that I would recommend it, but sadly I have no suggestions for how to. This map is great, keep at it...
Re: Wales [FF] ->p1/14
Posted: Tue Feb 03, 2009 6:58 pm
by MrBenn
I've been a busy bee this evening, and have updated my XML, and renamed Caerdydd to Cardiff. Hopefully this thing is now ready to go...
XML:
http://www.fileden.com/files/2009/1/9/2 ... XML_03.xmlConquer Club Map MakerTest XML for Errors
xml is valid. see test results.
Summary: 0 errors and 0 warnings detected in WalesXML_03.xml (21 continents, 48 territories)



[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/Wales/Wales23L.jpg[/bigimg]
[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/Wales/Wales23L-88.jpg[/bigimg]
[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/Wales/Wales23L-888.jpg[/bigimg]
Re: Wales [FF] -> Final Version p1/15
Posted: Wed Feb 04, 2009 9:59 pm
by oaktown
XML has been checked for validity by Forza and approved.
Can I ask a quick question about coordinates? Well, of course I can ask, and you can tell me to shove it I guess.
The coordinates in the circles look fine, but I am bothered by many of those not is circles. Looking at just the large map, some appear to be just a pixel or two from the territory title (eg. brycheiniog, Mynwy, Mon), while others show a significant gap (eg. Caerfyrdin). The map would look crisper if the gaps were of a consistent size - or at least if the gaps within one shire were the same.
in looking at the small map the differences in spacing is not so pronounced, and less of an issue.
Re: Wales [FF] -> Final Version p1/15
Posted: Mon Feb 09, 2009 7:32 am
by MrBenn
I think I can see the numbers that you're referring to... I'll have an XML session tonight and get them moved

Re: Wales [FF] -> Final Version p1/15
Posted: Mon Feb 09, 2009 10:11 pm
by oaktown
MrBenn wrote:I think I can see the numbers that you're referring to... I'll have an XML session tonight and get them moved

I'm dealing with the same thing in a map - it's almost easier to use army circles, because then you just worry about where the count is relative to the circle. Without army circles the numbers themselves become a visual element of the map, and you have to worry about their coordinates from both a practical and an aesthetic point of view.
Re: Wales [FF] -> Final Version p1/15
Posted: Tue Feb 10, 2009 2:04 am
by yeti_c
oaktown wrote:MrBenn wrote:I think I can see the numbers that you're referring to... I'll have an XML session tonight and get them moved

I'm dealing with the same thing in a map - it's almost easier to use army circles, because then you just worry about where the count is relative to the circle. Without army circles the numbers themselves become a visual element of the map, and you have to worry about their coordinates from both a practical and an aesthetic point of view.
Wha - is this teh Oak advocating Army Circles?!?
C.
Re: Wales [FF] -> Final Version p1/15
Posted: Wed Feb 11, 2009 1:30 am
by oaktown
yeti_c wrote:Wha - is this teh Oak advocating Army Circles?!?
I actually like army circles. A clean army circle that works well with the style map improves gameplay, in my opinion. But the centering is a pain in the ass, so when WM suggested I pull the circles on my Eastern Hemisphere map I put up a sample draft right quick and I haven't gone back.

In the case of this map, I think no circles is the best option as it further distinguishes the cities from the shires.
Re: Wales [FF] -> Final Version p1/15
Posted: Wed Feb 11, 2009 9:30 am
by Teflon Kris
Yeah, I have something to say - get it quenched.
Cant wait to play - the triple terit scenario is unique and will no doubt create unique gameplay and tactics.