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Re: Sully No Vanilla Mafia #2 [Night 3] *Mafia Spongebob Lyn

Posted: Sun Apr 03, 2011 11:07 pm
by Hank44Soccer
blakebowling wrote:Wheeeere are you sully?

I agree

Re: Sully No Vanilla Mafia #2 [Night 3] *Mafia Spongebob Lyn

Posted: Sun Apr 03, 2011 11:11 pm
by Victor Sullivan
Hank44Soccer wrote:
blakebowling wrote:Wheeeere are you sully?

I agree

Patience, patience...

Re: Sully No Vanilla Mafia #2 [Night 3] *Mafia Spongebob Lyn

Posted: Tue Apr 05, 2011 1:37 pm
by karelpietertje
Could you give an estimate of when Day 4 will start?
I don't mind the wait, you probably have good reasons, just annoying to have to check every day.

Re: Sully No Vanilla Mafia #2 [Night 3] *Mafia Spongebob Lyn

Posted: Tue Apr 05, 2011 4:56 pm
by Victor Sullivan
The town wakes up to find their most valuable ally with a gaping hole in his chest, and a clumsy cook who looks to have died from her own cooking!

blakebowling (Sun God) and VioIet (Master Chef) are dead!

The restless spirits arise, one of them more prominent than the others: Haggis_McMutton. "Fools! You have done my work for me! I'm done with this earthly town, I shall rule the heavens!" The spirits shoot up and out of sight.

Haggis_McMutton (Hades) and kwanton, kernov, and firth4eva (Hades' Soul Recruits) have achieved their victory condition! But the game continues...

DAY 4 BEGIN!

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 5:03 pm
by safariguy5
Ok, I investigated Valkil and got that he has a clipboard with the words "Establishment Review" written on the top.

So I've investigated 3 people so far and my results are as follows:

1. 00icon- glue covered shirt (could be roleblocker?)
2. Hank44Soccer- post-it notes with smiley faces on them (some sort of framer?)
3. Valkil- clipboard with "Establishment Review" on top of it- (Some sort of investigative role?)

Sadly, I am having a hard time figuring out what any of these roles are. Anyone see anything that might have been used on them/ ideas about alignment?

Also, telling us what you are wouldn't be a bad idea you three. Otherwise, I'm probably going to just pick the person who contributed the least and push for a lynch on them. Right now that would be Hank.

vote Hank44Soccer

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 5:07 pm
by safariguy5
safariguy5 wrote:Ok, I investigated Valkil and got that he has a clipboard with the words "Establishment Review" written on the top.

So I've investigated 3 people so far and my results are as follows:

1. 00icon- glue covered shirt (could be roleblocker?)
2. Hank44Soccer- post-it notes with smiley faces on them (some sort of framer?)
3. Valkil- clipboard with "Establishment Review" on top of it- (Some sort of investigative role?)

Sadly, I am having a hard time figuring out what any of these roles are. Anyone see anything that might have been used on them/ ideas about alignment?

Also, telling us what you are wouldn't be a bad idea you three. Otherwise, I'm probably going to just pick the person who contributed the least and push for a lynch on them. Right now that would be Hank.

vote Hank44Soccer

After going back and rereading the end of Day 3, it seems Valikil is some sort of watcher of all night actions. I'm leaning town on that role, but icon and Hank are still up in the air for me.

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 5:09 pm
by blakebowling
Damnit. I knew claiming was a bad idea.

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 7:26 pm
by karelpietertje
Hey. Good to be able to talk again. Got a bit impatient at the end...

I got silenced for day 3.
My silence-report, although bad news, was very entertaining and detailed to read (great job on that one sully), and two things stood out: ropes and glue.

I'll cut to the case here:
Since I cannot imagine a town Silencer, and he has only had 3 posts on Day 3, I vote 00icon

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 8:02 pm
by safariguy5
karelpietertje wrote:Hey. Good to be able to talk again. Got a bit impatient at the end...

I got silenced for day 3.
My silence-report, although bad news, was very entertaining and detailed to read (great job on that one sully), and two things stood out: ropes and glue.

I'll cut to the case here:
Since I cannot imagine a town Silencer, and he has only had 3 posts on Day 3, I vote 00icon

Sounds pretty definitive then. unvote vote 00icon

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 8:26 pm
by DoomYoshi
Definitive is not the first word that comes to mind when ropes and glue are mentioned. Kinky is the word... However,vote icon

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 10:03 pm
by Hank44Soccer
Vote OOicon

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 11:15 pm
by safariguy5
Wow...I'm pretty sure we have 7 alive and that that's a lynch...

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 11:35 pm
by Hank44Soccer
AND ANOTHER ONE BITES THE DUST!

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Tue Apr 05, 2011 11:59 pm
by kwanton
yay i win!

Re: Sully's No Vanilla Mafia #2 [Day 4] *Nighttime for Day 4

Posted: Wed Apr 06, 2011 3:27 am
by Victor Sullivan
00iCon (Third Party Parasite) has been lynched! (Wow, that was fast!)

NIGHT 4 BEGIN!

Re: Sully's No Vanilla Mafia #2 [Night 4] *Speed Lynch*

Posted: Wed Apr 06, 2011 7:49 am
by 00iCon
frak i should've claimed town after safaris' first investigation :/

Re: Sully's No Vanilla Mafia #2 [Endgame] *Draws to a Close*

Posted: Wed Apr 06, 2011 11:54 pm
by Victor Sullivan
Valikil (Home Inspector) and safariguy5 (Artisan), despite his protection, have been killed!

Drabod (Third Party Absorber) and Hank44Soccer (Emoticonator) have been endgamed!

karelpietertje (Mr. Moneybags) and DoomYoshi (Mafia Spy) win!

I'll show everyone's role PMs shortly.

Re: Sully's No Vanilla Mafia #2 [Endgame] *Draws to a Close*

Posted: Thu Apr 07, 2011 12:02 am
by Victor Sullivan
Victor Sullivan wrote:VioIet, you are the Master Chef. You are town-aligned. You can prepare an assortment of foods. Heck, you're a master chef - you can make anything you want! You can prepare meals at night then eat them during the day. You tell me what you want to make - anything at all - and you can make it. The ability you receive by eating the food depends on the food. PM me when you want to eat your meal ;) You win when all threats to the town have been eliminated.

Victor Sullivan wrote:Hank44Soccer, you are the Emoticonator. You are town-aligned. You get to use emoticons to determine your actions. The action is related to the emoticon's expression and each emoticon may only be used once. You win when all threats to the town have been eliminated.

Victor Sullivan wrote:kwanton, you are the Lynching Sponge. You are mafia-aligned. You get the ability of whomever is lynched. Each ability replaces the last. You win when the number of mafia equals the number of the town.

karelpietertje, you are Mr. Moneybags. You are mafia-aligned. You start with 10 coins. You can use coins to do various things at night. You may use any number of abilities at night: Interest (Cost 0, cannot be used with other abilities) - regenerate 1 coin, Hire a Hitman (Cost 5) - kill, Hire a Thief (Cost 2) - steal coins from a player, Hire a Mad Doctor (Cost 5) - sedates a player such that they cannot post for the day, Hire a Secret Voter (Cost 5) - get a ??? vote in addition to your regular one (??? votes must be PM'd to me). You win when the number of mafia equals the number of the town.

DoomYoshi, you are the Spy. You are mafia-aligned, though when investigated you come up town. You can investigate one person a night. In addition, you may choose to apply the investigated person's ability as your secondary ability and use it the following night. You win when the number of mafia equals the number of the town.

Victor Sullivan wrote:00iCon, you are the Parasite. You are third-party-aligned. You choose one person (host) to "latch onto" each night. You can choose to either receive all actions done to the host and you (but the host would still receive his actions), or let your host receive all actions that would be dealt to you. When you are lynched, you can choose to kill your host (that you chose the previous night). You win when your faction outnumbers the rest of the players.

Drabod, you are the Absorber. You are third-party-aligned. You absorb a person's abilities if you cast the lynching vote or if you use your abilitiy/abilities on a person. You win when your faction outnumbers the rest of the players.

Victor Sullivan wrote:kernov, you are the Professional Busdriver. You are town-aligned. You can drive one of four buses a night: Public Transit Bus - all people that target you are busdriven, School Bus - standard busdrive, Day Bus - busdrive people as a reaction to a day action (can only be used if no bus was used the previous night), Death Trap Bus - any actions done to those busdriven act as kills. You win when all threats to the town have been eliminated.

Victor Sullivan wrote:Valikil, you are the Home Inspector. You are town-aligned. You can investigate buildings at night. The town has all the basic buildings you can think of: hospital, town hall, each player's house, etc. Once you choose which building you want to investigate you may choose to use one of 3 abilities: Hide - gives you 90% protection from night kills, there is a 10% chance that the people in the building will see you, you can hear what's going on in the building, but you won't be able to determine who is doing what to whom, Camp Out - gives 50% protection from night kills, there is a 25% chance the people in the building will see you, you can see any goings on in the building that night. Thorough Investigation - 20% protection from night kills, there is a 40% chance that the people in the building will see you, you can figure out what has gone on in the building since the start of the game and see anything that goes on that night as well. You win when all threats to the town have been eliminated.

Victor Sullivan wrote:blakebowling, you are the Sun God. You are town-aligned. You can't be protected at night, but you can't be lynched nor can you be daykilled. You may only use the following actions during the day: Punishment - kill a player that voted for you, if there is a majority vote on you (this also protects your role from being revealed), Godly Insight - a full-on investigation, Ray of Protection - protect a player from being daykilled (you may use this as a reaction), Supernatural Gift - allow a player to use their night action during the day. All actions can be sent to me via PM or you may choose to publicly use them. You win when all threats to the town have been eliminated.

Victor Sullivan wrote:firth4eva, you are an Annoyance. You are town-aligned. You may use any one of the following actions in one day/night period: Post Restriction (night action) - you can write a PR for any player (for example, "target must always put four exclamation marks after every word"), Mute Spray (night action) - target can't post for the day, Confuse Ray (day action) - target's vote is randomly placed on another person and the target cannot unvote, Bullhorn (day action) - No one can post, other than a vote, Dance Party!!! (day action) - ends the day with a no lynch, as long as you don't have any votes (cannot be used on consecutive days). You are also a bomb, so whoever casts the lynching vote is killed by you, or whoever night-kills you dies. All day actions can be sent to me via PM or you may choose to publicly use them. You win when all threats to the town have been eliminated.

Victor Sullivan wrote:safariguy5, you are the Artisan. You are town-aligned. You can investigate which "tool" a player carries (as in, you will PM me who you want to investigate, and I will PM you back an object). You can also construct various tools, though they take time to make ("#" denotes a unit of game time equal to one day or one night): Syringe (2#) - protects a player from being killed, but you come up mafia if investigated (breaks after use), Dummy (3#) - one-use protection and you get a ??? vote (once used to protect you, it is destroyed and therefore does not give you the ??? vote anymore), Sword (4#) - kill (breaks if the target is protected). NOTE: You may only use one tool per day/night period and you can use the tool at any time during that day/night period. Also, once you start to construct a tool, I will assume you continue to construct it unless you PM me telling me you want to stop making it and start something else. I'll let you know when the tool is finished. You win when all threats to the town have been eliminated.

Victor Sullivan wrote:Haggis_McMutton, you are Hades. You are your own team - a cult leader. You have no power when alive, and come up "Vanilla Townie?" when you die. When and after you die, all dead people join your cult. Each recruit can "haunt" someone at night - basically, they can communicate with one specific person via PM at night only and they must CC me on the conversation. You receive a ??? vote and can sacrifice your recruits at night to do one of the following actions: Satanic Insight (1 recruit) - investigate a player, Hell's Vengeance (2 recruits) - kill. You (and your cult) win if/when the Sun God is dead.

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Posted: Thu Apr 07, 2011 12:31 am
by DoomYoshi
wow. crazy setup. the master chef and annoyance seem like awesome roles. Emoticonator is good too i think

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Posted: Thu Apr 07, 2011 12:49 am
by safariguy5
Damn, points for originality, I'm not sure about the balance, seems to be ok. Would have helped if certain people posted more. I tried with my role, but sadly I didn't manage to investigate anyone scum until the end. Lineup wise, I wonder how easily we could have gotten to a lynch the first couple of days, pretty passive town play.

In terms of deadlines, it would really help if you announce them at the beginning of the day, I had no idea when the deadline was most of the time, and they weren't consistent. If you're going to have them, I strongly suggest setting them early and enforcing them uniformly.

Also, would be nice to list the dead players' roles on the first page so we can take a look.

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Posted: Thu Apr 07, 2011 12:56 am
by Haggis_McMutton
Pity I basically had to do nothing past my fakeclaiming.
Still pretty good game overall.

And the 3 Sun gods was hilarious. :lol:

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Posted: Thu Apr 07, 2011 12:59 am
by safariguy5
Haggis_McMutton wrote:Pity I basically had to do nothing past my fakeclaiming.
Still pretty good game overall.

And the 3 Sun gods was hilarious. :lol:

Seriously, I think your role was probably the easiest to win with. You win if you die and the supercop dies after you. With all that mafia pressure, that was bound to happen for blake.

And how broad are some of these roles anyways? Emoticon and Master Chef in particular seem possibly OP depending on how creative you are.

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Posted: Thu Apr 07, 2011 2:15 am
by TA1LGUNN3R
Haha these roles are hilarious. Kudos for something different.

-Tails

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Posted: Thu Apr 07, 2011 3:52 am
by 00iCon
WAIT ONE SECOND! I parasited DoomYoshi last night... i was lynched this day. meaning I get to choose to kill DoomYoshi...
GAME CONTINUES!!!!!!
sully, i forgot that bit of my role... you should've asked; i would have definitely killed him :/

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Posted: Thu Apr 07, 2011 7:44 am
by Hank44Soccer
wow thhat was fun and unexpected but now I know why you called the roles complex