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Posted: Wed May 23, 2007 7:10 pm
by WidowMakers
qwert wrote:I dont have time to change army shadows,and borders like Widow show me, but i will put widow borders and army shadows in these map, and i think that with these combination its will look good.
I guess I really don't understand qwert. You say you don't have time to do the changes yet for the last 2 months you have argued not to do them. You have plenty of time. It is your map take responsibility for it (like other map makers do for theirs) and fix it.

And as to the colors. Keyogi did not say you needed to change them. He just suggested some changes. Those suggestions are not set in stone. The big issues are the circles position/color and the borders.

WHY DON"T YOU STOP POSTING AND FIX THE CIRCLES AND BORDERS, POST THE IMAGE AND END THIS WHOLE THING. YOUR COMPLAINING AND ARGUING ARE NEVER GOING TO GET THIS MAP DONE!

Posted: Wed May 23, 2007 10:57 pm
by Nikolai
I think, to Guiscard's earlier (apparently misunderstood) post about why we cannot simply put it in Final Forge then say do this and it'll be quenched, I'll add this: for all of his yelling about how he is treated differently from other mapmakers, we don't seem to hear very much about how it is because he acts differently from other mapmakers, as Widowmakers pointed out. Thanks for making that clear. DiM, hulmey, and whoever else, whether qwert has been treated differently or not isn't the right question. The right question is why. And that question points back to one person, and one person only: qwert. I guess I'm just having trouble seeing why anyone would buy this stuff about no fair, I'm being discriminated against when it's perfectly obvious that qwert is merely receiving that which qwert has given.

Posted: Thu May 24, 2007 3:21 am
by Qwert
Andy and Widow,its look that we dont understand again,when i write these last post its been sleep time for me and i dont have time to put yours army shadow and borders i hope that you understand now.
I hope that now problem with circle and borders finaly finish.

Image

Thanks Widow.

Posted: Thu May 24, 2007 4:59 am
by WidowMakers
qwert wrote:Andy and Widow,its look that we dont understand again,when i write these last post its been sleep time for me and i dont have time to put yours army shadow and borders i hope that you understand now.
I hope that now problem with circle and borders finaly finish.

Thanks Widow.
No problem qwert. I am just trying to help this map get back on its feet. When I said "Do it yourself", I did not mean NOW. I meant just do it yourself and give everyone an update when you are complete. The version I updated is just the large version. YOU still need to do the same thing to the small version. The xml needs to be updated too. There is more to do than I have done.

I did not do the changes so you could use my edited map. I did them to point out how quick and easy the changes are.

It is your responsibility. Just take your time and correct the circles and shadows for both the large and small map. Update the XML and post the 4 pictures of the map, large and small both with and without armies.

Posted: Thu May 24, 2007 5:14 am
by boberz
LOL i personally dont think any of the maps mentioned netherland, d-day, doodle earth or this one should be in final forge as my view is that final forge occurs when completion is imminent this map certainly does not look imminent as there are still changes to be discussed/made then the situation should be reassesed

Posted: Thu May 24, 2007 6:13 am
by hulmey
Final Forge is when all MAJOR issues have been addressed...I think on all maps aprt from the Netherlands they have.

Posted: Thu May 24, 2007 7:58 am
by Qwert
How do you mean Widow, large version,these is a small version of map,629x459. Maybe look that is large but these is small version of map.
I dont want to start with large before i finish small. When people bee happy with small version then i will go to work in large version.

Posted: Thu May 24, 2007 11:22 am
by AndyDufresne
Qwert, the borders and the army shadows look good. Is there still enough room in the army shadows to fit the coordinates? Just want to make sure, so you don't have to end up doing more work in the end.

I'd maybe consider adding the blur (like you did to the borders) around the helmets on the right, and maybe making the Russian army stars on the side of the helmet (the red and the yellow), stand out a little.

But it's looking good Qwert! Whenever you can, lets see about the large, and we can get this moving into the final steps. :)


--Andy

Posted: Thu May 24, 2007 11:27 am
by Steel Panzer
AndyDufresne wrote:Qwert, the borders and the army shadows look good. Is there still enough room in the army shadows to fit the coordinates? Just want to make sure, so you don't have to end up doing more work in the end.

I'd maybe consider adding the blur (like you did to the borders) around the helmets on the right, and maybe making the Russian army stars on the side of the helmet (the red and the yellow), stand out a little.

But it's looking good Qwert! Whenever you can, lets see about the large, and we can get this moving into the final steps. :)


--Andy


finally some progress! \:D/\:D/\:D/

Posted: Thu May 24, 2007 1:33 pm
by Ninja-Town
How exciting!!! :D

Posted: Thu May 24, 2007 1:54 pm
by nagerous
boberz wrote:LOL i personally dont think any of the maps mentioned netherland, d-day, doodle earth or this one should be in final forge as my view is that final forge occurs when completion is imminent this map certainly does not look imminent as there are still changes to be discussed/made then the situation should be reassesed


if you don't like the map get the hell out of the thread and let the cartographers sort it out. all of your last posts have been purely to antagonise qwert, I am one of many CCers that have been hoping to play this map for a long time and am glad that it is finally back on the move. Keep it up qwert and thanks Widowmakers for helping the map get back on the move and also thanks to the mod team

Posted: Thu May 24, 2007 3:15 pm
by Qwert
Andy
Whenever you can, lets see about the large, and we can get this moving into the final steps.


Andy i realy want to finish with small map first, then will be easy to finish large, if you agree.

Posted: Thu May 24, 2007 3:33 pm
by RobinJ
Qwert - I'm sure Andy will agree with everything so long as it is done

Posted: Thu May 24, 2007 5:19 pm
by Qwert
AndyDufresne Posted: 24 May 2007 16:22 Post subject:

--------------------------------------------------------------------------------

Qwert, the borders and the army shadows look good. Is there still enough room in the army shadows to fit the coordinates? Just want to make sure, so you don't have to end up doing more work in the end.

I'd maybe consider adding the blur (like you did to the borders) around the helmets on the right, and maybe making the Russian army stars on the side of the helmet (the red and the yellow), stand out a little.

But it's looking good Qwert! Whenever you can, lets see about the large, and we can get this moving into the final steps.


Ok let see.
1. Army shadow have place to put numbers without any problems.
2.Blur Helmets finish
3.Russian army stars on helmet fix.

here image with new changes
Image

previous version
Image

Posted: Thu May 24, 2007 5:38 pm
by Guiscard
Looking good Qwert! Hopefully we can get it quenched. The Army circles look 100% better. Well done.

If I could bring up a couple of issues I still have:

*There is a bevel on the land area at the top of the map but it seems to disappear when it reaches the sea, whereas the bottom bevel carries on through the sea. I don't know why this is happening but it should be an easy fix.

*Do you think it would be a possibility to move the submarine further into the top left corner so the Saaremaa label could be brought nearer the territory to which it belongs? I think it just needs to be nearer the island than it is to Tallin, so it doesn't exactly need to be touching the island exactly. Does this make sense?

*I've grown to like the main sea labels, and I agree with your argument that they give a sense of geography, but I think the smaller gulf of Finland and sea of azov labels make it look a little too crowded, especially at the top. Do you think it might be better to get rid of the smaller labels and keep the bigger ones, so as to show where the map is based but not to make it too cramped.

*Finally, and I know you won't like it, but I really do think the title needs further work. Specifically, I don't like the hammer and sickle within it. You cannot really tell what it is and it just looks like a bit of yellow blur. I know you gave us many options before, but could we perhaps see a version with a completely red title or perhaps a yellow one, or maybe a gradient from the centre instead of the sickle.

Posted: Thu May 24, 2007 5:58 pm
by hulmey
Yep looking very good.....Good points Guiscard..

cant see the belevel myself :? Maybe you have beeter eyes that mine lol

I think title should stay it is. It has been voted on already and i think Qwert should stick to what the majority of the people want.

Posted: Thu May 24, 2007 6:05 pm
by Qwert
Like i explane before some guys want to submarine been visible and i must put name there if you notice saaremma is very long name and if i put near terittory he vill cross borders of tallin.

You have bevels from left and right too. i put these to be more artistic and if people dont like these i will try to remove.

I dont think that look crowded and for me these look very nice,but if people think that i must remove these i will remove.

Finally, like you say i present several option of tittle,even i present with completely red title and people have very much version for choice and he vote for these title and then i put these title,i also belive that in these case i present everything and people have many good title option.

Posted: Thu May 24, 2007 6:09 pm
by Coleman
I know I'm mean to both you guys. But I really have liked this map and have wanted to see it get finished. I'm glad you seem to be working on it again. Hopefully things will fall into place this time. :)

Posted: Thu May 24, 2007 7:11 pm
by AndyDufresne
Things are looking good, Qwert. Keep it up. :)


--Andy

Posted: Fri May 25, 2007 3:43 am
by Ruben Cassar
Okay my time is limited right now so I do not have much to say, but I just wanted to add that I am glad to see that things are making progress once again in this map. I hope to be able to play it soon. :)

Posted: Fri May 25, 2007 4:18 am
by Molacole
[-o<

=D> =D>

:-^

Posted: Fri May 25, 2007 6:50 am
by Guiscard
qwert wrote:Like i explane before some guys want to submarine been visible and i must put name there if you notice saaremma is very long name and if i put near terittory he vill cross borders of tallin.

You have bevels from left and right too. i put these to be more artistic and if people dont like these i will try to remove.

I dont think that look crowded and for me these look very nice,but if people think that i must remove these i will remove.

Finally, like you say i present several option of tittle,even i present with completely red title and people have very much version for choice and he vote for these title and then i put these title,i also belive that in these case i present everything and people have many good title option.


Regarding the Saaremaa label, I just think it needs to be closer to the island than it is to Tallin. If you just move the submarine over slightly you will be able to get it a bit closer to the territory to which it is meant to belong.

Regarding the bevel, I don't know whether you understand me right. I like the bevel. It is only that it does not seem to be present in the Baltic Sea, whereas it is present in the black sea. Do you not think it would be better if it went all the way around?

Nice to see you're thinking about the smaller sea labels. Does anyone else think these are a problem apart from me? I'm sure people were asking about them a while back...

And finally, does anyone else have a problem with the title still? If it is just me then it is fine to ignore what I'm saying, but I think a fair few people may have issues.

Posted: Fri May 25, 2007 6:54 am
by boberz
i am also glad it is moving but that does not mean i have to believe the map is ready for final forge. I love the map and its image and think the playability is alrite aswell. It is just how qwert was but now this is up and running i will take back what i said about qwert and hope similar problems do not occur in the future.

Btw what do those words mean i would really like to know as it does get to me

Posted: Fri May 25, 2007 7:04 am
by hulmey
can u just please shut up....If you have some constructive critiscm to say then say it.

Posted: Fri May 25, 2007 8:20 am
by snufkin
I can´t identify the hammer and sicle either but it looks great.

If you think of it as an effect rather than a depiction then I think it´s really successful. Keep it!