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Re: Clan League: Season 2 (2009-2010) - Information, Q&A

Posted: Tue Nov 10, 2009 4:26 pm
by Mageplunka69
i just want to say i thank all of you, and i mean all the ones who work so hard to organize all that you do to make my cc experience all that it is ....i love it , just wish this damn lag would go away, costs so much time , and points,in freestyle when it takes 30 seconds to reload....never was this bad.....but thank you for all the hard work you do

Re: Clan League: Season 2 (2009-2010) - Information, Q&A

Posted: Sun Nov 15, 2009 10:21 pm
by Mageplunka69

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 12:33 pm
by reptile
to clear it up for anyone that is still confused:

Execution
  • Season 2 has been approved by admin to be run with game creation rights!(But limited to the Clan Directors)
  • The primary contacts are asked to order games 2 weeks in advance (using a standard format, hopefully aided with an Excel Order Form for those that would like some tools to help with this.), 1 week at the latest and will need to post in the Clan Season 2 Order Thread - All orders are FINAL
  • The Clan Directors will then make the games and send the information to both clans' contacts for that week.
  • The league contact is responsible for tracking their home maps. If you order a repeat map, it will be made into a random map.
  • The league contacts (and clan partners) are all responsible for making sure their clan fills games
  • NO games will be remade
  • Clans will default the game if they put too many players into any game.
  • Clans are asked to fill the games within 1 week. If a clan is late, they will receive a warning the first time. The second time, they will be defaulted for half of the late games (rounded down), and then if it happens a third time, they will be defaulted on all games.


i am guessing they are doing a favor for everyone and are currently accepting games even later than 1 week ... (JP?)

also i dont see any games posted from our opponents this week De Veroveraars der Lage Landen

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 2:53 pm
by jpcloet
From day one, we've been lenient and allowed until the day before the week starts. We make the games on Sunday.

If we enforced the rule completely, only a few clans would be left in the league with actual non-random games.

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 3:17 pm
by reptile
that is fine and i see nothing wrong with it, just you doing us all favors lol. just was curious.

i would rather not play random's anyway.

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 3:25 pm
by Scott-Land
Speaking of randoms maps and late submitting games, I know we've discussed this before but perhaps we should address it again. I guess Marv made a mistake and made all of LoW's games random last week ( at the time we just assumed they [LoW] were late in ordering games which wasn't the case).

Let's just assume that they had been late, why punish the away clans by making all the games random? Shouldn't the default be somewhere along the lines of allowing the away teams to choose maps/settings for that week or something comparable w/out punishing the away team by forcing them to play all random maps/settings ?

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 3:27 pm
by jpcloet
The all random was for simplicity of setup, plus away team should not get an advantage.

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 9:38 pm
by Scott-Land
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 9:40 pm
by the.killing.44
How about just making it Classic Art (or Shapes, I guess) as the default?

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sat Nov 21, 2009 10:13 pm
by pmchugh
the.killing.44 wrote:How about just making it Classic Art (or Shapes, I guess) as the default?


Cause random is more intrestin? Why does classic make it any more fair???????

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sun Nov 22, 2009 11:36 pm
by TheBro
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Wed Nov 25, 2009 11:23 pm
by Bruceswar
TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Sun Nov 29, 2009 3:35 pm
by waseemalim
Bruceswar wrote:
TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.



But why is that "penalizing" -- it is just fair. I guess the difference lies in how you perceive random maps, you see them as negatives. whereas, they arent really negatives they are just random (hence fair).

Negative would be forcing me to play Feudal. :lol:

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Fri Dec 04, 2009 9:49 pm
by Calidrmr
waseemalim wrote:
Bruceswar wrote:
TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.



But why is that "penalizing" -- it is just fair. I guess the difference lies in how you perceive random maps, you see them as negatives. whereas, they arent really negatives they are just random (hence fair).

Negative would be forcing me to play Feudal. :lol:


now that that would definitely be a negative for me as well :lol:

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Tue Dec 08, 2009 7:02 am
by Bruceswar
waseemalim wrote:
Bruceswar wrote:
TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.



But why is that "penalizing" -- it is just fair. I guess the difference lies in how you perceive random maps, you see them as negatives. whereas, they arent really negatives they are just random (hence fair).

Negative would be forcing me to play Feudal. :lol:


Ahh but you see there is part of the problem, with randoms you have no clue which maps will come up thus you could get feudal or some map you may not know. It would be like me saying... yeah let put sjnap, loes, and foxglove in a triples of feudal. Mine as well toss away a game. That is something we would never do, but with randoms it could happen. Randoms were meant to punish the home team, but end up punishing the away team also.

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Posted: Tue Dec 08, 2009 8:57 am
by Chariot of Fire
Yes, but by no means to the same extent. Home advantage is all about selecting your strongest players on their favourite maps. Having to play random is more detrimental to the home side than it is to the away team as they lose any advantage they might have (on a random setting the home team may just as well be the away team, so the advantage is lost). That's the point - and to all intents and purposes it works very well.

It's also worth noting that the away team are not being 'penalised' with a random setting, as this is an option that's available to the home team in the first place.

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Posted: Tue Dec 08, 2009 11:03 am
by waseemalim
Chariot of Fire wrote: as this is an option that's available to the home team in the first place.


nailed it.

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Posted: Tue Dec 08, 2009 1:34 pm
by friendly1
BBB and Friendly1 win game 5977771

GG guys

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Posted: Mon Dec 14, 2009 3:12 pm
by HaireWolf1
Game 6022275
Dragon Lazorz P over Death By Comity R

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Posted: Tue Dec 15, 2009 5:33 pm
by freakns
Bruceswar wrote:Ahh but you see there is part of the problem, with randoms you have no clue which maps will come up thus you could get feudal or some map you may not know. It would be like me saying... yeah let put sjnap, loes, and foxglove in a triples of feudal. Mine as well toss away a game. That is something we would never do, but with randoms it could happen. Randoms were meant to punish the home team, but end up punishing the away team also.

but you may put different triples, be prepared for all the bad scenarios ;)
just as many here, i suck ass on feudal so hard, my mouth hurts. on other hand i can seriously hurt you on New World. so give me one player who knows how to play feudal, someone who doesnt hate North America map, and the three of us will manage in most of the maps... same goes for my standard team partner, lordnex.
so, to a smart man, random is more fixing your teams right way then praying for good map to come out. (and even thou i know this, id always chose my standard team and then pray not to get one out of maybe 5 or 6 maps i would never chose to play...)
also, i would never, ever gave my home field advantage to a random map settings.

Re: 2009-2010 Clan League [Signups due Aug 15th]

Posted: Fri Jan 08, 2010 11:42 am
by Stroop
Stroop wrote:Clan name: Nemesis

Primary Contact: [player]Stroop[/player]
Secondary Contact: [player]HardAttack[/player]

Slight change:

Clan name: Nemesis

Primary Contact: [player]Stroop[/player]
Secondary Contact: [player]cpurcell[/player]

Thanks :)

Re: 2009-2010 Clan League [Signups due Aug 15th]

Posted: Sat Jan 09, 2010 7:14 pm
by MarVal
Stroop wrote:
Stroop wrote:Clan name: Nemesis

Primary Contact: [player]Stroop[/player]
Secondary Contact: [player]HardAttack[/player]

Slight change:

Clan name: Nemesis

Primary Contact: [player]Stroop[/player]
Secondary Contact: [player]cpurcell[/player]

Thanks :)

Thanks for letting me know, Stroop. Its been changed.

Grtz
MarVal

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Posted: Wed Jan 13, 2010 12:13 am
by skillfusniper33
Do we have a link up for the Clan games for week 20 and after?

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Posted: Wed Jan 13, 2010 6:53 am
by jpcloet
Go ahead and post them in the current thread. The weeks came up faster than I thought. I bet I included 2 bye weeks in there or something.

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Posted: Sat Jan 16, 2010 10:56 am
by Natascha
VDLL won Game 6214452
Natascha, wilco & der sniffter