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Re: Egypt: Nubia [Quenched]
Posted: Thu Aug 07, 2008 7:18 am
by Androidz
gratz
Re: NUBIAN EGYPT [Quneched]
Posted: Thu Aug 07, 2008 9:40 am
by cairnswk
AndyDufresne wrote:---The
Final Forge period has concluded for the
Egypt: Nubia Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for live play
(barring any Lack vetoes).
Conquer Club, enjoy! --Andy
Thanks Andy, and guys below. much appreciated!
Androidz wrote:gratz
ZeakCytho wrote:Congrats!
pepperonibread wrote:So, we're getting all three Egypt's at the same time... cool

Re: NUBIAN EGYPT [Quneched]
Posted: Thu Aug 07, 2008 9:43 am
by Androidz
cairnswk wrote:AndyDufresne wrote:---The
Final Forge period has concluded for the
Egypt: Nubia Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for live play
(barring any Lack vetoes).
Conquer Club, enjoy! --Andy
Thanks Andy, and guys below. much appreciated!
Androidz wrote:gratz
ZeakCytho wrote:Congrats!
pepperonibread wrote:So, we're getting all three Egypt's at the same time... cool

Lol the real problem will be when are we going to get to play them cairnswk:D i havent seen any of the quenced maps on my gamefinder on ages:/
Re: Egypt: Nubia [Quenched]
Posted: Thu Aug 07, 2008 3:26 pm
by Natewolfman
another great one cairns

Re: Egypt: Nubia [Quenched]
Posted: Tue Sep 02, 2008 1:18 pm
by barterer2002
When do we get to play?
Re: Egypt: Nubia [Quenched]
Posted: Wed Sep 03, 2008 3:17 am
by DarkMalkin
The map looks great! Quenched... when do we play it?

Re: Egypt: Nubia [Quenched]
Posted: Wed Sep 03, 2008 6:52 am
by cairnswk
barterer2002 wrote:When do we get to play?
DarkMalkin wrote:The map looks great! Quenched... when do we play it?

Soon guys i hope.
Re: Egypt: Nubia [Quenched]
Posted: Wed Sep 03, 2008 3:25 pm
by Gilligan
Theoretically if Lack didn't upload two maps last week, this would have been out last Wednesday, and City Mogul Thursday
Re: Egypt: Nubia [Quenched]
Posted: Thu Sep 04, 2008 1:20 pm
by barterer2002
What does the uploading of maps last week have to do with it?
Re: Egypt: Nubia [Quenched]
Posted: Thu Sep 04, 2008 2:26 pm
by Gilligan
barterer2002 wrote:What does the uploading of maps last week have to do with it?
He said it would be one per day.
Re: Egypt: Nubia [Quenched]
Posted: Thu Sep 04, 2008 2:47 pm
by barterer2002
Well we didn't load on yesterday or today so why does what happened last week matter?
Re: Egypt: Nubia [Quenched]
Posted: Thu Sep 04, 2008 6:01 pm
by Gilligan
barterer2002 wrote:Well we didn't load on yesterday or today so why does what happened last week matter?
Because they should have been up last week.
Re: Egypt: Nubia [Quenched]
Posted: Fri Sep 12, 2008 9:14 am
by BENJIKAT IS DEAD
Another nice map cairswk!!!
Unfortunately lack seems to have uploaded a graphic with the enforced neutrals on it.
Re: Egypt: Nubia [Quenched]
Posted: Fri Sep 12, 2008 9:28 am
by cairnswk
BENJIKAT IS DEAD wrote:Another nice map cairswk!!!
Unfortunately lack seems to have uploaded a graphic with the enforced neutrals on it.
Fixing with these new links
http://i155.photobucket.com/albums/s282 ... t_V17S.jpghttp://i155.photobucket.com/albums/s282 ... t_V17L.jpg
Re: NUBIAN EGYPT V15(P11) [I,GP,GR] - Comments!
Posted: Fri Sep 12, 2008 9:19 pm
by joriki
edbeard wrote:I just meant the whole two paths converging thing isn't a good way to do things
Oaktown had said there was a path problem (though I couldn't find out what exactly it was) and I was just saying if the way it looks isn't how they act, then you have a big problem. But, since apparently you can move around as long as there's some path between the two territories, it works. I don't like it because having to go from asharaitne almost all the way to the wall of ramesses II and then turning back to go to tamanya looks quite weird. Though, if you want all these paths, you probably have to do it the way you've done it.
Like I said, since the movements are apparently work so that you can move around as long as there's some path there, it's not a problem. I just think it's not a good way of representing the paths. If you didn't mean for the paths to work in that way, then you'd have a huge problem.
In the current XML Nobo-tamanya connects to neither Nobo-asharaitne nor Nobo-asharawa, so it seems that edbeard's comment above wasn't taken into account. The legend doesn't say that desert roads can only be used going straight ahead without turning at forks. Since this is not how it would be in real life (going from Nobo-asharawa to Nobo-tamanya would actually be quicker than to the Well of Ramesses II), I think it should be explained. (One can infer that it's meant like this because otherwise the road between Nobo-arba and Nobo-sitta would be redundant, but the map shouldn't rely on players drawing that sort of indirect conclusion.)
Re: Egypt: Nubia [Quenched]
Posted: Sat Sep 13, 2008 11:24 pm
by happy2seeyou
Is it me or is his name not on any of the Egypt maps? I looked for a while and I'm just not seeing it.
Re: Egypt: Nubia [Quenched]
Posted: Sun Sep 14, 2008 2:26 am
by cairnswk
happy2seeyou wrote:Is it me or is his name not on any of the Egypt maps? I looked for a while and I'm just not seeing it.
If you're looking for my name, it's written in that cartouche
Re: Egypt: Nubia [Quenched]
Posted: Sun Sep 14, 2008 9:16 am
by BENJIKAT IS DEAD
A few thoughts, now I have had a chance to play it.
The 4th Cataract is currently not balanced (every 2 player game I have played has been determined by who takes that 1st turn). I suggest that it is either +1, or that it has more than 3 starting neutrals.
The 3rd cataract, with only 3 territories is IMHO only worth +2, not +3 (and conversely the top bonus should be +3)
The well is fine.
I thought that the main idea of enforcing starting positions was to avoid "silly" drops - yet in 2 seperate doubles games, one player has dropped the 3rd cataract. I'm still not certain either how the starting position are meant to work , or how they are set up for this map, but I hope this could be tweaked too??
Nobo bonus - this is almost as irrelevant as the objective in gazala, but no harm in that
Re: Egypt: Nubia [Quenched]
Posted: Fri Sep 26, 2008 7:33 am
by Kilazul
Haven't finished a game yet and so far it seems interesting.
2nd and 3rd cataract are too close in color in my opinion.
Thanks for all your hard work on this.
Re: Egypt: Nubia [Quenched]
Posted: Wed Oct 01, 2008 10:05 pm
by MOBAJOBG
It's a spooky map but I like it a lot.
Re: Egypt: Nubia [Quenched]
Posted: Thu Dec 30, 2010 2:57 pm
by Mesalina
Can someone help me to know how in the hell i will lose 11 games in Egypt Nubia my fav map ? I win 1 and lose 5 something like that..Hap that sometimes i just cant attack a guy !! It is.. sry my english sucks.
5 vs 1 and my 5 drop to 1 not to 2 or so...
Other times i just cant attack i mean..what hap ? I dont mean to win all the games. I dont mean to hit a guy every turn but hey, something is going on here..
Can someone have a chance to take a look in to it map and see if there is a bug ? Please ?
Thank you in advance
Re: Egypt: Nubia [Quenched]
Posted: Fri Dec 31, 2010 1:20 am
by cairnswk
Mesalina wrote:Can someone help me to know how in the hell i will lose 11 games in Egypt Nubia my fav map ? I win 1 and lose 5 something like that..Hap that sometimes i just cant attack a guy !! It is.. sry my english sucks.
5 vs 1 and my 5 drop to 1 not to 2 or so...
Other times i just cant attack i mean..what hap ? I dont mean to win all the games. I dont mean to hit a guy every turn but hey, something is going on here..
Can someone have a chance to take a look in to it map and see if there is a bug ? Please ?
Thank you in advance
Mesalina, this map has been out now for some time.
I think your non-luck is just something that happens to everyone once on a while, yes even to me.
And everyone has differing amounts of luck in their favour.
Do try some more games and see if this spouot of bad luck turns for you in your favour. Good luck!
Egypt: Nubia Glitch?
Posted: Fri Jul 08, 2011 6:21 am
by jackal31
I am starting this in the Map Foundry because I dont know if this is a glitch or not. But in
Game 9333872, it appears via BOB, Sai and Sumna are connecting. Visually, they arent even close.
Just needed some help before/if it gets moved.
Thanks.
Re: Egypt: Nubia Glitch?
Posted: Fri Jul 08, 2011 6:37 am
by Victor Sullivan
They are, in fact, connected. The connection is a little harder to see than the others, though:

-Sully
Re: Egypt: Nubia Glitch?
Posted: Fri Jul 08, 2011 7:17 am
by cairnswk
Thanks Sully, and thanks jackal31 for bringing that to my attention.
I look at it tomorrow and see what i can do to strengthen that road better, and send off the lackattack for upload.
Regards