Page 8 of 31
Posted: Mon Jul 09, 2007 5:09 am
by gimil
BUMP

Posted: Mon Jul 09, 2007 5:33 am
by DiM
hey gimil, i had absolutely no free time to work on those bridges over the weekend. but i tomorrow you'll have them.
Posted: Mon Jul 09, 2007 5:36 am
by gimil
No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river
Posted: Mon Jul 09, 2007 5:44 am
by DiM
gimil wrote:No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river
ok cool. broken bridge

Posted: Mon Jul 09, 2007 5:45 am
by gimil
yeah lol.
but right now i need someithing to do lol:P
Posted: Mon Jul 09, 2007 5:47 am
by DiM
gimil wrote:yeah lol.
but right now i need someithing to do lol:P
work on portugal. you still have some fixes to do there before you get in final forge.
Posted: Mon Jul 09, 2007 5:50 am
by gimil

ball no wonder nothing getting done there. i did the updates and forgot to uplaod the new version haha
Posted: Mon Jul 09, 2007 6:56 am
by Spockers
The idea to me is fairly bland, and the map itself sparks no interest whatsoever.
Far too gimmickey.
The map is the same all over. make it more interesting.
Posted: Mon Jul 09, 2007 6:58 am
by gimil
Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
Posted: Mon Jul 09, 2007 8:54 am
by DiM
gimil wrote:Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
just ignore spockers. i have never seen him make a positive comment or give a proper feedback.
he's the reason i think the ignore list should also have effect in the forums
Posted: Mon Jul 09, 2007 9:22 am
by gimil
DiM wrote:gimil wrote:Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
just ignore spockers. i have never seen him make a positive comment or give a proper feedback.
he's the reason i think the ignore list should also have effect in the forums
lol.
id like to see him produce something of a reasonable quality.
Posted: Tue Jul 10, 2007 5:04 am
by DiM
here are the bridges:
map with stone bridges:
map with wood bridges:
stone bridges:
wood bridges:

Posted: Tue Jul 10, 2007 5:07 am
by gimil
I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages
Posted: Tue Jul 10, 2007 5:10 am
by yeti_c
Why the broken one?
C.
Posted: Tue Jul 10, 2007 5:12 am
by DiM
gimil wrote:I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages
i too was thinking about making them thiner but they tend to lose the detail if you do that.
play with them and see what you get.
Posted: Tue Jul 10, 2007 5:13 am
by DiM
yeti_c wrote:Why the broken one?
C.
why not?

Posted: Tue Jul 10, 2007 5:13 am
by gimil
DiM wrote:yeti_c wrote:Why the broken one?
C.
why not?

Posted: Tue Jul 10, 2007 6:34 am
by yeti_c
I asssume it's impassable?
Was it meant to be?
If so - that's fine.
C.
Posted: Tue Jul 10, 2007 6:37 am
by gimil
cant pass a bridge if its broke
P.S yeti_c me and DiM have a new project in the works you might be intrested in.
PM him and im sure he'll give you teh details

Posted: Tue Jul 10, 2007 6:54 am
by yeti_c
Sounds interesting...
C.
Posted: Tue Jul 10, 2007 6:59 am
by gimil
you in

Posted: Tue Jul 10, 2007 8:27 am
by KEYOGI
gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.
So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless.

Posted: Tue Jul 10, 2007 8:31 am
by gimil
this ones under the radar for now. Kind of a side project to this one. But it not jsut a map. more a series.
Adding an extra person brings more skills to the table.
DiM's imagination has sparked intrest and excitmetn for this new idea.
but back to this.
I need to put in terr naems for the new boarders. Will you move this KEYOGI once i do that?
Posted: Tue Jul 10, 2007 8:33 am
by yeti_c
KEYOGI wrote:gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.
So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless.

GFX can quite easily be a joint affair - agree that coding (bar testing) is mostly a 1 man job in this instance...
C.
Posted: Tue Jul 10, 2007 8:35 am
by KEYOGI
Personally, I don't feel the map warrants being moved. From what I understand, this map isn't feasable under the current XML system and I don't believe the map has sufficient support to continue its development.
We'll just have to wait until Andy gets back so the matter can be discussed. It's nothing personal against you gimil, I'm just a bit anal about moving maps until I'm sure they're ready.
