[GO] Speed Games / Varying Turn Time Limits Round Lengths
Moderator: Community Team
Rt Option
i dunno if this has been brought up before but there should ba an option when makin the game whether it is going to be rt or not. i may start an rt but a player that doesn't know might join and doesn't have the time to finish the game and im stuck cuz i cant do anything about it. there should be and rt option or something that states that the game is going to be an rt or just a regular game.
If you check out the To-Do List at the top of this forum you will see that speed games(realtime games) is something we are working on.
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
people flaking out of rt games
Just had the experience of having someone flake out of an rt game...
Would it be an idea to provide a "real time" setting on games, so turns time out after 15 minutes or so?
That way the game can continue even though one guy flakes out...
Alex
Would it be an idea to provide a "real time" setting on games, so turns time out after 15 minutes or so?
That way the game can continue even though one guy flakes out...
Alex
- Genghis Khan CA
- Posts: 727
- Joined: Mon Nov 13, 2006 11:19 pm
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
Don't worry about it. We all have missed the *To-Do* list. Making posts like is is part of being a posting noob. Believe me, we all have made this kind of post at some point or another. We have just become surly because it seems to happen so often.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- Anarkistsdream
- Posts: 7567
- Joined: Wed Jan 10, 2007 11:57 am
- Gender: Male
hecter wrote:Don't worry about it. We all have missed the *To-Do* list. Making posts like is is part of being a posting noob. Believe me, we all have made this kind of post at some point or another. We have just become surly because it seems to happen so often.
I am surprised how nice you just were, Hec... That adds a bunch of cool points in my eyes, dude.
virus90 wrote: I think Anarkist is a valuable asset to any game.
- Anarkistsdream
- Posts: 7567
- Joined: Wed Jan 10, 2007 11:57 am
- Gender: Male
- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
Anarkistsdream wrote:hecter wrote:Don't worry about it. We all have missed the *To-Do* list. Making posts like is is part of being a posting noob. Believe me, we all have made this kind of post at some point or another. We have just become surly because it seems to happen so often.
I am surprised how nice you just were, Hec... That adds a bunch of cool points in my eyes, dude.
same here!
i wasn't expecting a nice post
good for u dude
Game Speed Option
Hi everyone,
I had an idea which I think would be pretty useful to implement. Conquerclub is great because it gives players the opourtunity to play games in a few hours or a few weeks. This is something great about the site. However what happens when someone who wants a slow at their own pace game, joins a speed game, or vice versa. It just slows everything down and leads to frustration.
So my suggestion is this. Have the option when making a public game (tournament and private dosn't realy matter), for one of three modes:
Game Speed:
Fast Game (active and fast paced game)
Medium Game (1 turn every 12 hours)
Slow Game (1 turn every 24 hours)
The game speed is just a suggestion, and the 24 hour limit would still apply to all of them, however the game speed could apear in the game details and allow people joining games to have an idea of what they are getting into.
I think this would be a great improvement to the site. Thoughts?
EDIT: I read the to-do list and know there is a suggestion for game speed already, however my suggestion isn't about changing the actual time given to complete a turn, it is merely a guideline so players can join games with likeminded players.
I had an idea which I think would be pretty useful to implement. Conquerclub is great because it gives players the opourtunity to play games in a few hours or a few weeks. This is something great about the site. However what happens when someone who wants a slow at their own pace game, joins a speed game, or vice versa. It just slows everything down and leads to frustration.
So my suggestion is this. Have the option when making a public game (tournament and private dosn't realy matter), for one of three modes:
Game Speed:
Fast Game (active and fast paced game)
Medium Game (1 turn every 12 hours)
Slow Game (1 turn every 24 hours)
The game speed is just a suggestion, and the 24 hour limit would still apply to all of them, however the game speed could apear in the game details and allow people joining games to have an idea of what they are getting into.
I think this would be a great improvement to the site. Thoughts?
EDIT: I read the to-do list and know there is a suggestion for game speed already, however my suggestion isn't about changing the actual time given to complete a turn, it is merely a guideline so players can join games with likeminded players.
Last edited by Zorg_rsk on Fri Mar 23, 2007 9:51 pm, edited 1 time in total.
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
This is already on the *To-Do* list. It is recomended that you check that before making a suggestion, that way we don't get massive amounts of suggestions about the same thing (which seems to happen anyway). But ya, this has been suggested many times before, and lackattack is working on it, you just have to wait a bit okay 
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


it was a good idea when me and 100 others suggested it 6-8 months ago.
now that we pay for this and lack is working here full time u think the "to do" list would take days,,, not months or years to implement great ideas.
or would this option make it more apealing for people not to pay for pemium ?
maybe thats the reason for the stall/.
now that we pay for this and lack is working here full time u think the "to do" list would take days,,, not months or years to implement great ideas.
or would this option make it more apealing for people not to pay for pemium ?
maybe thats the reason for the stall/.
- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
- Gender: Male
- Location: Ottawa
- Contact:
dugcarr1 wrote: now that we pay for this and lack is working here full time u think the "to do" list would take days,,, not months or years to implement great ideas.
Give him some time, he said in the annoucement that he was working full-time on CC as of March 31 which hasnt past yet (unless this was a typo). Also i read somewhere he was going on vacation soon, but i cant remember where when and how long or if i even remember correctly.
Highest Score: 2532
Highest Position: 69 (a long time ago)
Highest Position: 69 (a long time ago)
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Correct, once Lack ties up all loose ends, expect a lot of fun and exciting things to happen in CC.
Currently Lack is busy with a lot of behind the scenes stuff to keep the site running smoothly. Soon he'll be able to switch over to more public things like those on the To-Do list.
So for now, stay tuned!
--Andy
Currently Lack is busy with a lot of behind the scenes stuff to keep the site running smoothly. Soon he'll be able to switch over to more public things like those on the To-Do list.
So for now, stay tuned!
--Andy
Real-Time Tab
When creating a game, there should be a little tickbox to hit if you want the game to be specifically created for a real-time (RT) match.
This way, it should go into a little section at the top of the 'Join a game' list, specifically designed for those who want a RT match.
The tab itself shouldnt affect the game, so if one player has to leave, (irritating though it may be), the game degenerates into a normal game without any problems.
The game should, however be in the 'RT section' for only an hour before it gets (in a sense) demoted into an ordinary public game. This means that if you start a RT game but it isnt filled after a short period, you wont get it filling up whilst you are asleep and hence stop the RT which you created yourself.
Anyone need more clarification on this idea? Comments? All views appreciated.
~Uglok
This way, it should go into a little section at the top of the 'Join a game' list, specifically designed for those who want a RT match.
The tab itself shouldnt affect the game, so if one player has to leave, (irritating though it may be), the game degenerates into a normal game without any problems.
The game should, however be in the 'RT section' for only an hour before it gets (in a sense) demoted into an ordinary public game. This means that if you start a RT game but it isnt filled after a short period, you wont get it filling up whilst you are asleep and hence stop the RT which you created yourself.
Anyone need more clarification on this idea? Comments? All views appreciated.
~Uglok
2007-03-04 13:49:20 - jc103 eliminated Blitzaholic from the game =]
highest score - 1770 / rank - 598
highest score - 1770 / rank - 598