Sorry for the delay. They have been added to the OP. Enjoy.RedBaron0 wrote:You got a color blind test I can see seamus?
District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]
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Re: District of Alaska - v11.4 [2013-08-15] pg14
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.4 [2013-08-25] pg14
Seamus, a very tiny thing from me, in the legend can you rearrange the inside and unalaska bonus symbol so the pink is below and to the right of the orange. Right now it looks like an inverted T and had me looking in the wrong place for it. 

Re: District of Alaska - v11.4 [2013-08-25] pg14
at the same time as u do this, change dutch harbour to dutch harbor, using the american spelling?
ian.
ian.
Re: District of Alaska - v11.4 [2013-08-25] pg14
CURRENT UPDATE INFO - 2013-08-25:
- In the legend, per Koontz's suggestion, I swapped positions of the Inside Passage and Unalaska bonus info, and Super Bonus mini-maps. Personally I didn't think players would have a problem, and it looked a little better originally, but I can live with this.
- Changed Dutch Harbour to Dutch Harbor
CURRENT MAP VERSION
v11.5 - Large (840x800)
[bigimg]http://imageshack.us/a/img818/4161/e14b.png[/bigimg]
v11.5 - Small (630x600)
[bigimg]http://imageshack.us/a/img855/7615/0uxd.png[/bigimg]
- In the legend, per Koontz's suggestion, I swapped positions of the Inside Passage and Unalaska bonus info, and Super Bonus mini-maps. Personally I didn't think players would have a problem, and it looked a little better originally, but I can live with this.
- Changed Dutch Harbour to Dutch Harbor
CURRENT MAP VERSION
v11.5 - Large (840x800)
[bigimg]http://imageshack.us/a/img818/4161/e14b.png[/bigimg]
v11.5 - Small (630x600)
[bigimg]http://imageshack.us/a/img855/7615/0uxd.png[/bigimg]
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.5 [2013-08-26] pg14
Thanks Seamus. One tiny point from me now. Sea passages. The one from Bethel to Nunivak looks a little faded. Any chance of bringing it out like the others?

- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: District of Alaska - v11.5 [2013-08-26] pg14
good question -
If you have British themed map - why not use British Spelling
If you have a Russian map - maybe a few Russian names...
ect...
I personally do not think the labeling and names (if in another language) effect the game play as long as the Legend is in English - in fact having other languages on a map might actually flourish the map even better - keeping it to it's theme...
The reason I think the Legend should be in english - is three part:
1) I read English (I know a little selfish - but it's true)
2) We do not have a mutli-language translator system for all languages around the world
3) A majority of the world is learning English, where as many of those who speak english do not try to learn multiple languages - therefore English is becoming the global standard.
If you have British themed map - why not use British Spelling
If you have a Russian map - maybe a few Russian names...
ect...
I personally do not think the labeling and names (if in another language) effect the game play as long as the Legend is in English - in fact having other languages on a map might actually flourish the map even better - keeping it to it's theme...
The reason I think the Legend should be in english - is three part:
1) I read English (I know a little selfish - but it's true)
2) We do not have a mutli-language translator system for all languages around the world
3) A majority of the world is learning English, where as many of those who speak english do not try to learn multiple languages - therefore English is becoming the global standard.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.5 [2013-08-26] pg14
Aleena wrote:good question -
If you have British themed map - why not use British Spelling
If you have a Russian map - maybe a few Russian names...
ect...
I personally do not think the labeling and names (if in another language) effect the game play as long as the Legend is in English - in fact having other languages on a map might actually flourish the map even better - keeping it to it's theme...
The reason I think the Legend should be in english - is three part:
1) I read English (I know a little selfish - but it's true)
2) We do not have a mutli-language translator system for all languages around the world
3) A majority of the world is learning English, where as many of those who speak english do not try to learn multiple languages - therefore English is becoming the global standard.
All legends need to be in English. The is due to the majority of players being English speakers and as you said, rest of the world seems to be learning it. As for the map itself, names can be in any language as long as it can be read by the xml readers. So no to hieroglyphics or Klingon.
As for this spelling, Alaska is American so the American spelling would be correct. If you have a French map, French spellings would be used if possible. Ian just got me to swap out a spelling on Madrid to the correct Spanish one.

Re: District of Alaska - v11.5 [2013-08-26] pg14
There are two things here, but for the most part everyone is correct.koontz1973 wrote:Aleena wrote:good question -
If you have British themed map - why not use British Spelling
If you have a Russian map - maybe a few Russian names...
ect...
I personally do not think the labeling and names (if in another language) effect the game play as long as the Legend is in English - in fact having other languages on a map might actually flourish the map even better - keeping it to it's theme...
The reason I think the Legend should be in english - is three part:
1) I read English (I know a little selfish - but it's true)
2) We do not have a mutli-language translator system for all languages around the world
3) A majority of the world is learning English, where as many of those who speak english do not try to learn multiple languages - therefore English is becoming the global standard.
All legends need to be in English. The is due to the majority of players being English speakers and as you said, rest of the world seems to be learning it. As for the map itself, names can be in any language as long as it can be read by the xml readers. So no to hieroglyphics or Klingon.![]()
As for this spelling, Alaska is American so the American spelling would be correct. If you have a French map, French spellings would be used if possible. Ian just got me to swap out a spelling on Madrid to the correct Spanish one.
As for this map, it would have been the same if ian had said, "can you please use the "correct" spelling of Dutch Harbor." Looking at my layers they are all named Dutch Harbor, but on the map for some reason I put Harbour. There is no Dutch Harbour. So it's not a matter of changing it from the English spelling to the American spelling, but changing it from the incorrect spelling to the correct one.
Re: District of Alaska - v11.5 [2013-08-26] pg14
CURRENT UPDATE INFO - 2013-08-27:
- Brought out the Sea Route between Nunivak and Bethel, as per Koontz's request. Let me know if this works.
- Fixed some of the text on the small map Base Camp legend info.
CURRENT MAP VERSION
v11.6 - Large (840x800)
[bigimg]http://imageshack.us/a/img703/1772/pb5a.png[/bigimg]
v11.6 - Small (630x600)
[bigimg]http://imageshack.us/a/img849/2957/xb7w.png[/bigimg]
- Brought out the Sea Route between Nunivak and Bethel, as per Koontz's request. Let me know if this works.
- Fixed some of the text on the small map Base Camp legend info.
CURRENT MAP VERSION
v11.6 - Large (840x800)
[bigimg]http://imageshack.us/a/img703/1772/pb5a.png[/bigimg]
v11.6 - Small (630x600)
[bigimg]http://imageshack.us/a/img849/2957/xb7w.png[/bigimg]
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: District of Alaska - v11.6 [2013-08-27] pg14
This is more of a personal preference, but I wouldn't mind seeing what everyone else thinks.
[bigimg]http://imageshack.us/a/img841/8575/qw4g.png[/bigimg]
This is a color blind test, and I kinda like the look of it a little more than the colored version, faded, old timy, ya know? It might be a little too washed out, but I like it anyways.
Either way, final concerns here guys, lets hear them.
[bigimg]http://imageshack.us/a/img841/8575/qw4g.png[/bigimg]
This is a color blind test, and I kinda like the look of it a little more than the colored version, faded, old timy, ya know? It might be a little too washed out, but I like it anyways.
Either way, final concerns here guys, lets hear them.


Re: District of Alaska - v11.6 [2013-08-27] pg14
For the CB image, there is distinction in the actual map of the colours...but this doesn't flow through to the legend for All south +12, and those 2 regions.
i understand it for a non-CB player, but would a CB player have any issues.
i understand it for a non-CB player, but would a CB player have any issues.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.6 [2013-08-27] pg14
RedBaron0 wrote:This is a color blind test, and I kinda like the look of it a little more than the colored version, faded, old timy, ya know? It might be a little too washed out, but I like it anyways.
Amazing how that can happen sometimes.
cairnswk wrote:For the CB image, there is distinction in the actual map of the colours...but this doesn't flow through to the legend for All south +12, and those 2 regions.
Agree with this. The combined bonuses need to be fixed.

Re: District of Alaska - v11.7 [2013-09-02] pg15
CURRENT UPDATE INFO - 2013-09-02:
- When Kadiak Island was moved from Kuskokwim Bonus to Kadiak Bonus, I forgot to update the shapes for the mini maps, so I went ahead and fixed the mini maps for Kuskokwim and Kadiak, as well as the combined "All South".
I also played with the colors of those 3 mini maps a bit, to fix any issues there might be for any CB players, and posted the new CB versions (see OP). Personally, I think players, CB or not, will intuitively be able to tell what the "All South" super bonus is, and what two areas it is made up of. But this should take care of any issues.
CURRENT MAP VERSION
v11.7 - Large (840x800)
[bigimg]http://imageshack.us/a/img13/2323/xxm5.png[/bigimg]
v11.7 - Small (630x600)
[bigimg]http://imageshack.us/a/img835/858/gcju.png[/bigimg]
- When Kadiak Island was moved from Kuskokwim Bonus to Kadiak Bonus, I forgot to update the shapes for the mini maps, so I went ahead and fixed the mini maps for Kuskokwim and Kadiak, as well as the combined "All South".
I also played with the colors of those 3 mini maps a bit, to fix any issues there might be for any CB players, and posted the new CB versions (see OP). Personally, I think players, CB or not, will intuitively be able to tell what the "All South" super bonus is, and what two areas it is made up of. But this should take care of any issues.
CURRENT MAP VERSION
v11.7 - Large (840x800)
[bigimg]http://imageshack.us/a/img13/2323/xxm5.png[/bigimg]
v11.7 - Small (630x600)
[bigimg]http://imageshack.us/a/img835/858/gcju.png[/bigimg]
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.7 [2013-09-02] pg15
Seamus, have you finished the xml yet? This should only be a 30 minute xml so keep on V.J. so we can get this moved up.

- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: District of Alaska - v11.7 [2013-09-02] pg15
With the tides of change come additional requirements. Since this map began its journey under the assumption that 8 being the maximum amount of player, I won't ask the map be totally reworked to accommodate this, however, please note that a player cap may need to be imposed should it be discovered and/or deemed that the map can't handle player amounts over 8.
Also note that there are 5 new army colors, 4 totally new and a different shade of green for player #2. Please take this into account when doing graphics testing. All HEX codes are as follows:
Also note that there are 5 new army colors, 4 totally new and a different shade of green for player #2. Please take this into account when doing graphics testing. All HEX codes are as follows:
- Red: FF0000
Green: 006400
Blue: 0000FF
Yellow: FFFF00
Pink: FF00FF
Cyan: 00FFFF
Orange: FF9922
Silver: C0C0C0
Purple: 9400D3
Lime: 00FF00
Amber: CD5C5C
Olive: 688E23


Re: District of Alaska - v11.7 [2013-09-02] pg15
Ok, thanks for the heads up.RedBaron0 wrote:With the tides of change come additional requirements. Since this map began its journey under the assumption that 8 being the maximum amount of player, I won't ask the map be totally reworked to accommodate this, however, please note that a player cap may need to be imposed should it be discovered and/or deemed that the map can't handle player amounts over 8.
Also note that there are 5 new army colors, 4 totally new and a different shade of green for player #2. Please take this into account when doing graphics testing. All HEX codes are as follows:Red: FF0000
Green: 006400
Blue: 0000FF
Yellow: FFFF00
Pink: FF00FF
Cyan: 00FFFF
Orange: FF9922
Silver: C0C0C0
Purple: 9400D3
Lime: 00FF00
Amber: CD5C5C
Olive: 688E23
Since there can only be 8 starting point ships, due to space etc., this one needs to be regulated to 8 max, which is good for me.
We've started on XML, any thoughts on a sticky for stamp?
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.7 [2013-09-02] pg15
Seamus76 wrote:any thoughts on a sticky for stamp?
You already stickied.
No real reason to limit this to 8 players. It would just mean that over 8 players, the starting positions will be ignored and the underlying neutrals will kick in so no one will start with a ship. You have more than enough regions on the map as it is for 12 players to start with 4 regions. So no change to the xml needed or to the map. Just make sure all the new colours can be seem.

Re: District of Alaska - v11.7 [2013-09-02] pg15
Yeah, that's what I meant.koontz1973 wrote:Seamus76 wrote:any thoughts on a sticky for stamp?
You already stickied.![]()
No real reason to limit this to 8 players. It would just mean that over 8 players, the starting positions will be ignored and the underlying neutrals will kick in so no one will start with a ship. You have more than enough regions on the map as it is for 12 players to start with 4 regions. So no change to the xml needed or to the map. Just make sure all the new colours can be seem.
Personally I don't think the map works without the ships. They are one of the largest, if not the largest aspect of the gameplay, and taking them out just to accommodate another 4 players isn't really worth it in my opinion.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.7 [2013-09-02] pg15
Seamus76 wrote:Yeah, that's what I meant.koontz1973 wrote:Seamus76 wrote:any thoughts on a sticky for stamp?
You already stickied.![]()
No real reason to limit this to 8 players. It would just mean that over 8 players, the starting positions will be ignored and the underlying neutrals will kick in so no one will start with a ship. You have more than enough regions on the map as it is for 12 players to start with 4 regions. So no change to the xml needed or to the map. Just make sure all the new colours can be seem.![]()
Personally I don't think the map works without the ships. They are one of the largest, if not the largest aspect of the gameplay, and taking them out just to accommodate another 4 players isn't really worth it in my opinion.
You are probably correct but I doubt this map like most of this size will be chosen to be a 12 player game. Either way, and considering that it will not change the game play at all, you should not really worry about it.
I did all the new army numbers for everyone. These will need to be done anyway as some of the normal 8 have changed.


Re: District of Alaska - v11.7 [2013-09-02] pg15
Thanks for taking the time to do the numbers, I'm sure you'll post them in the tools thread, but can you also separate out the new "normal" 8?koontz1973 wrote:Seamus76 wrote:Yeah, that's what I meant.koontz1973 wrote:Seamus76 wrote:any thoughts on a sticky for stamp?
You already stickied.![]()
No real reason to limit this to 8 players. It would just mean that over 8 players, the starting positions will be ignored and the underlying neutrals will kick in so no one will start with a ship. You have more than enough regions on the map as it is for 12 players to start with 4 regions. So no change to the xml needed or to the map. Just make sure all the new colours can be seem.![]()
Personally I don't think the map works without the ships. They are one of the largest, if not the largest aspect of the gameplay, and taking them out just to accommodate another 4 players isn't really worth it in my opinion.
You are probably correct but I doubt this map like most of this size will be chosen to be a 12 player game. Either way, and considering that it will not change the game play at all, you should not really worry about it.
I did all the new army numbers for everyone. These will need to be done anyway as some of the normal 8 have changed.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.7 [2013-09-02] pg15
Seamus76 wrote:but can you also separate out the new "normal" 8?
Not sure I understand this. What do you mean "normal" 8? These are the 8s we use.

Re: District of Alaska - v11.7 [2013-09-02] pg15
From your post to be below, you're the one who said the "normal" 8 have changed.koontz1973 wrote:Seamus76 wrote:but can you also separate out the new "normal" 8?
![]()
![]()
Not sure I understand this. What do you mean "normal" 8? These are the 8s we use.
koontz1973 wrote:Seamus76 wrote:koontz1973 wrote:I did all the new army numbers for everyone. These will need to be done anyway as some of the normal 8 have changed.
So, my question is, since some have changed, and while it may only be slightly, if I have a map that will be limited to 8 players, which 8 colors will be used? Or which 8 are now considered the standard, or normal, 8?
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: District of Alaska - v11.7 [2013-09-02] pg15
The first 8 in the row. I did the numbers in the order that players appear.







