Page 9 of 27

Posted: Fri Nov 30, 2007 4:07 pm
by yeti_c
(BTW - I meant deploy - not display!!!!)

Hey check out my armies!??!!

C.

Posted: Fri Nov 30, 2007 4:08 pm
by Herakilla
i like yeti's idea as well and then you have reason for inflated bonuses!

Posted: Fri Nov 30, 2007 4:57 pm
by ps2civxr20
i think that you should start the drought areas neutral but with only 1 troop

Posted: Fri Nov 30, 2007 5:57 pm
by reverend_kyle
yeti_c wrote:(BTW - I meant deploy - not display!!!!)

Hey check out my armies!??!!

C.


I was like so we always have 3 there no matter what? sweet. now it makes sense.

Posted: Fri Nov 30, 2007 8:17 pm
by MrBenn
yeti_c wrote:
Make the drought areas -1 territory bonus...This means at the start of the turn they lose 1 army each...But you will always get 3 to deploy...If you only have 1 army on the territory then you don't lose any...Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...


That sounds good. That's the sort of thing I meant earlier, but probably didn't explain very well.

If you do choose to start with neutrals I'd prefer 1 neutral army on each drought area than 3... but only because I got caned today tring to take a neutral... lol :-þ

Posted: Fri Nov 30, 2007 9:53 pm
by Herakilla
MrBenn wrote:
yeti_c wrote:
Make the drought areas -1 territory bonus...This means at the start of the turn they lose 1 army each...But you will always get 3 to deploy...If you only have 1 army on the territory then you don't lose any...Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...


That sounds good. That's the sort of thing I meant earlier, but probably didn't explain very well.

If you do choose to start with neutrals I'd prefer 1 neutral army on each drought area than 3... but only because I got caned today tring to take a neutral... lol :-þ


lol i lose more armies to neutrals than i do players!

Posted: Fri Nov 30, 2007 9:55 pm
by Herakilla
i dont think the xml has been coded for anything like this yet but could you have neutral armies degenerate each round like the players would? then you could start with the standard 3 but as the game goes on (for 2 rounds lol) the low amount of water weakens the defenses and troops defending those areas.

just would be cool i think and add another gameplay twist

Posted: Fri Nov 30, 2007 9:57 pm
by RjBeals
Same - I really hate neutrals which is why I wanted to avoid them. I think taking 1 army off each of your drought territories is a great idea. It still would suck if you were deployed in a majority of those regions, but I still think it's better than neutrals. Also - you would at least get 3 armies at the start of each turn. I'll work on fixing the legend (again) next week.

Posted: Sat Dec 01, 2007 5:47 am
by yeti_c
Herakilla wrote:i dont think the xml has been coded for anything like this yet but could you have neutral armies degenerate each round like the players would? then you could start with the standard 3 but as the game goes on (for 2 rounds lol) the low amount of water weakens the defenses and troops defending those areas.

just would be cool i think and add another gameplay twist


This isn't possible - we can define the territories as having bonuses - but the neutrals will never take a turn - therefore they won't receive the bonus...

If you want this functionality then it needs to be coded in by lack - probably on the round change... - it would be good in some areas... for instance AOR - if you had a neutral castle - it would grow by 5 each round...

C.

Posted: Sat Dec 01, 2007 10:26 am
by Herakilla
thats why i said i didnt think it was possible yet lol. im sure lack could make the code for it but until then it aint there and this map will likely get quenched b4 that happens it seems

Posted: Wed Dec 05, 2007 12:41 pm
by Optimus Prime
So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.

Posted: Wed Dec 05, 2007 1:36 pm
by yeti_c
Optimus Prime wrote:So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.


When you take your turn... (at the beginning)

C.

Posted: Wed Dec 05, 2007 1:38 pm
by RjBeals
Sounds like it's the same deal with Dim's Age of Magic map, only his armies will diminish due to frostbite.

Posted: Wed Dec 05, 2007 1:39 pm
by Optimus Prime
yeti_c wrote:
Optimus Prime wrote:So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.


When you take your turn... (at the beginning)

C.

Okay, that's what I thought, just wanted to make sure of it. I like that idea, let's go with that. :)

Posted: Wed Dec 05, 2007 1:47 pm
by RjBeals
Very busy with Christmas / Work so map is on hiatus

Posted: Wed Dec 05, 2007 4:14 pm
by yeti_c
No worries - I look forward to more work in January...

C.

Posted: Thu Dec 06, 2007 3:05 pm
by RjBeals
RjBeals wrote:Very busy with Christmas / Work so map is on hiatus
I lied...

Rev-11

Image

Image

  • Made the small map, 33% smaller :? It may be the smallest map on the site at 550 x 393 !!
  • Reworded the Drought Penalties. Hope it's finally clear now.
  • played with shading on legend. Burned / Dodged dark & highlight areas.
  • I guess it's ready for final forge [-o<
    [/list]

Posted: Thu Dec 06, 2007 3:05 pm
by yeti_c
Loving it RJ - reckon you're right...

C.

Posted: Thu Dec 06, 2007 3:09 pm
by Optimus Prime
yeti_c wrote:Loving it RJ - reckon you're right...

C.


I second that. Looks great, can't wait to play it. I've already got a tournament idea planned, with your permission of course, RjBeals. :)

Posted: Thu Dec 06, 2007 3:10 pm
by yeti_c
Optimus Prime wrote:
yeti_c wrote:Loving it RJ - reckon you're right...

C.


I second that. Looks great, can't wait to play it. I've already got a tournament idea planned, with your permission of course, RjBeals. :)


I'm in...

C.

Posted: Thu Dec 06, 2007 3:14 pm
by spinwizard
yeti_c wrote:
Optimus Prime wrote:
yeti_c wrote:Loving it RJ - reckon you're right...

C.


I second that. Looks great, can't wait to play it. I've already got a tournament idea planned, with your permission of course, RjBeals. :)


I'm in...

C.


In as well :)

Posted: Thu Dec 06, 2007 3:16 pm
by spinwizard
I love the graphics. 1 small thing, can u make the state impassables thicker as it is a tiny bit confusing :)

Posted: Thu Dec 06, 2007 3:18 pm
by RjBeals
spinwizard wrote:I love the graphics. 1 small thing, can u make the state impassables thicker as it is a tiny bit confusing :)


I'll see what I can do - maybe a dark glow around them or something so they stand out a bit more...

Posted: Thu Dec 06, 2007 4:10 pm
by RjBeals
How's this?

Image
Image

Posted: Thu Dec 06, 2007 4:28 pm
by whitestazn88
yeah, the drought thing is finally like really clear, i like that, and i look forward to playing it soon