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Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Sat May 03, 2008 6:52 am
by Balsiefen
AndyDufresne wrote:Keep transportation of goods out of this map. Go with killer neutrals...I think I like that idea also.


--Andy


Right ho, its pretty much decided on killer neutrals then, but how many to respawn to?

Should i start working on the XML yet do you think?

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Sun May 04, 2008 7:12 am
by Telvannia
You might as well start the XML. And on the map it says the seas are 2 neutrals, but that can be changed easily.

Also large and small:
[bigimg]http://img115.imageshack.us/img115/9280/dab33dy1.png[/bigimg]

[bigimg]http://img136.imageshack.us/img136/8660/dab33lhenv6.png[/bigimg]

Is the large too blurry?

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Sun May 04, 2008 7:36 am
by Balsiefen
I'll get started on xml

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Sun May 04, 2008 2:39 pm
by Balsiefen
PROBLEM WITH THE XML!
We have lots of territs in the castles called the same thing, that wont work with XML. Should i put the names of the castles in front? (say Londonbuhr Gate)



Also, at the moment I'm building the XML so Manau starts neutral 3, Seas start Neutral 3 and killer reset to Neutral 2. Is this okay with people?

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Sun May 04, 2008 4:38 pm
by Telvannia
Balsiefen wrote:PROBLEM WITH THE XML!
We have lots of territs in the castles called the same thing, that wont work with XML. Should i put the names of the castles in front? (say Londonbuhr Gate)

That is how i thought it wouls work.


Balsiefen wrote:Also, at the moment I'm building the XML so Manau starts neutral 3, Seas start Neutral 3 and killer reset to Neutral 2. Is this okay with people?

Does that work? dont you have to start with 2 and have killer neutrals 2, or am i just showing my XML ignorance.

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Mon May 05, 2008 2:21 am
by Balsiefen
Telvannia wrote:
Balsiefen wrote:PROBLEM WITH THE XML!
We have lots of territs in the castles called the same thing, that wont work with XML. Should i put the names of the castles in front? (say Londonbuhr Gate)

That is how i thought it wouls work.

Cool, thanks

Balsiefen wrote:Also, at the moment I'm building the XML so Manau starts neutral 3, Seas start Neutral 3 and killer reset to Neutral 2. Is this okay with people?

Does that work? dont you have to start with 2 and have killer neutrals 2, or am i just showing my XML ignorance.


I think it works fine, I just ment for gameplay reasons.

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Mon May 05, 2008 3:32 am
by Balsiefen
Okay, heres the XML. I havn't added in the coordinates yet, I'll do that when I get time. Could someone with expertise check the continents section with the castles? I think i did it right but I'm not sure.

Code: Select all

<?xml version="1.0"?>
<map>
   <title>Dark Age Britain</title>
   <smallwidth>xx</smallwidth>
   <smallheight>xx</smallheight>
   <largewidth>xx</largewidth>
   <largeheight>xx</largeheight>
   <filetype>png</filetype>

<continent>
   <name>Wessex</name>
   <bonus>3</bonus>
   <components>
      <territory>Cerniu</territory>
      <territory>Denfas</territory>
      <territory>Dornseate</territory>
      <territory>Dorcic</territory>
   </components>
</continent>
<continent>
   <name>Essex</name>
   <bonus>2</bonus>
   <components>
      <territory>Londonburh</territory>
      <territory>Cantware</territory>
      <territory>East Engle</territory>
   </components>
</continent>
<continent>
   <name>Wales</name>
   <bonus>3</bonus>
   <components>
      <territory>Dinefwr</territory>
      <territory>Defet</territory>
      <territory>Pouis</territory>
      <territory>Clwyd</territory>
   </components>
</continent>
<continent>
   <name>Mercia</name>
   <bonus>5</bonus>
   <components>
      <territory>Lindissi</territory>
      <territory>Mierce</territory>
      <territory>Engle</territory>
      <territory>Middel Seaxe</territory>
      <territory>Hwicce</territory>
      <territory>Seatan</territory
   </components>
</continent>
<continent>
   <name>Northumbria</name>
   <bonus>3</bonus>
   <components>
      <territory>Dere</territory>
      <territory>Pec</territory>
      <territory>Beonice</territory>
      <territory>Lothene</territory>
   </components>
</continent>
<continent>
   <name>Strathclyde</name>
   <bonus>3</bonus>
   <components>
      <territory>Cyll</territory>
      <territory>Reget</territory>
      <territory>Cumbri</territory>
   </components>
</continent>
<continent>
   <name>Pictland</name>
   <bonus>5</bonus>
   <components>
      <territory>Aberdon</territory>
      <territory>Fib</territory>
      <territory>Athfolla</territory>
      <territory>Sci</territory>
      <territory>Moray</territory>
      <territory>Cait</territory>
      <territory>Dornon</territory>
   </components>
</continent>
<continent>
   <name>Ireland</name>
   <bonus>5</bonus>
   <components>
      <territory>Ulster</territory>
      <territory>Connaught</territory>
      <territory>Tenenhair</territory>
      <territory>Laigin</territory>
      <territory>Munster</territory>
   </components>
</continent>
<continent>
   <name>Manau</name>
   <bonus>1</bonus>
   <components>
      <territory>Manau</territory>
   </components>
</continent>
<continent>
   <name>Londonburh Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Londonburh Gate</territory>
      <territory>Londonburh Courtyard</territory>
      <territory>Londonburh Tower</territory>
      <territory>Londonburh Gallery</territory>
      <territory>Londonburh Hall</territory>
   </components>
</continent>
<continent>
   <name>Dinefwr Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Dinefwr Gate</territory>
      <territory>Dinefwr Armoury</territory>
      <territory>Dinefwr Keep</territory>
      <territory>Dinefwr Hall</territory>
   </components>
</continent>
<continent>
   <name>Aberdon Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Aberdon Gate</territory>
      <territory>Aberdon Dungeon</territory>
      <territory>Aberdon Tower</territory>
      <territory>Aberdon Hall</territory>
      <territory>Aberdon Armoury</territory>
   </components>
</continent>
<continent>
   <name>Tenenhair Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Tenenhair Gate</territory>
      <territory>Tenenhair Chapel</territory>
      <territory>Tenenhair Keep</territory>
      <territory>Tenenhair Courtyard</territory>
      <territory>Tenenhair Tower</territory>
   </components>
</continent>
<continent>
   <name>2 Castles</name>
   <bonus>3</bonus>
   <components>
      <continent>Londonburh Castle</continent>
      <continent>Dinefwr Castle</continent>
      <continent>Tenenhair Castle</continent>
      <continent>Aberdon Castle</continent>
   </components>
   <required>2</required>
   <overrides>
      <override>Londonburh Castle</override>
      <override>Dinefwr Castle</override>
      <override>Aberdon Castle</override>
      <override>Tenenhair Castle</override>
   </overrides>
</continent>
<continent>
   <name>All Castles</name>
   <bonus>7</bonus>
   <components>
      <continent>Londonburh Castle</continent>
      <continent>Dinefwr Castle</continent>
      <continent>Tenenhair Castle</continent>
      <continent>Aberdon Castle</continent>
   </components>
   <overrides>
      <override>Londonburh Castle</override>
      <override>Dinefwr Castle</override>
      <override>Aberdon Castle</override>
      <override>Tenenhair Castle</override>
      <override>2 Castles</override>
      <override>3 Castles</override>
   </overrides>
</continent>

<territory>
   <name>Cerniu</name>
   <borders>
      <border>Denfas</border>
      <border>Saetern Mutha</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Denfas</name>
   <borders>
      <border>Cerniu</border>
      <border>Dornseate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dornseate</name>
   <borders>
      <border>Denfas</border>
      <border>Dorcic</border>
      <border>Soiuente</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dorcic</name>
   <borders>
      <border>Dornseate</border>
      <border>Dinefwr</border>
      <border>Hwice</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cantware</name>
   <borders>
      <border>Londonburh</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh</name>
   <borders>
      <border>Cantware</border>
      <border>East Engle</border>
      <border>Engle</border>
      <border>Middel Seaxe</border>
      <border>Londonburh Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>East Engle</name>
   <borders>
      <border>Engle Sae</border>
      <border>Londonburh</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr</name>
   <borders>
      <border>Dorcic</border>
      <border>Pouis</border>
      <border>Defet</border>
      <border>Hwice</border>
      <border>Dinefwr Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Defet</name>
   <borders>
      <border>Pouis</border>
      <border>Dinefwr</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Pouis</name>
   <borders>
      <border>Defet</border>
      <border>Dinefwr</border>
      <border>Hwice</border>
      <border>Clwyd</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Clwyd</name>
   <borders>
      <border>Muir Eire</border>
      <border>Seatan</border>
      <border>Hwice</border>
      <border>Pouis</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Lindissi</name>
   <borders>
      <border>Mierce</border>
      <border>Engle Sae</border>
      <border>Engle</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Engle</name>
   <borders>
      <border>Lindissi</border>
      <border>Mierce</border>
      <border>Londonburh</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Middel Seaxe</name>
   <borders>
      <border>Dorcic</border>
      <border>Londonburh</border>
      <border>Hwice</border>
      <border>Engle</border>
      <border>Mierce</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Mierce</name>
   <borders>
      <border>Lindissi</border>
      <border>Seatan</border>
      <border>Hwice</border>
      <border>Engle</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Hwice</name>
   <borders>
      <border>Mierce</border>
      <border>Seatan</border>
      <border>Clwyd</border>
      <border>Pouis</border>
      <border>Middel Seaxe</border>
      <border>Dinefwr</border>
      <border>Dorcic</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Seatan</name>
   <borders>
      <border>Clwyd</border>
      <border>Mierce</border>
      <border>Hwice</border>
      <border>Pec</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Pec</name>
   <borders>
      <border>Dere</border>
      <border>Seatan</border>
      <border>Beonice</border>
      <border>Cumbri</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dere</name>
   <borders>
      <border>Pec</border>
      <border>Beonice</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Beonice</name>
   <borders>
      <border>Dere</border>
      <border>Pec</border>
      <border>Cumbri</border>
      <border>Lothene</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Lothene</name>
   <borders>
      <border>Beonice</border>
      <border>Reget</border>
      <border>Cumbri</border>
      <border>Muir Nore</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cumbri</name>
   <borders>
      <border>Reget</border>
      <border>Lothene</border>
      <border>Beonice</border>
      <border>Pec</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Reget</name>
   <borders>
      <border>Cumbri</border>
      <border>Lothene</border>
      <border>Cyll</border>
      <border>Engle</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cyll</name>
   <borders>
      <border>Sci</border>
      <border>Athfolla</border>
      <border>Fib</border>
      <border>Reget</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Fib</name>
   <borders>
      <border>Cyll</border>
      <border>Aberdon</border>
      <border>Athfolla</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon</name>
   <borders>
      <border>Fib</border>
      <border>Athfolla</border>
      <border>Moray</border>
      <border>Aberdon Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Athfolla</name>
   <borders>
      <border>Moray</border>
      <border>Aberdon</border>
      <border>Fib</border>
      <border>Cyll</border>
      <border>Sci</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Sci</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Moray</border>
      <border>Cyll</border>
      <border>Athfolla</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Moray</name>
   <borders>
      <border>Cait</border>
      <border>Aberdon</border>
      <border>Athfolla</border>
      <border>Sci</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cait</name>
   <borders>
      <border>Muir Nore</border>
      <border>Moray</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dornon</name>
   <borders>
      <border>Muir Cenctine</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Ulster</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Connaught</border>
      <border>Tenenhair</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Connaught</name>
   <borders>
      <border>Tenenhair</border>
      <border>Ulster</border>
      <border>Munster</border>
      <border>Muir Munster</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Munster</name>
   <borders>
      <border>Laigin</border>
      <border>Tenenhair</border>
      <border>Connaught</border>
      <border>Saetern Mutha</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Laigin</name>
   <borders>
      <border>Munster</border>
      <border>Muir Eire</border>
      <border>Tenenhair</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair</name>
   <borders>
      <border>Ulster</border>
      <border>Connaught</border>
      <border>Munster</border>
      <border>Laigin</border>
      <border>Tenenhair Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Manau</name>
   <borders>
      <border>Muir Eire</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
</territory>
<territory>
   <name>Muir Nore</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Engle Sae</border>
      <border>Cait</border>
      <border>Lothene</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Engle Sae</name>
   <borders>
      <border>Muir Nore</border>
      <border>Souiente</border>
      <border>Lindissi</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Souiente</name>
   <borders>
      <border>Saetern Mutha</border>
      <border>Engle Sae</border>
      <border>Dornseate</border>
      <border>East Engle</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Saetern Mutha</name>
   <borders>
      <border>Muir Eire</border>
      <border>Souiente</border>
      <border>Muir Munster</border>
      <border>Munster</border>
      <border>Cerniu</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Muie Eire</name>
   <borders>
      <border>Saetern Mutha</border>
      <border>Muir Cenctine</border>
      <border>Laigin</border>
      <border>Clwyd</border>
      <border>Manau</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Muir Munster</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Saetern Mutha</border>
      <border>Connaught</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Muir Cenctine</name>
   <borders>
      <border>Muir Eire</border>
      <border>Muir Nore</border>
      <border>Muir Munster</border>
      <border>Dornon</border>
      <border>Sci</border>
      <border>Ulster</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Londonburh Gate</name>
   <borders>
      <border>Londonburh</border>
      <border>Londonburh Courtyard</border>
      <border>Londonburh Gallery</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Gallery</name>
   <borders>
      <border>Londonburh Gate</border>
      <border>Londonburh Hall</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Hall</name>
   <borders>
      <border>Londonburh Gallery</border>
      <border>Londonburh Tower</border>
      <border>Londonburh Courtyard</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Courtyard</name>
   <borders>
      <border>Londonburh Hall</border>
      <border>Londonburh Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Tower</name>
   <borders>
      <border>Londonburh Hall</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Gate</name>
   <borders>
      <border>Dinefwr</border>
      <border>Dinefwr Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Armoury</name>
   <borders>
      <border>Dinefwr Gate</border>
      <border>Dinefwr Keep</border>
      <border>Dinefwr Hall</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Keep</name>
   <borders>
      <border>Dinefwr Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Hall</name>
   <borders>
      <border>Dinefwr Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Gate</name>
   <borders>
      <border>Aberdon</border>
      <border>Aberdon Dungeon</border>
      <border>Aberdon Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Dungeon</name>
   <borders>
      <border>Aberdon Gate</border>
      <border>Aberdon Tower</border>
      <border>Athfolla</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Tower</name>
   <borders>
      <border>Aberdon Dungeon</border>
      <border>Aberdon Hall</border>
      <border>Aberdon Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Hall</name>
   <borders>
      <border>Aberdon Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Armoury</name>
   <borders>
      <border>Aberdon Gate</border>
      <border>Aberdon Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Gate</name>
   <borders>
      <border>Tenenhair</border>
      <border>Tenenhair Chapel</border>
      <border>Tenenhair Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Chapel</name>
   <borders>
      <border>Tenenhair Gate</border>
      <border>Tenenhair Keep</border>
      <border>Tenenhair Courtyard</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Keep</name>
   <borders>
      <border>Tenenhair Chapel</border>
      <border>Tenenhair Courtyard</border>
      <border>Tenenhair Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Courtyard</name>
   <borders>
      <border>Tenenhair Chapel</border>
      <border>Tenenhair Tower</border>
      <border>Tenenhair Keep</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Tower</name>
   <borders>
      <border>Tenenhair Courtyard</border>
      <border>Tenenhair Gate</border>
      <border>Tenenhair Keep</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
</map>


*Oh yes BTW, I noticed the rooms in castles had walls and doors which broke them off from each other, is that ok tel? (for instance, Dinefwr Gate can't attack Dinefwr Keep because there is no door betwixt them.

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Mon May 05, 2008 4:04 am
by Telvannia
Balsiefen wrote:*Oh yes BTW, I noticed the rooms in castles had walls and doors which broke them off from each other, is that ok tel? (for instance, Dinefwr Gate can't attack Dinefwr Keep because there is no door betwixt them.

That was how i intended it to be, hopefully people will notice it before it causes tons of complaints :D

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Mon May 05, 2008 7:43 am
by Balsiefen
Telvannia wrote:
Balsiefen wrote:*Oh yes BTW, I noticed the rooms in castles had walls and doors which broke them off from each other, is that ok tel? (for instance, Dinefwr Gate can't attack Dinefwr Keep because there is no door betwixt them.

That was how i intended it to be, hopefully people will notice it before it causes tons of complaints :D
Goodo.

Okay I checked the XML. All is fine except this-

line 49: </components> - expected '>'

What does this mean? Line 49 is written:

</components>

As far as I can see, it shouldnt be abnormal, and the rest of that part of the text seems fine. (if anyone wants to look, its the continent bit for Mercia, pretty close to the top.

SECONDLY: When you put the coords for the armies, is that the middle of the number or the top corner?

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Tue May 06, 2008 1:36 pm
by Balsiefen
Tel, we have a rather big problem. Theres a lot of territs with no space for men. Some can be solved by moving names about but a lot are a bit harder.

I recon our problem territs are:
Cerniu
Cantwara
Londonburh
Lindissi
Dinefwr
Defet
Clwyd
Dornon

-this depends of course on how good armies look when on top of a boarder.

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Tue May 06, 2008 5:50 pm
by edbeard
I'd prefer if there was some sort of note about only attacking via doors in the castles. I didn't notice that until you said it and since your XML coder wasn't sure about it either, I'd say that solidifies there being an issue!

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Tue May 06, 2008 8:05 pm
by oaktown
unfortunately, I think telvania is right about the killer neutrals... this is the correct XML for a killer neutral according to lack's xml primer...

Code: Select all

<territory>
   <name>Alberta</name>
   <borders>
      <border>Alaska</border>
      <border>Northwest Territory</border>
      <border>Ontario</border>
      <border>Western United States</border>
   </borders>
   <bonus>3</bonus>
   <coordinates>
      <smallx>90</smallx>
      <smally>90</smally>
      <largex>120</largex>
      <largey>111</largey>
   </coordinates>
   <neutral killer="yes">10</neutral>
</territory>

We just had the same discussion in the maze craze map - doesn't sound like the initial neutral placement can be the same as the revert value.

However, in your case I don't think it's a problem to start them at 2... worst thing that happens is somebody hits an ocean early for an easy card, but then loses the territory and any armies he had on them and wonders if it was worth it. And when you think about it, why should that stretch of ocean be any harder for the first guy to attack than the second?

I mentioned recently that the castles look like they are on islands... this is especially problematic in the places where the castles are very close to the mainland and its hard to tell if the water goes through (follow the east coast up). If think something entirely new has to be done to make the castles look like insets rather than just a part of the map.

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Wed May 07, 2008 1:26 am
by Balsiefen

Code: Select all

   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>


Oaktown, I thaught I got round that by doing this? The XML checker didn't have a prob with it, will that work?

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Wed May 07, 2008 9:37 am
by Telvannia
Balsiefen wrote:Tel, we have a rather big problem. Theres a lot of territs with no space for men. Some can be solved by moving names about but a lot are a bit harder.

I will move a few names round, then see what happens when i try to put numbers in.

edbeard wrote:I'd prefer if there was some sort of note about only attacking via doors in the castles. I didn't notice that until you said it and since your XML coder wasn't sure about it either, I'd say that solidifies there being an issue!

I will see if i can fit it in the legend, but the legend is filling up.

oaktown wrote:I mentioned recently that the castles look like they are on islands... this is especially problematic in the places where the castles are very close to the mainland and its hard to tell if the water goes through (follow the east coast up). If think something entirely new has to be done to make the castles look like insets rather than just a part of the map.

I previously did not have this problem when i put a wooden frame around the castle layouts, but people complained then, i suppose i could put a broken wooden border around the castle layouts to try and solve the problem. although then i should do that for the legend and the title, but there is no harm in trying.

On a side note, how is it for colourblindness oak?

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Wed May 07, 2008 3:03 pm
by TaCktiX
The Large does show its blurriness a bit badly. I would suggest up-scaling the image and then replacing all text with bigger versions (or have PhotoShop re-anti-alias it). The text is the only place where the loss of crispness is glaringly obvious.

And please, it's been noted a dozen times before, make your territory borders a little jagged. All the straight lines don't match up with the "Dark Age Britain" look that you have so masterfully crafted throughout the rest of the map.

Finally, a small grammar correction on the bottom right instructions (I do like the use of the imperative, it adds age to the map somehow), add a comma after "but beware".

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Thu May 15, 2008 1:01 pm
by Telvannia
Sorry about the lack of an update, my school exams have just started. But im also on study leave, so more free time, but most of it should be taken up with revision.

Changes:
  • Tried to make the castles not look like islands.
  • Moved a few names around
  • Tried to age the borders a bit

[bigimg]http://img393.imageshack.us/img393/4560/dab34zb8.png[/bigimg]

Re: Dark Age Britain. Map updated 15/5 Pg 15. [I]

Posted: Thu May 15, 2008 3:10 pm
by TaCktiX
The font has isn't very nice to any time you use "2". Perhaps a little sculpting to make it more prominent?

I like the castle change, that's much better.

Yes, you aged the borders, but we're talking about how straight they are. Cait to Moray is a diagonal line, instead of a wavy thing like you see in most geographic maps. It's even more jarring due to the fact that you have such great geographic edges of Britain there.

Re: Dark Age Britain. Map updated 15/5 Pg 15. [I]

Posted: Thu May 15, 2008 4:05 pm
by Telvannia
TaCktiX wrote:The font has isn't very nice to any time you use "2". Perhaps a little sculpting to make it more prominent?

I think it makes it look more handwritten, and i think people can tell it is a 2.

TaCktiX wrote:Yes, you aged the borders, but we're talking about how straight they are. Cait to Moray is a diagonal line, instead of a wavy thing like you see in most geographic maps. It's even more jarring due to the fact that you have such great geographic edges of Britain there.

Ah, i see what you mean now, i will see what can be achieved, but the risk of making it wavier is over complicating the borders

Re: Dark Age Britain. Map updated 15/5 Pg 15. [I]

Posted: Thu May 15, 2008 4:18 pm
by Balsiefen
Well, my exams are just starting now so that may slow progress on XML.

Like new castle boxes
agree with increacing border curviness
A lot of the territs look better, though there could still be a few dodgy ones. We'll see when i'm able to do the xml

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Thu May 15, 2008 7:30 pm
by zimmah
Balsiefen wrote:Okay, heres the XML. I havn't added in the coordinates yet, I'll do that when I get time. Could someone with expertise check the continents section with the castles? I think i did it right but I'm not sure.

Code: Select all

<?xml version="1.0"?>
<map>
   <title>Dark Age Britain</title>
   <smallwidth>xx</smallwidth>
   <smallheight>xx</smallheight>
   <largewidth>xx</largewidth>
   <largeheight>xx</largeheight>
   <filetype>png</filetype>

<continent>
   <name>Wessex</name>
   <bonus>3</bonus>
   <components>
      <territory>Cerniu</territory>
      <territory>Denfas</territory>
      <territory>Dornseate</territory>
      <territory>Dorcic</territory>
   </components>
</continent>
<continent>
   <name>Essex</name>
   <bonus>2</bonus>
   <components>
      <territory>Londonburh</territory>
      <territory>Cantware</territory>
      <territory>East Engle</territory>
   </components>
</continent>
<continent>
   <name>Wales</name>
   <bonus>3</bonus>
   <components>
      <territory>Dinefwr</territory>
      <territory>Defet</territory>
      <territory>Pouis</territory>
      <territory>Clwyd</territory>
   </components>
</continent>
<continent>
   <name>Mercia</name>
   <bonus>5</bonus>
   <components>
      <territory>Lindissi</territory>
      <territory>Mierce</territory>
      <territory>Engle</territory>
      <territory>Middel Seaxe</territory>
      <territory>Hwicce</territory>
      <territory>Seatan</territory
   </components>
</continent>
<continent>
   <name>Northumbria</name>
   <bonus>3</bonus>
   <components>
      <territory>Dere</territory>
      <territory>Pec</territory>
      <territory>Beonice</territory>
      <territory>Lothene</territory>
   </components>
</continent>
<continent>
   <name>Strathclyde</name>
   <bonus>3</bonus>
   <components>
      <territory>Cyll</territory>
      <territory>Reget</territory>
      <territory>Cumbri</territory>
   </components>
</continent>
<continent>
   <name>Pictland</name>
   <bonus>5</bonus>
   <components>
      <territory>Aberdon</territory>
      <territory>Fib</territory>
      <territory>Athfolla</territory>
      <territory>Sci</territory>
      <territory>Moray</territory>
      <territory>Cait</territory>
      <territory>Dornon</territory>
   </components>
</continent>
<continent>
   <name>Ireland</name>
   <bonus>5</bonus>
   <components>
      <territory>Ulster</territory>
      <territory>Connaught</territory>
      <territory>Tenenhair</territory>
      <territory>Laigin</territory>
      <territory>Munster</territory>
   </components>
</continent>
<continent>
   <name>Manau</name>
   <bonus>1</bonus>
   <components>
      <territory>Manau</territory>
   </components>
</continent>
<continent>
   <name>Londonburh Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Londonburh Gate</territory>
      <territory>Londonburh Courtyard</territory>
      <territory>Londonburh Tower</territory>
      <territory>Londonburh Gallery</territory>
      <territory>Londonburh Hall</territory>
   </components>
</continent>
<continent>
   <name>Dinefwr Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Dinefwr Gate</territory>
      <territory>Dinefwr Armoury</territory>
      <territory>Dinefwr Keep</territory>
      <territory>Dinefwr Hall</territory>
   </components>
</continent>
<continent>
   <name>Aberdon Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Aberdon Gate</territory>
      <territory>Aberdon Dungeon</territory>
      <territory>Aberdon Tower</territory>
      <territory>Aberdon Hall</territory>
      <territory>Aberdon Armoury</territory>
   </components>
</continent>
<continent>
   <name>Tenenhair Castle</name>
   <bonus>1</bonus>
   <components>
      <territory>Tenenhair Gate</territory>
      <territory>Tenenhair Chapel</territory>
      <territory>Tenenhair Keep</territory>
      <territory>Tenenhair Courtyard</territory>
      <territory>Tenenhair Tower</territory>
   </components>
</continent>
<continent>
   <name>2 Castles</name>
   <bonus>3</bonus>
   <components>
      <continent>Londonburh Castle</continent>
      <continent>Dinefwr Castle</continent>
      <continent>Tenenhair Castle</continent>
      <continent>Aberdon Castle</continent>
   </components>
   <required>2</required>
   <overrides>
      <override>Londonburh Castle</override>
      <override>Dinefwr Castle</override>
      <override>Aberdon Castle</override>
      <override>Tenenhair Castle</override>
   </overrides>
</continent>
<continent>
   <name>All Castles</name>
   <bonus>7</bonus>
   <components>
      <continent>Londonburh Castle</continent>
      <continent>Dinefwr Castle</continent>
      <continent>Tenenhair Castle</continent>
      <continent>Aberdon Castle</continent>
   </components>
   <overrides>
      <override>Londonburh Castle</override>
      <override>Dinefwr Castle</override>
      <override>Aberdon Castle</override>
      <override>Tenenhair Castle</override>
      <override>2 Castles</override>
      <override>3 Castles</override>
   </overrides>
</continent>

<territory>
   <name>Cerniu</name>
   <borders>
      <border>Denfas</border>
      <border>Saetern Mutha</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Denfas</name>
   <borders>
      <border>Cerniu</border>
      <border>Dornseate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dornseate</name>
   <borders>
      <border>Denfas</border>
      <border>Dorcic</border>
      <border>Soiuente</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dorcic</name>
   <borders>
      <border>Dornseate</border>
      <border>Dinefwr</border>
      <border>Hwice</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cantware</name>
   <borders>
      <border>Londonburh</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh</name>
   <borders>
      <border>Cantware</border>
      <border>East Engle</border>
      <border>Engle</border>
      <border>Middel Seaxe</border>
      <border>Londonburh Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>East Engle</name>
   <borders>
      <border>Engle Sae</border>
      <border>Londonburh</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr</name>
   <borders>
      <border>Dorcic</border>
      <border>Pouis</border>
      <border>Defet</border>
      <border>Hwice</border>
      <border>Dinefwr Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Defet</name>
   <borders>
      <border>Pouis</border>
      <border>Dinefwr</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Pouis</name>
   <borders>
      <border>Defet</border>
      <border>Dinefwr</border>
      <border>Hwice</border>
      <border>Clwyd</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Clwyd</name>
   <borders>
      <border>Muir Eire</border>
      <border>Seatan</border>
      <border>Hwice</border>
      <border>Pouis</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Lindissi</name>
   <borders>
      <border>Mierce</border>
      <border>Engle Sae</border>
      <border>Engle</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Engle</name>
   <borders>
      <border>Lindissi</border>
      <border>Mierce</border>
      <border>Londonburh</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Middel Seaxe</name>
   <borders>
      <border>Dorcic</border>
      <border>Londonburh</border>
      <border>Hwice</border>
      <border>Engle</border>
      <border>Mierce</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Mierce</name>
   <borders>
      <border>Lindissi</border>
      <border>Seatan</border>
      <border>Hwice</border>
      <border>Engle</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Hwice</name>
   <borders>
      <border>Mierce</border>
      <border>Seatan</border>
      <border>Clwyd</border>
      <border>Pouis</border>
      <border>Middel Seaxe</border>
      <border>Dinefwr</border>
      <border>Dorcic</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Seatan</name>
   <borders>
      <border>Clwyd</border>
      <border>Mierce</border>
      <border>Hwice</border>
      <border>Pec</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Pec</name>
   <borders>
      <border>Dere</border>
      <border>Seatan</border>
      <border>Beonice</border>
      <border>Cumbri</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dere</name>
   <borders>
      <border>Pec</border>
      <border>Beonice</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Beonice</name>
   <borders>
      <border>Dere</border>
      <border>Pec</border>
      <border>Cumbri</border>
      <border>Lothene</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Lothene</name>
   <borders>
      <border>Beonice</border>
      <border>Reget</border>
      <border>Cumbri</border>
      <border>Muir Nore</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cumbri</name>
   <borders>
      <border>Reget</border>
      <border>Lothene</border>
      <border>Beonice</border>
      <border>Pec</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Reget</name>
   <borders>
      <border>Cumbri</border>
      <border>Lothene</border>
      <border>Cyll</border>
      <border>Engle</border>
      <border>Middel Seaxe</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cyll</name>
   <borders>
      <border>Sci</border>
      <border>Athfolla</border>
      <border>Fib</border>
      <border>Reget</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Fib</name>
   <borders>
      <border>Cyll</border>
      <border>Aberdon</border>
      <border>Athfolla</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon</name>
   <borders>
      <border>Fib</border>
      <border>Athfolla</border>
      <border>Moray</border>
      <border>Aberdon Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Athfolla</name>
   <borders>
      <border>Moray</border>
      <border>Aberdon</border>
      <border>Fib</border>
      <border>Cyll</border>
      <border>Sci</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Sci</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Moray</border>
      <border>Cyll</border>
      <border>Athfolla</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Moray</name>
   <borders>
      <border>Cait</border>
      <border>Aberdon</border>
      <border>Athfolla</border>
      <border>Sci</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Cait</name>
   <borders>
      <border>Muir Nore</border>
      <border>Moray</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dornon</name>
   <borders>
      <border>Muir Cenctine</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Ulster</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Connaught</border>
      <border>Tenenhair</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Connaught</name>
   <borders>
      <border>Tenenhair</border>
      <border>Ulster</border>
      <border>Munster</border>
      <border>Muir Munster</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Munster</name>
   <borders>
      <border>Laigin</border>
      <border>Tenenhair</border>
      <border>Connaught</border>
      <border>Saetern Mutha</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Laigin</name>
   <borders>
      <border>Munster</border>
      <border>Muir Eire</border>
      <border>Tenenhair</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair</name>
   <borders>
      <border>Ulster</border>
      <border>Connaught</border>
      <border>Munster</border>
      <border>Laigin</border>
      <border>Tenenhair Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Manau</name>
   <borders>
      <border>Muir Eire</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
</territory>
<territory>
   <name>Muir Nore</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Engle Sae</border>
      <border>Cait</border>
      <border>Lothene</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Engle Sae</name>
   <borders>
      <border>Muir Nore</border>
      <border>Souiente</border>
      <border>Lindissi</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Souiente</name>
   <borders>
      <border>Saetern Mutha</border>
      <border>Engle Sae</border>
      <border>Dornseate</border>
      <border>East Engle</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Saetern Mutha</name>
   <borders>
      <border>Muir Eire</border>
      <border>Souiente</border>
      <border>Muir Munster</border>
      <border>Munster</border>
      <border>Cerniu</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Muie Eire</name>
   <borders>
      <border>Saetern Mutha</border>
      <border>Muir Cenctine</border>
      <border>Laigin</border>
      <border>Clwyd</border>
      <border>Manau</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Muir Munster</name>
   <borders>
      <border>Muir Cenctine</border>
      <border>Saetern Mutha</border>
      <border>Connaught</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Muir Cenctine</name>
   <borders>
      <border>Muir Eire</border>
      <border>Muir Nore</border>
      <border>Muir Munster</border>
      <border>Dornon</border>
      <border>Sci</border>
      <border>Ulster</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   <neutral>3</neutral>
   </coordinates>
   <neutral killer="yes">2</neutral>
</territory>
<territory>
   <name>Londonburh Gate</name>
   <borders>
      <border>Londonburh</border>
      <border>Londonburh Courtyard</border>
      <border>Londonburh Gallery</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Gallery</name>
   <borders>
      <border>Londonburh Gate</border>
      <border>Londonburh Hall</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Hall</name>
   <borders>
      <border>Londonburh Gallery</border>
      <border>Londonburh Tower</border>
      <border>Londonburh Courtyard</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Courtyard</name>
   <borders>
      <border>Londonburh Hall</border>
      <border>Londonburh Gate</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Londonburh Tower</name>
   <borders>
      <border>Londonburh Hall</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Gate</name>
   <borders>
      <border>Dinefwr</border>
      <border>Dinefwr Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Armoury</name>
   <borders>
      <border>Dinefwr Gate</border>
      <border>Dinefwr Keep</border>
      <border>Dinefwr Hall</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Keep</name>
   <borders>
      <border>Dinefwr Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Dinefwr Hall</name>
   <borders>
      <border>Dinefwr Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Gate</name>
   <borders>
      <border>Aberdon</border>
      <border>Aberdon Dungeon</border>
      <border>Aberdon Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Dungeon</name>
   <borders>
      <border>Aberdon Gate</border>
      <border>Aberdon Tower</border>
      <border>Athfolla</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Tower</name>
   <borders>
      <border>Aberdon Dungeon</border>
      <border>Aberdon Hall</border>
      <border>Aberdon Armoury</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Hall</name>
   <borders>
      <border>Aberdon Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Aberdon Armoury</name>
   <borders>
      <border>Aberdon Gate</border>
      <border>Aberdon Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Gate</name>
   <borders>
      <border>Tenenhair</border>
      <border>Tenenhair Chapel</border>
      <border>Tenenhair Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Chapel</name>
   <borders>
      <border>Tenenhair Gate</border>
      <border>Tenenhair Keep</border>
      <border>Tenenhair Courtyard</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Keep</name>
   <borders>
      <border>Tenenhair Chapel</border>
      <border>Tenenhair Courtyard</border>
      <border>Tenenhair Tower</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Courtyard</name>
   <borders>
      <border>Tenenhair Chapel</border>
      <border>Tenenhair Tower</border>
      <border>Tenenhair Keep</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
<territory>
   <name>Tenenhair Tower</name>
   <borders>
      <border>Tenenhair Courtyard</border>
      <border>Tenenhair Gate</border>
      <border>Tenenhair Keep</border>
   </borders>
   <coordinates>
      <smallx>xx</smallx>
      <smally>xx</smally>
      <largex>xx</largex>
      <largey>xx</largey>
   </coordinates>
</territory>
</map>


*Oh yes BTW, I noticed the rooms in castles had walls and doors which broke them off from each other, is that ok tel? (for instance, Dinefwr Gate can't attack Dinefwr Keep because there is no door betwixt them.



i didn't check the whole coding but at the continents parts you forgot to add the continent for holding 3 castles.

for the rest it looks quite good and it should be working.

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Thu May 15, 2008 7:36 pm
by zimmah
Balsiefen wrote:
Telvannia wrote:
Balsiefen wrote:*Oh yes BTW, I noticed the rooms in castles had walls and doors which broke them off from each other, is that ok tel? (for instance, Dinefwr Gate can't attack Dinefwr Keep because there is no door betwixt them.

That was how i intended it to be, hopefully people will notice it before it causes tons of complaints :D
Goodo.

Okay I checked the XML. All is fine except this-

line 49: </components> - expected '>'

What does this mean? Line 49 is written:

</components>

As far as I can see, it shouldnt be abnormal, and the rest of that part of the text seems fine. (if anyone wants to look, its the continent bit for Mercia, pretty close to the top.

Code: Select all

   <components>
          <territory>Lindissi</territory>
          <territory>Mierce</territory>
          <territory>Engle</territory>
          <territory>Middel Seaxe</territory>
          <territory>Hwicce</territory>
          <territory>Seatan</territory
       </components>
    </continent>


you missed a '>' just like it says: it expected a > but instead it got a </components> means you missed a > right before the </components> tag, and look, you forgot to put a > at the last territory. mystery solved ;)

Balsiefen wrote:SECONDLY: When you put the coords for the armies, is that the middle of the number or the top corner?


i believe it's the middle but i'm not sure. never checked.

Re: Dark Age Britain. Map updated 15/5 Pg 15. [I]

Posted: Thu May 15, 2008 9:03 pm
by hulmey
HMM, i been heeping my eye on this map and i really did like the old celtic fonts!! It gave more age to the map :D

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Fri May 16, 2008 12:10 am
by oaktown
Telvannia wrote:On a side note, how is it for colourblindness oak?

It's really not good, but I'm not sure changing colors would do the trick... any time that all I have to rely on is the color of a single thin line I'm toast. Like RailUSA I will just put this down as a map that requires me to use map inspect to play, and it won't hold up a stamp.

Castles: i like the fact that they don't look like islands, but the worn away bits give the impression that other territories may be attackable from outside because the walls have been breached.

I'm afraid I don't have a definitive answer for you on the neutral reset, but this is from the Maze Craze thread...
yeti_c wrote:
oaktown wrote:Has it been determined that, in fact, you can start with one neutral and then they reset to a different value?


No - it's not possible until the XML is updated...

C.

You may want to PM yeti and get his take on it.

Re: Dark Age Britain. Map updated 15/5 Pg 15. [I]

Posted: Fri May 16, 2008 2:02 am
by Balsiefen
Thanks zimmah, thats absolutely brilliant.

And I'll contact yeti when I get time. I got a GCSE today so I've got other things on mind atm.

As for coulerblindness, didn't we have some rather nice names underlaying the continent at one time, what do people think about bringing those back? The only possible problem i can forsee is them interfearing with my numbers.

Re: Dark Age Britain. Map updated 20/4 Pg 13. (Interest Poll)

Posted: Mon May 19, 2008 4:01 am
by Telvannia
oaktown wrote:Castles: i like the fact that they don't look like islands, but the worn away bits give the impression that other territories may be attackable from outside because the walls have been breached.

The only way i can see to solve this is to have a full wooden border, but that looks out of place on this map, any suggestions?

Balsiefen wrote:As for coulerblindness, didn't we have some rather nice names underlaying the continent at one time, what do people think about bringing those back? The only possible problem i can forsee is them interfearing with my numbers.

I like to idea, but it was had to make it look right, wessex looked alright because it is long and not high, so the names fits in nicely, the problem comes at strathclyde and northumbria, because they are tall and short, so the names dont fit in well.

Anyway, here is an update with the curvier borders:
[bigimg]http://img150.imageshack.us/img150/8792/dab35zw6.png[/bigimg]