Page 9 of 33
Posted: Fri May 04, 2007 9:43 am
by Coleman
mibi wrote:Coleman wrote:Am I the only one that sees it is +4 per ship and +7 additional for all 3? Why is everyone saying +7 per each ship?
Also I thought it was obvious that there are 3 ships and the little boats are a part of the ship by the way each ship is labeled... I guess not.
you'd think those dashed lines and sequential numbers would clue people in... perhaps not tho...
Yeah, I'm wondering how you could perceive U.S.S. Arkansas 3 or 4 as not part of U.S.S. Arkansas.

Posted: Fri May 04, 2007 9:56 am
by hulmey
we are all so stupid

Posted: Fri May 04, 2007 12:21 pm
by Coleman
hulmey wrote:we are all so stupid

Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
Posted: Fri May 04, 2007 12:31 pm
by mibi
Coleman wrote:hulmey wrote:we are all so stupid

Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.
Posted: Fri May 04, 2007 12:35 pm
by Coleman
mibi wrote:Coleman wrote:hulmey wrote:we are all so stupid

Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.
Oh, in our current game (that we had to stop in the middle of so I don't have a done power point yet) we were using map 3, and the east and west thing was confusing people a little bit (during initial deployment). I'm thinking people might accidentally use a east territory when they mean to use a west or vice versa with the drop down menus and get frustrated.
So for now, even if it isn't historically accurate, I like version 1...

Only because it is less confusing and more intuitive. If I didn't think 3 would confuse people I'd be supporting that. 2 might actually be the best way to go but I think some graphics would need to be redone to make it feel less weird.
Posted: Fri May 04, 2007 12:40 pm
by mibi
Coleman wrote:mibi wrote:Coleman wrote:hulmey wrote:we are all so stupid

Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.
Oh, in our current game (that we had to stop in the middle of so I don't have a done power point yet) we were using map 3, and the east and west thing was confusing people a little bit (during initial deployment). I'm thinking people might accidentally use a east territory when they mean to use a west or vice versa with the drop down menus and get frustrated.
So for now, even if it isn't historically accurate, I like version 1...

Only because it is less confusing and more intuitive. If I didn't think 3 would confuse people I'd be supporting that. 2 might actually be the best way to go but I think some graphics would need to be redone to make it feel less weird.
i will probably remove the east/west references all together.
Posted: Fri May 04, 2007 12:41 pm
by Coleman
mibi wrote:i will probably remove the east/west references all together.
That's a good idea.

Posted: Fri May 04, 2007 6:57 pm
by plysprtz
if its the number 2 option i probobly wont want to play the map
Posted: Sat May 05, 2007 4:26 am
by hulmey
me 2
Posted: Sat May 05, 2007 12:55 pm
by Kalten
Posted: Sat May 05, 2007 12:58 pm
by Kalten
well, the geography is wrong though... uhhh yeah, normandy is northeast france
Posted: Sat May 05, 2007 1:08 pm
by Coleman
Kalten wrote:well, the geography is wrong though... uhhh yeah, normandy is northeast france
Which was under control of the Germans, hence the german army divisions, which are going to be renamed anyway.
Posted: Sun May 06, 2007 4:51 pm
by Kalten
Coleman wrote:Kalten wrote:well, the geography is wrong though... uhhh yeah, normandy is northeast france
Which was under control of the Germans, hence the german army divisions, which are going to be renamed anyway.
Its still part of france!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: Sun May 06, 2007 9:15 pm
by mibi
well since 25 people prefer the map upside down and 25 (14+11) prefer it right side up, I am going to leave it as it is, and remove the east and west preferences.
Changes:
1.East west references replaces with historical names
2. Boat numbers reversed so people dont think holding one ship gets the bonus
3. sig

Posted: Sun May 06, 2007 11:54 pm
by Coleman
I saw Andy

so I'm running around bumping maps I want him to comment on. Do I think it will accomplish anything? No. But I'm doing it anyway, because I'm neurotic.

Posted: Mon May 07, 2007 1:40 am
by KEYOGI
Which map do you prefer? See page 12.
1. Original. Incorrect historical polarity.
16% [ 11 ]
2. Flipped vertically. Correct historical polarity. North is up.
38% [ 25 ]
3. Flipped horizontally. Correct historical polarity. North is down. East/west references reversed.
21% [ 14 ]
Remove east/west references.
0% [ 0 ]
I dont care about the historical polarity.
23% [ 15 ]
Total Votes : 65
Posted: Mon May 07, 2007 9:32 am
by Wisse
eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do it

your sig looks now more important than anything else, also i can't even read colemans sig good
Posted: Mon May 07, 2007 9:35 am
by mibi
Wisse wrote:eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do it

your sig looks now more important than anything else, also i can't even read colemans sig good
The sig is the most important thing on the map, im going to make it a playable territory worth +10.
Posted: Mon May 07, 2007 5:12 pm
by mibi
mibi wrote:Wisse wrote:eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do it

your sig looks now more important than anything else, also i can't even read colemans sig good
The sig is the most important thing on the map, im going to make it a playable territory worth +10.
well i changed it anyways....
note: two games have already been played on this map (coleman) with no game play issues coming up.

Posted: Mon May 07, 2007 5:38 pm
by edbeard
FYI you spelled the title of the map as OHMAHA
also, I believe it should be Grenadiers (missing an R on yours)
Posted: Mon May 07, 2007 6:13 pm
by mibi
edbeard wrote:FYI you spelled the title of the map as OHMAHA
also, I believe it should be Grenadiers (missing an R on yours)
ha! .. you are correct.
Posted: Mon May 07, 2007 6:55 pm
by mibi
edbeard wrote:FYI you spelled the title of the map as OHMAHA
also, I believe it should be Grenadiers (missing an R on yours)
fixed

Posted: Mon May 07, 2007 8:22 pm
by mibi
the only issues i could see at this point are the impassable not being in the legend. Are people going to think they can magically walk through walls and barb wire, or can that business be left out?
Posted: Mon May 07, 2007 8:28 pm
by t.e.c
what about the hedges? are they impassable?
Posted: Mon May 07, 2007 10:13 pm
by mibi
t.e.c wrote:what about the hedges? are they impassable?
no.