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Posted: Fri Jan 26, 2007 6:41 pm
by AndyDufresne
As always, whenever you can, post a large image and a small image with the army coordinates centralized in their respective shadows, and provide links to both the normal large map and the small map.


--Andy

Posted: Fri Jan 26, 2007 6:43 pm
by bedplay
Yeah before he does, coordinates need quite a lot of work, a lot of army numbers are not central.

Just do that, then the map will be ready (I think?)

Posted: Sat Jan 27, 2007 12:43 am
by Fitz69
:D :D :D :D :D :D :D :D
:D :D Thanks!! :D :D
:D :D :D :D :D :D :D :D

I'll be working on tweaking the coordinates this weekend, hopefully posting the results by Sunday.

Again, thanks Bedplay!

Posted: Sun Jan 28, 2007 2:31 pm
by Fitz69
Ok. I've tweaked the armies.
It's really hard to get them dead centre on the small map though. Hope the result is both acceptable and playable.


Image
Image

Posted: Sun Jan 28, 2007 2:32 pm
by Fitz69
And here's the XML:


No. Deleted.
Will wait until it is all good...

Posted: Sun Jan 28, 2007 2:33 pm
by Wisse
only haliburton on the small map is a bit to far to the left

Posted: Sun Jan 28, 2007 2:36 pm
by bedplay
Both maps (large and small) the army for "west security" needs altering

also, is it ok that in the attack/ fortify dropdowns, that all the countries with two names will be together

.eg. West Security will be shown as WestSecurity

Posted: Sun Jan 28, 2007 2:52 pm
by Fitz69
Remember:
It's really hard to get them dead centre on the small map. Some tolerance is needed there.

Image
Image

Posted: Sun Jan 28, 2007 2:55 pm
by Wisse
vp in the tiny map is a little bit to far down

Posted: Sun Jan 28, 2007 3:14 pm
by Fitz69
Image
Image

Posted: Sun Jan 28, 2007 3:23 pm
by Wisse
strange but a few are now not good and in the map before they did fit good (on the tiny map)
that few are:
west security, bob, kyle, PBS and kenny (i hope i didn't forget one)

Posted: Sun Jan 28, 2007 3:30 pm
by Fitz69
Wisse wrote:strange but a few are now not good and in the map before they did fit good (on the tiny map)
that few are:
west security, bob, kyle, PBS and kenny (i hope i didn't forget one)

Like I stated before; the small map is a devil to get right. If it's too far left, one coordinate shift to the right leaves it too far to the right. etc.
I'll wait and let ppl have thier say and get to work tomorrow evening experimenting.

Also, it would be nice if JOTAs xml tool I used could just put double zeroes (00) on every shadow. That way it would be easier to see every shadow with the full extent of the numbers. (A single number digit fits fine anywhere but a two-digit number messes thing up).

Posted: Sun Jan 28, 2007 3:47 pm
by DublinDoogey
It would also be nice if the numbers were a monospaced font, because as it is now, an 11 takes up a different amount of space than an 18, just because they have different widths for each number.

Posted: Sun Jan 28, 2007 4:35 pm
by cowshrptrn
don't be so nitpicky, this is fine as it is. If we wanted to we could have Fitz changing numbers by one or two pixels for another year and still not have it right. Its good enough, none of the numbers are coming out of the circles and none are noticeably off center unless you scrutinize it.

Posted: Sun Jan 28, 2007 4:48 pm
by Qwert
cowshrptnr wrote
don't be so nitpicky, this is fine as it is. If we wanted to we could have Fitz changing numbers by one or two pixels for another year and still not have it right. Its good enough, none of the numbers are coming out of the circles and none are noticeably off center unless you scrutinize it.
_________________
Post this in your sig if your tired of people telling you what to put in your sig!


whattt, you say that he dont need to move numbers for 1 or 2 pixel, to be in centar of circle. Well its great, now i will have cover if people ask of me to do these same thing in my map. :D :D :D

Posted: Sun Jan 28, 2007 5:22 pm
by Teya
Andy will want them to be centred.
Qwert, dont waste time in your map using that excuse cos it wont work.

Posted: Sun Jan 28, 2007 6:19 pm
by Qwert
Teya wrote
Andy will want them to be centred.
Qwert, dont waste time in your map using that excuse cos it wont work.


You want to say that Fitz69 must put all numbers strictly in center of army circle :?:

Posted: Sun Jan 28, 2007 6:19 pm
by Coleman
Glad to see some people still don't understand sarcasm.

I agree with the double zeros bit.

Posted: Sun Jan 28, 2007 10:26 pm
by AndyDufresne
It looks like the army shadows for the small map are too small. The large ones are big, and you could resize them if you wanted, but not really needed. But I think if you made the small larger, it would be much easier to centralize.

And if someone wants to write a better program for coordinate testing...by all means, someone do it! :)


--Andy

Posted: Mon Jan 29, 2007 3:05 pm
by Fitz69
New Small map.
Made the army shadows as large as I could.


Image

Posted: Mon Jan 29, 2007 3:06 pm
by Fitz69
Small map:
Made the army shadows for the small map as large as aestetically possible. Repositioned the coordinates.

Large map:
Is the large map OK?

Image
Image

Posted: Mon Jan 29, 2007 3:12 pm
by LewisJB3
both look great, now hurry and get this map out... It'll be so much fun to play.

Thanks
---- Lewis

Posted: Mon Jan 29, 2007 3:25 pm
by Wisse
looks good

Posted: Tue Jan 30, 2007 6:03 pm
by Coleman
I'm guessing we have to wait through a voting stage whenever it starts of pass or not. :roll:

Posted: Tue Jan 30, 2007 6:17 pm
by sfhbballnut
Coleman wrote:I'm guessing we have to wait through a voting stage whenever it starts of pass or not. :roll:


lol that's great