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Re: Philadelphia - updated 2/25 pg 12
Posted: Fri Feb 25, 2011 12:07 pm
by Tisha
the brick idea's kinda cool, but the brick itself kinda sucks. have you tried a brick background, and slipping it behind?
http://upload.wikimedia.org/wikipedia/c ... wall02.jpghttp://www.scottbolster.com/potn/brick_wall.jpgI don't feel like the compass reallly goes. or the font on the territories.
the font, would be nice to see something a little more graffiti like also.
http://www.dafont.com/mouse-graffity.fo ... Art+Museumor even if it's just something a little more handwritten
Re: Philadelphia - updated 2/25 pg 12
Posted: Fri Feb 25, 2011 12:09 pm
by ghirrindin
natty_dread wrote:ghirrindin wrote:Cool map. Perhaps make the territorial colors a tad more vibrant? They're a little drab... at least to me.
I disagree. Something painted on a brick wall is supposed to look a bit "drab".
Yeah OK, sure, I guess. But I'm not arguing for neon colors here. The fact is that I'm not colorblind, and I still have a hard time finding difference in both Center City/Germantown and South Philly/Northern Liberties.
Re: Philadelphia - updated 2/25 pg 12
Posted: Fri Feb 25, 2011 2:07 pm
by natty dread
ghirrindin wrote:Yeah OK, sure, I guess. But I'm not arguing for neon colors here. The fact is that I'm not colorblind, and I still have a hard time finding difference in both Center City/Germantown and South Philly/Northern Liberties.
Well ok, then those colours need to be changed, but it doesn't mean that all of them should be brighter.
Re: Philadelphia - updated 2/25 pg 12
Posted: Fri Feb 25, 2011 3:20 pm
by Victor Sullivan
I'd post something more of substance, but IH and natty beat me to the punch... I agree with all concerns expressed by them thus far.
Re: Philadelphia - updated 2/25 pg 12
Posted: Sat Feb 26, 2011 12:21 pm
by Tisha
let me know if you want help making it look like real brick


Re: Philadelphia - updated 2/25 pg 12
Posted: Sat Feb 26, 2011 1:36 pm
by Z-Rambo
Yeah, that looks crappy....sorry jmo,
Re: Philadelphia - updated 2/25 pg 12
Posted: Sat Feb 26, 2011 1:42 pm
by Riskismy
hehe. I know this is graphics phase and all, but I like the underdog bonus enough to not care. Great idea!

Re: Philadelphia - updated 2/25 pg 12
Posted: Sat Feb 26, 2011 5:10 pm
by carlpgoodrich
Ya, I'm not feeling the "real brick." Maybe there's a way to make it work... Not sure.
Re: Philadelphia - updated 2/25 pg 12
Posted: Sat Feb 26, 2011 5:48 pm
by Tisha
just an idea was tossing out there.. I just really don't like the current, but I guess I'm the only one.
Re: Philadelphia - updated 2/25 pg 12
Posted: Sat Feb 26, 2011 10:58 pm
by Industrial Helix
I think the first example could work if you could make it seem more like the paint was actually one it. Tough task though...
Re: Philadelphia - updated 2/25 pg 12
Posted: Sun Feb 27, 2011 1:16 am
by natty dread
The problem with textures that are really "bumpy" (like the 2nd one Tisha posted) is that you have to make the image follow the "bumps" or it will not look like it's painted on...
It's easier to take a texture that is relatively flat but good looking.
Re: Philadelphia - updated 2/25 pg 12
Posted: Sun Feb 27, 2011 3:48 am
by RedBaron0
I do like what you've got there Tisha, I'd be interested in seeing how you've done it.
I'm not completely sold on the background as it is sortof photographic. It fits in the theme, and I like it, however, it just doesn't have a true feel for me, maybe I just haven't found the right wall, or the right blending of the 2, yet.
Re: Philadelphia - updated 2/25 pg 12
Posted: Sun Feb 27, 2011 2:21 pm
by Industrial Helix
Well, I think a gray mortar would work better than white.
Re: Philadelphia - updated 2/25 pg 12
Posted: Sun Feb 27, 2011 2:52 pm
by natty dread
Yeah the current version kind of looks like there's a red base paint on the wall...
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 07, 2011 1:16 am
by RedBaron0
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/Philadelphia-68.jpg[/bigimg]
I'm still work'n on this, still transitioning on a lot of things, and this is probably gonna need a couple things for sure. I wanna make the smaller bridges larger to the connections are clearer, and I'm thinking I'll need some sort of icon/marker for the bridges into Jersey, instead of the little lines and the army circles.
But I've got a new font, might have to find a better "3"
a few little things here and there for a hopefully more pleasing landscape.
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 07, 2011 1:27 am
by Victor Sullivan
I like the brick background a lot better, but I do have some graphical concerns with this draft:
- The land areas adjacent to the river have really pixelated edges.
- I think it might be good to test out another font, I find it rather daunting and hard to read at a glance.
- The color of the river and Northern Liberties is awfully similar, I suggest contrasting them a bit more.
- I'm just not feeling the mini state of New Jersey for the toll... It might be worth investigating other images, and with the new theme, I think you could find something more suitable.
-Sully
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 07, 2011 2:26 am
by natty dread
There's some weird pixelation to the land areas... How did that happen?
The font looks good, apart from the 3.
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 07, 2011 7:17 am
by isaiah40
I think the pixilation is from the beveled edges. So remove them and they should be fine as that is the only places I see the pixilation.
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 07, 2011 7:21 am
by natty dread
Yeah, the bevel doesn't really go with the painted look anyway...
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 07, 2011 6:55 pm
by Z-Rambo
how about using a picture of a toll instead of NJ?

or

Re: Philadelphia - updated 3/7 pg 13
Posted: Tue Mar 08, 2011 8:27 pm
by RjBeals
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/Philadelphia-68.jpg[/bigimg]
the brick looks really bad. If that's your hook, then you really need to make this look like it's painted (or spraypainted) on a wall. Now it looks like a quick pattern overlay. Make it stronger with more contrast. Add some inconsistencies to it. Here's my brick work for a map I did.

Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 10, 2011 2:57 pm
by Riskismy
Damn. We'd have some kick-ass gameplay if people gave as much attention to that, as they do the graphics. Much too easy to just go 'that looks bad'.
The bricks are just fine.
Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 10, 2011 3:07 pm
by natty dread
Riskismy wrote: if people gave as much attention
People do.
It's just easier for the layperson to comment on graphics than gameplay. That doesn't mean that gameplay development isn't taking place. You should pop your head to the gameplay forum and see how the process works.
Riskismy wrote:Much too easy to just go 'that looks bad. The bricks are just fine.
Having people offering constructive criticism is a vital part of the process. "Just fine" is not good enough, we strive to make the maps of CC as good as they can be.
Riskismy, please don't make other people's map threads your personal platform. If you have commentary about the foundry process you want to share, post it on the foundry discussions forum. Map threads should be reserved for comments pertaining to the map.
Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 10, 2011 4:50 pm
by Riskismy
This is the second time you're telling me not to make a given thread my 'personal platform'. As I haven't done it even once yet (you'd sure as hell know the difference), I think it's is turning out to be you making them into your 'personal platform',
I made 2 comments pertaining to the topic at hand:
1) There's too many opinions being voiced here to accommodate them all. "It's just easier for the layperson to comment on graphics than gameplay" was my point exactly.
2) The bricks are pretty enough in my opinion.
Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 10, 2011 5:53 pm
by RjBeals
my opinion is the bricks look shitty. and I didn't just say it looks bad. I gave a visual example of something better to reference. I'm not about to offer step by step methods to do create this map better.