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Conquer Club • The next big update... [Feedback Desired] - Page 8
Page 8 of 9

Re: The next big update... [Feedback Desired]

Posted: Wed Sep 02, 2009 9:14 pm
by Strife
Georgerx7di wrote:
neanderpaul14 wrote:Warn people when they are going to join games against Foes.



I like this one. And I don't write code, but it sounds like something that would be easy to add in. I could be wrong.

Can't imagine anything but java.

Code: Select all

if ("member" = aFoeListMember) {
   S.O.P("You are about to join a foes game," + contToGameButton) /*Clickable Text/button will be defined in the game button method */
}
else {
letsPlay
}

The problem would be a customized "aFoeListMember for everyone and that it would have to scan every time you attempt to join a game.

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 03, 2009 12:17 am
by ender516
veronius wrote:Allow players to make some notes about games that appear on the player`s list of games (i.e. the list that lets you Ènter Games`) - this would help players with many active games to keep each game separate and to remember things like alliances, etc. Easier than the `note to self`which requires you to enter the game to make any notes.

A novel and worthy suggestion. :idea: :!:

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 2:09 pm
by n00blet
Sooooooo...

What now?

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 2:13 pm
by Optimus Prime
n00blet wrote:Sooooooo...

What now?

Don't worry, the next one is going to make a lot of people happy. ;)

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 2:20 pm
by Kotaro
SOmething the users will like?

Bout damn time.

give us a timeline to expect said happiness.

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 4:09 pm
by lackattack
The next update is 50% complete...

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 4:23 pm
by 72o
Sweet! What is it?

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 5:04 pm
by Timminz
72o wrote:Sweet! What is it?

1v1 teams?

Please.

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 5:06 pm
by the.killing.44
Timminz wrote:
72o wrote:Sweet! What is it?

1v1 teams?

Please.

Pleeeeeeeeease lack.

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 5:11 pm
by LFAW
lackattack wrote:The next update is 50% complete...


50% towards ANOTHER BATTLE ROYALE?!?!?!?!? :D

Re: The next big update... [Feedback Desired]

Posted: Thu Sep 10, 2009 5:55 pm
by Kotaro
He said it was something that would make people happy, not something that has been ongoing for years <_<

Re: The next big update... [Feedback Desired]

Posted: Sun Sep 13, 2009 8:54 pm
by n00blet
Infected Neutrals / Adjacent Attacks? :lol:

Although the second one isn't as widely known... *hint hint* check it out... viewtopic.php?f=4&t=51364 *hint hint*

Re: The next big update... [Feedback Desired]

Posted: Wed Sep 16, 2009 4:08 pm
by Scott-Land
I'm quite aware this isn't the place to post questions regarding updates-- saving bandwidth.

What happens when you miss the deploy stage of a manual setting game ? Automatic deadbeat or do you get 3 extra turns on top of the 3 you'd get when you miss actual turns ?

Re: The next big update... [Feedback Desired]

Posted: Wed Sep 16, 2009 4:12 pm
by King_Herpes
Scott-Land wrote:I'm quite aware this isn't the place to post questions regarding updates-- saving bandwidth.

What happens when you miss the deploy stage of a manual setting game ? Automatic deadbeat or do you get 3 extra turns on top of the 3 you'd get when you miss actual turns ?


The world explodes.

Re: The next big update... [Feedback Desired]

Posted: Wed Sep 16, 2009 4:16 pm
by Scott-Land
King_Herpes wrote:
Scott-Land wrote:I'm quite aware this isn't the place to post questions regarding updates-- saving bandwidth.

What happens when you miss the deploy stage of a manual setting game ? Automatic deadbeat or do you get 3 extra turns on top of the 3 you'd get when you miss actual turns ?


The world explodes.


Weird, I thought so too.. what are the odds ? But besides that.....

Re: The next big update... [Feedback Desired]

Posted: Wed Sep 16, 2009 5:42 pm
by MeDeFe
Kotaro wrote:He said it was something that would make people happy, not something that has been ongoing for years <_<

Free Premiums for everyone!

Re: The next big update... [Feedback Desired]

Posted: Fri Sep 18, 2009 5:18 pm
by ockhamsrazor
I prefer to see some sort of visual indication ABOVE the map that someone has posted something new to the chat log. I miss SO many messages in a game because I didn't bother to read the chat.

Re: The next big update... [Feedback Desired]

Posted: Fri Sep 18, 2009 7:46 pm
by Strife
ockhamsrazor wrote:I prefer to see some sort of visual indication ABOVE the map that someone has posted something new to the chat log. I miss SO many messages in a game because I didn't bother to read the chat.

Perhaps a little "!" next to the person who said it's name or before you enter a game have that their under game chat status(Just throwing ideas out there)?

Re: The next big update... [Feedback Desired]

Posted: Sat Sep 26, 2009 8:22 am
by notyou2
That's a great idea. I too often miss game chat messages.

Re: The next big update... [Feedback Desired]

Posted: Sat Sep 26, 2009 10:35 am
by zndow
Simultaneous play would be very interesting.

It would force players to truly use their mind to get the best of their position every turns having to think about everything to be successful.

Some new fighting rules would have to be programs tho, like : no defense bonus if dices are the same when 2 players decide to hit each other. 2vs1, 3vs1... fights, etc.

Each turns could be a 24H where you have to decide your strategy and hit a button Ready until the last player do then the fights are done automatically and a new 24H start with the results of the previous one.

Example:

Round 1 : 24H everyone inside that 24H have to deploy and decide of their strategy then hit ready.
24H reinforcement round then hit ready.

Round 2 : ....................................................

Have a nice day,

Re: The next big update... [Feedback Desired]

Posted: Sun Feb 13, 2011 2:19 pm
by rdsrds2120
And so the question remains...what will he think of next? Really though, lack, any teasers on what you're going to release in the near future?

-rd

Re: The next big update... [Feedback Desired]

Posted: Sun Feb 13, 2011 4:47 pm
by Qwert
i know what will i do-and what lack like-Mapboard statistic

Re: The next big update... [Feedback Desired]

Posted: Sat Apr 23, 2011 3:46 pm
by veronius
veronius wrote:Allow players to make some notes about games that appear on the player`s list of games (i.e. the list that lets you Ènter Games`) - this would help players with many active games to keep each game separate and to remember things like alliances, etc. Easier than the `note to self`which requires you to enter the game to make any notes.


As a further thought, the main thing of importance would be enabling the player to indicate that a game includes an alliance/truce he has made with another player(s) - something big and bright that is totally obtrusive and obvious before you enter the game or else somewhere in view after you've entered, so you don't (as I have often done) rush into a game and immediately attack someone you made a pact with on a previous turn.

Re: The next big update... [Feedback Desired]

Posted: Tue Apr 26, 2011 4:46 am
by Mageplunka69
maybe a webcam and voice chat?

Re: The next big update... [Feedback Desired]

Posted: Tue Apr 26, 2011 5:15 am
by greenoaks
Designated account sitters (so you don't need to give out your password)