Page 8 of 12

Re: Conquer Mart! - [V17]

Posted: Sat Mar 07, 2009 5:36 am
by MrBenn
I've played around with the title... you could try going for something like this:
Image

Re: Conquer Mart! - [V17]

Posted: Sat Mar 07, 2009 10:56 am
by barterer2002
OK so it looks like there are two differences. The floor pattern and the cart/path attack routes.

Personally I prefer the floor in Map 1 and the paths in Route 2, I've never particularly like the cart attack routes.

Re: Conquer Mart! - [V17]

Posted: Sat Mar 07, 2009 2:23 pm
by lzrman
MrBenn wrote:I've played around with the title... you could try going for something like this:
Image


Awesome!!! I seriously am gonna do something very similar! You've sparked my inspiration 10 Fold

Re: Conquer Mart! - [V17]

Posted: Sun Mar 08, 2009 2:26 am
by shakeycat
OoooOoooo, you get to call it Lzrman's Conquer Mart!

Re: Conquer Mart! - [V17]

Posted: Sun Mar 08, 2009 3:06 am
by lzrman
Well we have to personalize it somehow *l*

Re: Conquer Mart! - [V17]

Posted: Mon Mar 09, 2009 4:55 pm
by Merciless Wong
On continent balance, aren't appliances and furniture particularly good?
They look easier to hold for a large bonus than others..
If you don't have continent bonuses balanced, a random start positions can result in the player with the most randomly allocated turf in the strong continents winning...

Re: Conquer Mart! - [V17]

Posted: Mon Mar 09, 2009 6:11 pm
by lzrman
We can simplify that by adding more connection points, I will review and add that to my list of modifications to implement on the map.

Re: Conquer Mart! - [V17]

Posted: Tue Mar 10, 2009 8:20 pm
by tlane
This looks great!!

I think the title in V17.2 is cool and the on that Benn put on is cool, but they both give a totally different feel to the map so I think that is your choice.

In terms of gameplay I would split the checkouts into 2 territs

tlane
will be back!

Re: Conquer Mart! - [V18]

Posted: Wed Mar 11, 2009 3:22 am
by lzrman
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart18.jpg[/bigimg]

Update: March 11/2009 = Version 18
- Split Checkouts into Checkouts and Self Checkouts
- Color Variance from Legend to Actual Territories was off too!
- Changed floor coloring and made it more floor like.
- Added little cartoonish characters shopping with Carts
- Added fancy Logo (suggested by MrBenn)
- Drew Department Ariel Diagrams
- solid/dotted line by the dress ware area, removed.
- Removed Money Symbols
- Corrected Bonuses

Any thoughts?! from
http://www3.telus.net/lzrman/misc/conqu ... mart17.jpg
to
http://www3.telus.net/lzrman/misc/conqu ... mart18.jpg

Re: Conquer Mart! - [V18]

Posted: Wed Mar 11, 2009 6:48 am
by hoschke118
Hi! I'm just gonna stop by and give an opinion.
Nice map! V18 looks much nicer than V17 although:
- I do prefer those shopping carts used in V17
- That new logo looks a bit out of place. It looks a bit too... umm, evil (?) for the rest of the map imo. (it looks good, but not for this map)
- I think the bonuses could use some work (eg children's wear looks a lot easier to hold than service)
hope this helps!

Re: Conquer Mart! - [V18]

Posted: Wed Mar 11, 2009 8:47 am
by rishaed
personally because every area in the service area connects to every other area, I think it should be bumped up to a bonus of 2

Re: Conquer Mart! - [V18]

Posted: Wed Mar 11, 2009 7:17 pm
by sailorseal
I like the new texture. Will be back with more support

Re: Conquer Mart! - [V18]

Posted: Wed Mar 11, 2009 11:29 pm
by lzrman
rishaed wrote:personally because every area in the service area connects to every other area, I think it should be bumped up to a bonus of 2


Next Revision will include a increase of 1 to the Service Area.

Re: Conquer Mart! - [V18]

Posted: Thu Mar 12, 2009 1:54 am
by john9blue
Ooooh, who's that in the Women's Wear Fitting Rooms? And who's that guy peeking in? Whoa there! :lol:

Re: Conquer Mart! - [V18]

Posted: Thu Mar 12, 2009 4:49 pm
by MrBenn
I like the little people, they add a bit of kitsch charm to the map, although I'm sure others will dislike them ;-)

The new title doesn't really do anything for me - your name should be a lot smaller...

The little lines in the background are a great touch - it might be worth splitting the sections onto different layers and tweaking the transparency so that they're fractionally darker on some areas where they don't show up as clearly.

Anyway, let's get this boat on the road:

Image

Welcome to the Foundry Proper... Onwards and upwards!

Re: Conquer Mart! - [V18]

Posted: Thu Mar 12, 2009 5:07 pm
by LED ZEPPELINER
MrBenn wrote:I like the little people, they add a bit of kitsch charm to the map, although I'm sure others will dislike them ;-)

The new title doesn't really do anything for me - your name should be a lot smaller...

The little lines in the background are a great touch - it might be worth splitting the sections onto different layers and tweaking the transparency so that they're fractionally darker on some areas where they don't show up as clearly.

Anyway, let's get this boat on the road:

Image

Welcome to the Foundry Proper... Onwards and upwards!

congrats, its taken a while, but the time spent has been worth it

Re: Conquer Mart! [D] - [V18]

Posted: Thu Mar 12, 2009 6:48 pm
by lzrman
W00t! Thanks Mr. Benn :)!

Next Update Will Have:
1. Connection from Infants > Foot Wear
2. Change on the Floor Background to Raise the Opacity of the lines slightly.
3. Service bonus increased to +2
4. Different Colored Logo to match the map colors, (not so evil) :P


If you could add another connection point, where would you add it? to assist in balancing the bonus?

Re: Conquer Mart! [D] - [V18]

Posted: Thu Mar 12, 2009 6:54 pm
by sailorseal
Glad to see you brought back some cool drawings and that you are in the main foundry!

Re: Conquer Mart! [D] - [V19]

Posted: Thu Mar 12, 2009 9:10 pm
by lzrman
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart19.jpg[/bigimg]

Any thing else you guys can think of before I start XML?

Re: Conquer Mart! [D] - [V19]

Posted: Thu Mar 12, 2009 9:13 pm
by LED ZEPPELINER
right now i don't realy like your background, maybe add a parking lot outside or something

Re: Conquer Mart! [D] - [V19]

Posted: Thu Mar 12, 2009 9:14 pm
by lzrman
LED ZEPPELINER wrote:right now i don't realy like your background, maybe add a parking lot outside or something


Like a darker-light gray with yellow lines for the parking dividers?

Re: Conquer Mart! [D] - [V19_2]

Posted: Thu Mar 12, 2009 9:50 pm
by lzrman
LED ZEPPELINER wrote:right now i don't realy like your background, maybe add a parking lot outside or something


[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart19_2.jpg[/bigimg]

Something like so?!

Re: Conquer Mart! [D] - [V19]

Posted: Thu Mar 12, 2009 9:54 pm
by LED ZEPPELINER
yes but it would be better if you kept your lines consistent, and maybe make the doorway and actual door

Re: Conquer Mart! [D] - [V19]

Posted: Thu Mar 12, 2009 10:01 pm
by a.sub
too gray imo

Re: Conquer Mart! [D] - [V19]

Posted: Fri Mar 13, 2009 12:54 am
by shakeycat
Congratulations on making it to the main foundry!

But your colour scheme still does nothing for me. The colours simply do not go together, they are not pleasing to look at. Look at other maps - Cairns Metro or Coral Coast, Duck and Cover, Egypt Upper, NYC, Puget Sound, Mongol Empire. The colours go together, they jive. They're arranged in a pleasant manner, and look professional.

Can we try something different?