Kabanellas wrote:yes, there should be a bonus for owning a castle and every 2 knights.... and that's not working. (not really sure if that's a needed bonus, now that we're playing without it, btw)
Another thing that's not working, are the objectives..... I'm going to take a look at the XML
These bonuses are very important for multiple player games as they pretty much gives an extra advantage to the strongest player. This is very important to avoid stalemates. My personal opinion is to try to increase those bonuses (extra bonuses from a combination of other smaller bonuses)
I corrected the XML - the 'Castle + Knights' bonus was missing. As for the Objectives, apparently it's everything alright. I must have made some kind of confusion...
Culs De Sac wrote:Is super sizing this map a necessity.. I find it rather tedious that this new feature is being implemented on maps.. We already have a size function for those who want to use it.. Such large maps make it cumbersome to view the map, the log, and player keys on the same screen w/o having to scroll.
On this case I just couldn't make it smaller than the small version. To hold the features I wanted, plus 10 starting positions/Castles with a fairly generous distance between them, no way I could do it with the standard size I used on the first King's Court...
Fair enough. Any chance you can cut the size down just a tad? Not exactly supersize but not normal either.. While use BoB, You can't use the map inspect function because you can't see the results as you inspect the top of the map while the log shows at the bottom..
..and even if doable (which I doubt, because the hexes with the features + armies + region names on them are already quite small on the smaller version) would represent an insane amount of work. I'd have to relocate all army numbers to fit a smaller size. That means relocating 335 regions all over again
Kabanellas wrote:..and even if doable (which I doubt, because the hexes with the features + armies + region names on them are already quite small on the smaller version) would represent an insane amount of work. I'd have to relocate all army numbers to fit a smaller size. That means relocating 335 regions all over again
only 335.. that's not so bad.. but okie dokie..thanks
chapcrap wrote:You are right about who the court members are, but I think it needs to be clearer. Also, where the objective is stated, it says objectives... that should probably just say objective, since there is only 1.
chapcrap wrote:You are right about who the court members are, but I think it needs to be clearer. Also, where the objective is stated, it says objectives... that should probably just say objective, since there is only 1.
??
Maybe you should recheck the map. I found the information in 2 seconds.
chapcrap wrote:You are right about who the court members are, but I think it needs to be clearer. Also, where the objective is stated, it says objectives... that should probably just say objective, since there is only 1.
??
I really think that those court members are quite perceptible, being that the Court is the center rectangle... As for the objectives thing.. Not quite sure about it in English, but in Portuguese we could go either way (single vs plural). The way I see it, there are multiple objectives (plural) that you have to accomplish to win: King + Knights + Castles + Nobles
Is there a reason why the graphics for this map are so huge? I would like it if I could toggle it smaller... I don't like it taking up so much space... and I was so excited about this map :/
chapcrap wrote:You are right about who the court members are, but I think it needs to be clearer. Also, where the objective is stated, it says objectives... that should probably just say objective, since there is only 1.
??
Maybe you should recheck the map. I found the information in 2 seconds.
It doesn't clearly say it anywhere... Nice try.
Kab, in English, I think that objective would be more clear than objectives. However, I don't think that objectives is the worst thing ever.
swimmerdude99 wrote:Is there a reason why the graphics for this map are so huge? I would like it if I could toggle it smaller... I don't like it taking up so much space... and I was so excited about this map :/
You can, just press ctrl - (minus sign) in your browser.
swimmerdude99 wrote:Is there a reason why the graphics for this map are so huge? I would like it if I could toggle it smaller... I don't like it taking up so much space... and I was so excited about this map :/
I use the small version to play this one
like I've said before, I couldn't go below that size (940px × 1.097px - small version) to include everything I wanted for this map (hexes with all the info on them including army numbers, font size, etc). The larger version is redundant though, I give you that...
swimmerdude99 wrote:Is there a reason why the graphics for this map are so huge? I would like it if I could toggle it smaller... I don't like it taking up so much space... and I was so excited about this map :/
I use the small version to play this one
like I've said before, I couldn't go below that size (940px × 1.097px - small version) to include everything I wanted for this map (hexes with all the info on them including army numbers, font size, etc). The larger version is redundant though, I give you that...
My screen just isn't big enough for the large version. The small version is the equivalent of a large version. Has anyone tried playing this map on a phone? Would be interesting to know if someone has.
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swimmerdude99 wrote:Is there a reason why the graphics for this map are so huge? I would like it if I could toggle it smaller... I don't like it taking up so much space... and I was so excited about this map :/
You can, just press ctrl - (minus sign) in your browser.
Or ctrl + mouse scroll if you have a mouse that you can scroll with.This is on windows of course. On a mac I think it's ctr+alt + mouse scroll but I'm not sure.
AoG for President of the World!! I promise he will put George W. Bush to shame!
The small one is even too large for my screen. I guess I can zoom out 5 times when I wanna play... lol.
Another note, could you maybe darken the "roads" between the villages and mines? and also the hex borders? I think both those would be good for clarification
chapcrap wrote:You are right about who the court members are, but I think it needs to be clearer. Also, where the objective is stated, it says objectives... that should probably just say objective, since there is only 1.
??
Maybe you should recheck the map. I found the information in 2 seconds.
It doesn't clearly say it anywhere... Nice try.
Kab, in English, I think that objective would be more clear than objectives. However, I don't think that objectives is the worst thing ever.
swimmerdude99 wrote:The small one is even too large for my screen. I guess I can zoom out 5 times when I wanna play... lol.
Another note, could you maybe darken the "roads" between the villages and mines? and also the hex borders? I think both those would be good for clarification
chapcrap wrote:You are right about who the court members are, but I think it needs to be clearer. Also, where the objective is stated, it says objectives... that should probably just say objective, since there is only 1.
??
Maybe you should recheck the map. I found the information in 2 seconds.
It doesn't clearly say it anywhere... Nice try.
Kab, in English, I think that objective would be more clear than objectives. However, I don't think that objectives is the worst thing ever.
Top left corner.
You mean where is says The Council and then lists the 5 council members and not the entire court? Yeah, I guess I was wrong when I said nice try. Bad try.
When will the XML fix with the castles/knights take effect?
There are some issues/points that i'd like to focus concerning gameplay.
-Should the neutral starters on the King (6) be higher or lower? or are they fine as they are. -Should the negative effects (-5) be higher or lower when holding a Castle and the King? or are they fine as they are. -And what about the positive effects of owning the King? are those bonus too high? -Should the neutral starters on the Councelours (4) be higher or lower? or are they fine. -Are the neutral starters (4) on catapults too high? And the ones on the Trebuchet (4) ? - on King's Court we have 3 neutral starters on both
Kabanellas wrote:There are some issues/points that i'd like to focus concerning gameplay.
-Should the neutral starters on the King (6) be higher or lower? or are they fine as they are. -Should the negative effects (-5) be higher or lower when holding a Castle and the King? or are they fine as they are. -And what about the positive effects of owning the King? are those bonus too high? -Should the neutral starters on the Councelours (4) be higher or lower? or are they fine. -Are the neutral starters (4) on catapults too high? And the ones on the Trebuchet (4) ? - on King's Court we have 3 neutral starters on both
Personally I think that the King is fine at 6... however the negative effects seem a little insane... I would put it at -3 at highest I think. I think that catapults could be lower like in Kings Court... however in this game they are much more effective and useful than in the older one... trebuchets should probably stay as they are in my opinion.
Have you darkened the hexes yet? They could still be darker imho... the roads look fine now though
Wow great work Kabanellas, i loved the old map but this is just wonderful:P
One more suggestion the borders and roads are a littel to light and hard to see but so are also the lords signs especially the one in the top right corner;).
and i think ive found a smal bug with bob on this map: Under the game time i see the folowing; Objective Summary Emperor ==> The King(?) This shoud be; Objective hold the king, 6 castels, nobels and knights.
right?
Im only just starting my first game on this map so this is all i have for now.
Good luck on the final touches,
Genaraln7
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