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Re: BOB Bugs
Posted: Tue Apr 01, 2008 10:07 am
by yeti_c
Optimus Prime wrote:Sounds good to me. Not a major thing by any means, just noticed it.
I think I've fixed it - but I need a turn to test!!
C.
Re: BOB Bugs
Posted: Wed Apr 02, 2008 4:17 pm
by wicked
OK I broke down and got the new one just for the avatar side-switching... very cool BTW, thanks for adding that!
Is there anyway to switch off the "initializing BOB" message? I'd rather look at the map during that time.
Re: BOB Bugs
Posted: Thu Apr 03, 2008 2:38 am
by yeti_c
wicked wrote:OK I broke down and got the new one just for the avatar side-switching... very cool BTW, thanks for adding that!
Is there anyway to switch off the "initializing BOB" message? I'd rather look at the map during that time.
It's there for a reason... people were complaining that the browser "froze" when they first went into a game... this is because BOB was calculating everything up... so I decided to give some interaction as to what was actually happening instead...
If you can work out a better way to do this - feel free to suggest one (preferably in the Dev thread rather than the bug thread tho?!?)
C.
Re: BOB Bugs
Posted: Thu Apr 03, 2008 2:40 am
by wicked
That's fine it's there for a reason, but is there any way to turn it off?
Re: BOB Bugs
Posted: Thu Apr 03, 2008 3:08 am
by yeti_c
wicked wrote:That's fine it's there for a reason, but is there any way to turn it off?
Nope! (at the moment)
C.
Re: BOB Bugs
Posted: Thu Apr 03, 2008 5:52 am
by arual
When transfering the relevant text to the Elimination Sumarry it doesn't seem able to handle non-English characters; for example "Mjødgaard" became "Mj%26oslash;dgaard".
Re: BOB Bugs
Posted: Thu Apr 03, 2008 6:07 am
by yeti_c
arual wrote:When transfering the relevant text to the Elimination Sumarry it doesn't seem able to handle non-English characters; for example "Mjødgaard" became "Mj%26oslash;dgaard".
Indeed... also - if you notice - it only does it when you have to download the log - if you enter the game with full logs on - then it works fine...
So it must be something to do with the encoding decoding process of the log downloading stuff...
C.
PS - and yes - I have a fix for it too!!
PPS - next patch version is now in Beta test... so hopefully will be out soon with this fix and the DD fix.
Re: BOB Bugs
Posted: Sun Apr 06, 2008 3:32 pm
by vrex
just thought id let you know i have never had problems with bob outside of having two scripts (

) your dedication of time and script making skills continue to impress yeti! thanx for all your hard work!
(goes off to celebrate new post on IN thread)
Re: BOB Bugs
Posted: Wed Apr 09, 2008 4:10 am
by Fireside Poet
World 2.1 bug?
Map Inspector says that Afghanistan can attack China, when in actuality, it can't.
Re: BOB Bugs
Posted: Wed Apr 09, 2008 4:45 am
by yeti_c
Fireside Poet wrote:World 2.1 bug?
Map Inspector says that Afghanistan can attack China, when in actuality, it can't.
Odd - it doesn't for me...
It shows Pakistan and Turkmenistan - which are pretty close - are you sure you got the correct army count?
C.
Re: BOB Bugs
Posted: Wed Apr 09, 2008 5:16 am
by Fireside Poet
yeti_c wrote:Fireside Poet wrote:World 2.1 bug?
Map Inspector says that Afghanistan can attack China, when in actuality, it can't.
Odd - it doesn't for me...
It shows Pakistan and Turkmenistan - which are pretty close - are you sure you got the correct army count?
C.
Nevermind me ... My cursor was over Afghanistan, but it was Pakistan that was really being highlighted... call off the dogs!

Re: BOB Bugs
Posted: Wed Apr 30, 2008 4:01 pm
by yeti_c
Fireside Poet wrote:yeti_c wrote:Fireside Poet wrote:World 2.1 bug?
Map Inspector says that Afghanistan can attack China, when in actuality, it can't.
Odd - it doesn't for me...
It shows Pakistan and Turkmenistan - which are pretty close - are you sure you got the correct army count?
C.
Nevermind me ... My cursor was over Afghanistan, but it was Pakistan that was really being highlighted... call off the dogs!

Consider the dogs called off!!!
C.
Re: BOB Bugs
Posted: Wed Apr 30, 2008 5:59 pm
by ural_fucked
Bob won't load for me at all on Scotland maps. Cookies have been cleared and the latest version is installed. The message it freezes at is, "Creating Statistics Table." I haven't had any trouble on any other maps.
Game # 2291703
Re: BOB Bugs
Posted: Thu May 01, 2008 2:38 am
by yeti_c
ural_fucked wrote:Bob won't load for me at all on Scotland maps. Cookies have been cleared and the latest version is installed. The message it freezes at is, "Creating Statistics Table." I haven't had any trouble on any other maps.
Game # 2291703
I'm afraid that game worked fine for me... - Just to check - your version number is 4.4.8?
C.
Re: BOB Bugs
Posted: Thu May 01, 2008 6:08 am
by ural_fucked
yeti_c wrote:
Game # 2291703
I'm afraid that game worked fine for me... - Just to check - your version number is 4.4.8?
C.[/quote]
Yeah, I have 4.4.8. It has only happened in this one game.
Re: BOB Bugs
Posted: Thu May 01, 2008 3:32 pm
by The1exile
Very minor bug with 4.4.8, in this game:
http://www.conquerclub.com/game.php?game=2334893For some reason the set value counter seems to have jumped one ahead, so it was telling me I'd get 30 for my 25 set (and now, after cashing, it says 35 is the next value).
No idea what's causing it, maybe the fog? *shrugs*
Re: BOB Bugs
Posted: Fri May 02, 2008 2:32 am
by yeti_c
Weird - it looks OK to me...
BOB wrote:Next Redemption Value is 30.
Log wrote:2008-05-01 21:27:11 - The1exile cashed in a set of Drub, Taft, and Terr worth 25 armies
Is it still showing wrong for you?
C.
Re: BOB Bugs
Posted: Fri May 02, 2008 10:10 am
by The1exile
Hm, nope. Logged into day and it was back to normal. odd.
Re: BOB Bugs?
Posted: Sat May 03, 2008 4:52 am
by owenshooter
yes, BooB bugs the hell out of me!!! but i have to keep checking in to see what the enemy is up to!! check out the new technology i will be facing on the battlefield!! and as impressive as it is, you still don't have a chance against me!! i am a CC GOD!!!! by the way, nice updates... seriously...-0
p.s.-you know i love you yeti... just seeing what the mad scientist
is up to, in his never ending quest to defeat me!!!
Re: BOB Bugs
Posted: Sun May 04, 2008 9:31 am
by The1exile
Again, another issue solved by just closing the game and reopening it, here in
Game 2365938:
[bigimg]http://i170.photobucket.com/albums/u245/The1exile/UndeadDragonDor.png[/bigimg]
Re: BOB Bugs
Posted: Sun May 04, 2008 1:49 pm
by yeti_c
The1exile wrote:Again, another issue solved by just closing the game and reopening it, here in
Game 2365938:
[bigimg]http://i170.photobucket.com/albums/u245/The1exile/UndeadDragonDor.png[/bigimg]
Are you running the latest version?
C.
Re: BOB Bugs
Posted: Sun May 04, 2008 5:42 pm
by The1exile
I believe so, as stated in my post of the first of may in this thread.
Re: BOB Bugs
Posted: Tue May 06, 2008 9:36 pm
by RedRover23B
BOB for Feudal War games, is the Armies Due counter fixable? As in, can BOB display the amount of reinforcements that you would actually get?
Game 2334516 for reference. It is not imperative, just thought that would be something nice to be able to glance at it and know it to be right. Low priority though. Well done on the script.
Re: BOB Bugs
Posted: Tue May 06, 2008 9:42 pm
by gloryordeath
bob does not count armies due right in dust bowl (not a big deal), and how do i get the snap shot part of bob?
Re: BOB Bugs
Posted: Wed May 07, 2008 2:38 am
by yeti_c
RedRover23B wrote:BOB for Feudal War games, is the Armies Due counter fixable? As in, can BOB display the amount of reinforcements that you would actually get?
Game 2334516 for reference. It is not imperative, just thought that would be something nice to be able to glance at it and know it to be right. Low priority though. Well done on the script.
The counter includes armies that are automatically deployed.
C.