BOB Bugs

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yeti_c
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Re: BOB Bugs

Post by yeti_c »

Optimus Prime wrote:Sounds good to me. Not a major thing by any means, just noticed it.


I think I've fixed it - but I need a turn to test!!

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wicked
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Re: BOB Bugs

Post by wicked »

OK I broke down and got the new one just for the avatar side-switching... very cool BTW, thanks for adding that!

Is there anyway to switch off the "initializing BOB" message? I'd rather look at the map during that time.
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

wicked wrote:OK I broke down and got the new one just for the avatar side-switching... very cool BTW, thanks for adding that!

Is there anyway to switch off the "initializing BOB" message? I'd rather look at the map during that time.


It's there for a reason... people were complaining that the browser "froze" when they first went into a game... this is because BOB was calculating everything up... so I decided to give some interaction as to what was actually happening instead...

If you can work out a better way to do this - feel free to suggest one (preferably in the Dev thread rather than the bug thread tho?!?)

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wicked
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Re: BOB Bugs

Post by wicked »

That's fine it's there for a reason, but is there any way to turn it off?
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

wicked wrote:That's fine it's there for a reason, but is there any way to turn it off?


Nope! (at the moment)

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arual
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Re: BOB Bugs

Post by arual »

When transfering the relevant text to the Elimination Sumarry it doesn't seem able to handle non-English characters; for example "Mjødgaard" became "Mj%26oslash;dgaard".
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

arual wrote:When transfering the relevant text to the Elimination Sumarry it doesn't seem able to handle non-English characters; for example "Mjødgaard" became "Mj%26oslash;dgaard".


Indeed... also - if you notice - it only does it when you have to download the log - if you enter the game with full logs on - then it works fine...

So it must be something to do with the encoding decoding process of the log downloading stuff...

C.

PS - and yes - I have a fix for it too!!

PPS - next patch version is now in Beta test... so hopefully will be out soon with this fix and the DD fix.
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vrex
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Re: BOB Bugs

Post by vrex »

just thought id let you know i have never had problems with bob outside of having two scripts ( :oops: ) your dedication of time and script making skills continue to impress yeti! thanx for all your hard work!

(goes off to celebrate new post on IN thread)
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Fireside Poet
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Re: BOB Bugs

Post by Fireside Poet »

World 2.1 bug?

Map Inspector says that Afghanistan can attack China, when in actuality, it can't.
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

Fireside Poet wrote:World 2.1 bug?

Map Inspector says that Afghanistan can attack China, when in actuality, it can't.


Odd - it doesn't for me...

It shows Pakistan and Turkmenistan - which are pretty close - are you sure you got the correct army count?

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Fireside Poet
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Re: BOB Bugs

Post by Fireside Poet »

yeti_c wrote:
Fireside Poet wrote:World 2.1 bug?

Map Inspector says that Afghanistan can attack China, when in actuality, it can't.


Odd - it doesn't for me...

It shows Pakistan and Turkmenistan - which are pretty close - are you sure you got the correct army count?

C.


Nevermind me ... My cursor was over Afghanistan, but it was Pakistan that was really being highlighted... call off the dogs! ;)
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

Fireside Poet wrote:
yeti_c wrote:
Fireside Poet wrote:World 2.1 bug?

Map Inspector says that Afghanistan can attack China, when in actuality, it can't.


Odd - it doesn't for me...

It shows Pakistan and Turkmenistan - which are pretty close - are you sure you got the correct army count?

C.


Nevermind me ... My cursor was over Afghanistan, but it was Pakistan that was really being highlighted... call off the dogs! ;)


Consider the dogs called off!!!

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ural_fucked
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Re: BOB Bugs

Post by ural_fucked »

Bob won't load for me at all on Scotland maps. Cookies have been cleared and the latest version is installed. The message it freezes at is, "Creating Statistics Table." I haven't had any trouble on any other maps.

Game # 2291703
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

ural_fucked wrote:Bob won't load for me at all on Scotland maps. Cookies have been cleared and the latest version is installed. The message it freezes at is, "Creating Statistics Table." I haven't had any trouble on any other maps.

Game # 2291703


I'm afraid that game worked fine for me... - Just to check - your version number is 4.4.8?

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ural_fucked
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Re: BOB Bugs

Post by ural_fucked »

yeti_c wrote:
Game # 2291703


I'm afraid that game worked fine for me... - Just to check - your version number is 4.4.8?

C.[/quote]

Yeah, I have 4.4.8. It has only happened in this one game.
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Re: BOB Bugs

Post by The1exile »

Very minor bug with 4.4.8, in this game: http://www.conquerclub.com/game.php?game=2334893

For some reason the set value counter seems to have jumped one ahead, so it was telling me I'd get 30 for my 25 set (and now, after cashing, it says 35 is the next value).

No idea what's causing it, maybe the fog? *shrugs*
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

Weird - it looks OK to me...

BOB wrote:Next Redemption Value is 30.


Log wrote:2008-05-01 21:27:11 - The1exile cashed in a set of Drub, Taft, and Terr worth 25 armies


Is it still showing wrong for you?

C.
Last edited by yeti_c on Fri May 02, 2008 10:10 am, edited 1 time in total.
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The1exile
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Re: BOB Bugs

Post by The1exile »

Hm, nope. Logged into day and it was back to normal. odd.
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Re: BOB Bugs?

Post by owenshooter »

yes, BooB bugs the hell out of me!!! but i have to keep checking in to see what the enemy is up to!! check out the new technology i will be facing on the battlefield!! and as impressive as it is, you still don't have a chance against me!! i am a CC GOD!!!! by the way, nice updates... seriously...-0

p.s.-you know i love you yeti... just seeing what the mad scientist
is up to, in his never ending quest to defeat me!!!
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The1exile
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Re: BOB Bugs

Post by The1exile »

Again, another issue solved by just closing the game and reopening it, here in Game 2365938:

[bigimg]http://i170.photobucket.com/albums/u245/The1exile/UndeadDragonDor.png[/bigimg]
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

The1exile wrote:Again, another issue solved by just closing the game and reopening it, here in Game 2365938:

[bigimg]http://i170.photobucket.com/albums/u245/The1exile/UndeadDragonDor.png[/bigimg]


Are you running the latest version?

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Re: BOB Bugs

Post by The1exile »

I believe so, as stated in my post of the first of may in this thread.
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RedRover23B
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Re: BOB Bugs

Post by RedRover23B »

BOB for Feudal War games, is the Armies Due counter fixable? As in, can BOB display the amount of reinforcements that you would actually get? Game 2334516 for reference. It is not imperative, just thought that would be something nice to be able to glance at it and know it to be right. Low priority though. Well done on the script.
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Re: BOB Bugs

Post by gloryordeath »

bob does not count armies due right in dust bowl (not a big deal), and how do i get the snap shot part of bob?
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

RedRover23B wrote:BOB for Feudal War games, is the Armies Due counter fixable? As in, can BOB display the amount of reinforcements that you would actually get? Game 2334516 for reference. It is not imperative, just thought that would be something nice to be able to glance at it and know it to be right. Low priority though. Well done on the script.


The counter includes armies that are automatically deployed.

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