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Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 5:09 pm
by theherkman
FloresDelMal wrote:nagerous wrote:I can't make a very good post as I am on my phone but tailgunner is not the issue here. Though again I have been pretty useless at knowing what the issue is or not so far. I cant seem to quote on this but there was a brilliantly scummy skimming post by karelpieterje on the previous day. I think he would be the perfect target for the lynch today. Also who is stefunny they need to post more.;
*sighs* i hate to point the obvious, but i have strong reasons to believe that nag is town, and if he diverts the attention from tail's prolly it means that he cleared him as town as well, sax, herk, think about it for a second, if nag and tails were both mafia and in cahoots, do you think they could waste a night action by targeting both a single townie at the same time? doesn't make any sense, plus the both times that tails targeted me i came to no harm, and if he was a framer as i suspected, one of the investigative roles that targeted me could have already said that they got me as mafia, but no one said that, so i think the best is just leave it at that instead of out more townies for the lol's, look what happened to Iliad
FOS Karel (i need to re-read before vote anyone)
Okay, then there are a couple of things to consider. If Nag is town and as you say has cleared sax, what are the chances that both of them targeted the same townie? Coincidence? I do like your argument though, but I think that one of them must be mafia. Not both, but one of them. I was leaning towards tails several days ago. I think he should tell the town why he has been visiting you...
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 5:13 pm
by theherkman
We need to hear from Stefunny as to why he has a gun.
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 5:22 pm
by FloresDelMal
theherkman wrote:Okay, then there are a couple of things to consider. If Nag is town and as you say has cleared sax, what are the chances that both of them targeted the same townie? Coincidence? I do like your argument though, but I think that one of them must be mafia. Not both, but one of them. I was leaning towards tails several days ago. I think he should tell the town why he has been visiting you...
i never meant that nag cleared sax, if you read it like that is just because my punctuation was faulty, sorry, i think nag cleared tails, and if he is town i dont see why we should force a claim out of him, we have enough claimed townies as it is, and by the results of last night we dont have enough protections for all of them, so we push for out more roles?
anyway commander found a gun, and we know he is trustworthy so ill go ahead and
vote stefunny
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 5:38 pm
by Thezzaruz
theherkman wrote:We need to hear from Stefunny as to why he has a gun.
Agreed. Some explanation is needed.
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 5:49 pm
by strike wolf
Pending on a reread and her ecxplanation I'm just going to fos stefunny for now. This weekend's busy for me so I doubt I'll have much to say between now and Monday.
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 7:17 pm
by Iliad
Are you kidding me? FBI agents always carry a gun on themselves.

Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 7:36 pm
by strike wolf
Iliad wrote:Are you kidding me? FBI agents always carry a gun on themselves.

Aren't you dead?
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 7:38 pm
by /
it looks like stefunny may not have been around here since night four, perhaps a prod is needed?
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 10:07 pm
by Commander9
To be honest, after Iliad's post, I think that possibly we should look elsewhere than Stefunny...
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 10:33 pm
by Iliad
strike wolf wrote:Iliad wrote:Are you kidding me? FBI agents always carry a gun on themselves.

Aren't you dead?
Uhh-that comment was simply about me and my death scene: I died because I didn't have a gun on me.
ie I wasn't talking about whatever you were talking about and simply making a comment on my own death
Re: New Briarsburg Mafia. Day 6!
Posted: Sat Dec 18, 2010 10:39 pm
by Commander9
Iliad wrote:ie I wasn't talking about whatever you were talking about and simply making a comment on my own death
A-ha, gotcha. Scratch what I previously said...
I'd like an explanation from a certain somebody...
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 12:06 am
by theherkman
FloresDelMal wrote:theherkman wrote:Okay, then there are a couple of things to consider. If Nag is town and as you say has cleared sax, what are the chances that both of them targeted the same townie? Coincidence? I do like your argument though, but I think that one of them must be mafia. Not both, but one of them. I was leaning towards tails several days ago. I think he should tell the town why he has been visiting you...
i never meant that nag cleared sax, if you read it like that is just because my punctuation was faulty, sorry, i think nag cleared tails, and if he is town i dont see why we should force a claim out of him, we have enough claimed townies as it is, and by the results of last night we dont have enough protections for all of them, so we push for out more roles?
anyway commander found a gun, and we know he is trustworthy so ill go ahead and
vote stefunny
Wow, I am sorry. Meant Tails instead of Sax...
And we do have enough protection for claimed townies. And we have one more protect that can be used. The people who died were unclaimed townies or not high on our protect list. I think, at least... Anyway, VOTE STEFUNNY because of C9's recommendation.
And maybe iliad said he wasn't talking about that because he accidentally gave away too much info...
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 4:18 am
by TheSaxlad
Yeah, Commander don't scratch what you said cause that voice whispering from the grave is quite right. ANY killing role will have a gun whether they are town or mafia right. So if you were to investigate herk tonight he would have a gun right? So perhaps we need to hear what the other investigative roles have to say... There must be more of them than just a gunsmith... I haven't seen a cop die yet.
Herk, what about your power group? Got a cop?
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 4:46 am
by theherkman
We have a private investigator. It's like a flavor cop but he can only investigate once every two nights. We haven't found anything useful yet. If a townie that we have cleared is about to be lynched I will speak up. Other than that, we haven't found mafia. I don't have a good feeling about Tails though... IDK... Don't like how he wouldn't explain his nightly visits to Flores...
Oh, and FYI, I don't have a gun.
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 5:19 am
by nagerous
First off, I'd like to say that we cannot trust any agenda saxlad tries to push against me.. this is illustrated by a simple analysis of the few actions that pmchugh took in day one, which were all an unbalanced focus lynch on me and it can definitely be argued that since replacing saxlad has followed a very similar agenda and he is not cleer enough at mafia to play a faux-lyncher to avoid suspicion. However, this puts TheSaxLad directly in the category of lyncher - a 3rd party but a harmless one for sure.
We are approaching end-game ish here so I thought it was time to do a run-down of who is alive and who isn't, what people have claimed and who is scummiest. This way it will be very easy to start pin-pointing the remaining town and finish the game. From what I can figure out, I don't think we can trust victor sullivan's allusions about there being 2 scum groups - from the scenes and the descriptions there seems to be only one team of mafia and there must only be a couple of core members remaining. I would say that we also however have an SK on the go somewhere.
Here is the list of alive players, those who are town/probably town I've put in blue and those who are still questionable are displayed in a scummy red.
ga7 - some form of teacher?
Theherkman - leader of a power group of sorts?
saxlad (revived to replace pmcshugh) - lyncher (do not trust)
TA1LGUNNER - town/role unknown
Floresdelmal - town/role unknown
commander - local gunsmith - proved himself to be town
karelpieterje - unknown
nagerous - pro-town hero!
/ - unknown
stefunny - unknown gun carrier (very suspicious)
naxus - some form of watcher? helped on the VS lynch
thezzaruz - unknown
strike wolf - some kind of actor, appears to be town
Now here is the karelpieterje post that I found ultra-scummy the previous day:
karelpietertje wrote:theherkman wrote:karelpietertje wrote:herk? I thought you promised to have Jace killed?
Did you change your plan, did you get busdriven, or do you not want to give away this info?
I'll put my vote on jace in case your answer is one of the latter two.
The CPR doc is a member of "Team Rocket". We discussed using him to NK Jace and that is what we decided on. So there are a number of things that could be going on.
1. My CPR doc is somehow not town aligned and chose to not target Jace.
2. My CPR doc didn't listen and chose not to target Jace.
3. Someone else targeted Jace and my CPR doc saved him...
4. My CPR doc was roleblocked.
He wasn't busdriven because nobody else died of a CPR doc. I'm leaning toward 3 or 4. More likely 3.
So now on another note: With the death of Flow my group only has enough protects to save important townies who have already claimed + 1. That means we can protect a townie who has a lead on scum and needs to claim today.
So you're saying Jace was scum, being targetted by a pro-town killing role? A vigilante then?
I myself think that a pro-town killing role wouldn't have targetted Jace because you kind of made it clear that you were going to have him killed.
So I think that if Jace has been attacked tonight, it must have been scum. This would mean he isn't part of the scum right?
There's so many possibilities right now of what happened, and we don't have any extra leads from the past night; a kill that seems to be the work of the poisoner that is already dead, a knife-kill on on FBI agent which doesn't seem to be anything but regular mobsters, and a revival that has been explained already.
Could our CPR actually be a crazy doctor? (I admit the defibrillator wounds indicate the CPR but I could still fit the insane doctor in I think)
Anyway, I just think theherkman wanting to lynch Jace off when the Night indicates that he has been targeted by a nightkill and saved by a doc is scummy.
FoS theherkman
He is involved in an irrelevant dispute with herkman over whether someone tried to kill off jace in the last night, this suggests to me he is not part of herk's 'power team' and he is also a jace defender having been skimming and not realised that jace had been caught in a lie. I would not be surprised if he is the final member of the mafia.
However, stefunny should be priority no.1 for the lynch today. Him carrying a gun is very suspicious, he also doesn't appear to be a member of theherkman's 'power group.' He is also not our resident cop.
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 5:19 am
by nagerous
Forgot vote stefunny
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 7:52 am
by ga7
Alright, all caught up. More than a teacher I'm basically a mason that can pick their one partner... Squirrel changed it so I can't even talk with my guy the same night I recruit so it's even more useless than before though. Without much doubt I can say Naxus is town anyway.
Considering there's a CPR doc I doubt we have a town vig, we're pretty covered in the investigative department and Stefunny is obviously not the flavor cop Herk is talking about so it's a fair assumption he is scum.
We prolly should take the clear investigations with a pinch of salt considering there might be a godfather in the second mafia but considering Tails targeted Flores twice it's not likely he's the one, so that's another cleared townie.
Amongst the unclear Thezz striked me as town so far. I find Karel and / scummier at least.
Saxlad is most likely lyncher, if your CPR doc isn't busy tonight you might consider killing him Herk, just to get rid of an antitown deadweight...
Vote Stefunny
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 8:11 am
by TheSaxlad
nagerous wrote:First off, I'd like to say that we cannot trust any agenda saxlad tries to push against me.. this is illustrated by a simple analysis of the few actions that pmchugh took in day one, which were all an unbalanced focus lynch on me and it can definitely be argued that since replacing saxlad has followed a very similar agenda and he is not cleer enough at mafia to play a faux-lyncher to avoid suspicion. However, this puts TheSaxLad directly in the category of lyncher - a 3rd party but a harmless one for sure.
We are approaching end-game ish here so I thought it was time to do a run-down of who is alive and who isn't, what people have claimed and who is scummiest. This way it will be very easy to start pin-pointing the remaining town and finish the game. From what I can figure out, I don't think we can trust victor sullivan's allusions about there being 2 scum groups - from the scenes and the descriptions there seems to be only one team of mafia and there must only be a couple of core members remaining. I would say that we also however have an SK on the go somewhere.
Here is the list of alive players, those who are town/probably town I've put in blue and those who are still questionable are displayed in a scummy red.
ga7 - some form of teacher?
Theherkman - leader of a power group of sorts?
saxlad (revived to replace pmcshugh) - lyncher (do not trust)
TA1LGUNNER - town/role unknown
Floresdelmal - town/role unknown
commander - local gunsmith - proved himself to be town
karelpieterje - unknown
nagerous - pro-town hero!
/ - unknown
stefunny - unknown gun carrier (very suspicious)
naxus - some form of watcher? helped on the VS lynch
thezzaruz - unknown
strike wolf - some kind of actor, appears to be town
Now here is the karelpieterje post that I found ultra-scummy the previous day:
karelpietertje wrote:theherkman wrote:karelpietertje wrote:herk? I thought you promised to have Jace killed?
Did you change your plan, did you get busdriven, or do you not want to give away this info?
I'll put my vote on jace in case your answer is one of the latter two.
The CPR doc is a member of "Team Rocket". We discussed using him to NK Jace and that is what we decided on. So there are a number of things that could be going on.
1. My CPR doc is somehow not town aligned and chose to not target Jace.
2. My CPR doc didn't listen and chose not to target Jace.
3. Someone else targeted Jace and my CPR doc saved him...
4. My CPR doc was roleblocked.
He wasn't busdriven because nobody else died of a CPR doc. I'm leaning toward 3 or 4. More likely 3.
So now on another note: With the death of Flow my group only has enough protects to save important townies who have already claimed + 1. That means we can protect a townie who has a lead on scum and needs to claim today.
So you're saying Jace was scum, being targetted by a pro-town killing role? A vigilante then?
I myself think that a pro-town killing role wouldn't have targetted Jace because you kind of made it clear that you were going to have him killed.
So I think that if Jace has been attacked tonight, it must have been scum. This would mean he isn't part of the scum right?
There's so many possibilities right now of what happened, and we don't have any extra leads from the past night; a kill that seems to be the work of the poisoner that is already dead, a knife-kill on on FBI agent which doesn't seem to be anything but regular mobsters, and a revival that has been explained already.
Could our CPR actually be a crazy doctor? (I admit the defibrillator wounds indicate the CPR but I could still fit the insane doctor in I think)
Anyway, I just think theherkman wanting to lynch Jace off when the Night indicates that he has been targeted by a nightkill and saved by a doc is scummy.
FoS theherkman
He is involved in an irrelevant dispute with herkman over whether someone tried to kill off jace in the last night, this suggests to me he is not part of herk's 'power team' and he is also a jace defender having been skimming and not realised that jace had been caught in a lie. I would not be surprised if he is the final member of the mafia.
However, stefunny should be priority no.1 for the lynch today. Him carrying a gun is very suspicious, he also doesn't appear to be a member of theherkman's 'power group.' He is also not our resident cop.
So who wants to back up nagerous.
If I was trying to lynch him I would have done it yesterday, figures.
I am not a faux-lyncher, just something completely different, yeah have the cpr doc bump me off, or try to anyway, cause it's just as likely ill get targeted by the mafia...
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 8:21 am
by strike wolf
Its not like you didn't try sax. vote stefunny considering the recent analyses its unlikely she's town aligned.
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 8:26 am
by ga7
TheSaxlad wrote:I am not a faux-lyncher
Ah good, you're a real one then

Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 8:43 am
by Mr. Squirrel
Vote Countnag (1) - saxlad
stefunny (4) - flores, nag, ga7, strike
7 to lynch.
Stef is prodded.
sensfan wrote:I found my role rather comical as I am 10 years old. (And nay, this isn't a joke)
Good luck town... but this ends my hopes of free premie...
Looks like I'm going to have to make my games more child-friendly

Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 8:55 am
by theherkman
Mr. Squirrel wrote:Vote Countnag (1) - saxlad
stefunny (4) - flores, nag, ga7, strike
7 to lynch.
Stef is prodded.
sensfan wrote:I found my role rather comical as I am 10 years old. (And nay, this isn't a joke)
Good luck town... but this ends my hopes of free premie...
Looks like I'm going to have to make my games more child-friendly

I voted him too...
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 9:49 am
by sensfan
@ Squirrel,
No, it's fine. I don't mind. Besides, I hardly understood my role.
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 10:10 am
by Mr. Squirrel
theherkman wrote:I voted him too...
Sorry, you didn't bold it or anything so I missed it.
Vote Count
nag (1) - saxlad
stefunny (5) - flores, nag, ga7, strike, herk
7 to lynch.
Re: New Briarsburg Mafia. Day 6!
Posted: Sun Dec 19, 2010 10:16 am
by nagerous
ga7 wrote:Alright, all caught up. More than a teacher I'm basically a mason that can pick their one partner... Squirrel changed it so I can't even talk with my guy the same night I recruit so it's even more useless than before though. Without much doubt I can say Naxus is town anyway.
Considering there's a CPR doc I doubt we have a town vig, we're pretty covered in the investigative department and Stefunny is obviously not the flavor cop Herk is talking about so it's a fair assumption he is scum.
We prolly should take the clear investigations with a pinch of salt considering there might be a godfather in the second mafia but considering Tails targeted Flores twice it's not likely he's the one, so that's another cleared townie.
Amongst the unclear Thezz striked me as town so far. I find Karel and / scummier at least.
Saxlad is most likely lyncher, if your CPR doc isn't busy tonight you might consider killing him Herk, just to get rid of an antitown deadweight...
Vote Stefunny
I'm not entirely convinced there is a 2nd mafia, I believe that was just some random comments by Victor aimed to throw us off and should totally be ignored. Personally, it would be unfortunate if the cop had been so fucked that there is a 2nd godfather figure considering this has happened not once already but twice with jace being untargettable.