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surrender
Posted: Wed May 16, 2012 9:10 am
by DESSIE
be able to surrender when one has surely lost.
Concise description:white flag----surrender-----give up----all yours.
Specifics/Details:How this will benefit the site and/or other comments:able to move on quicker to the next game
Re: surrender
Posted: Wed May 16, 2012 9:27 am
by Swifte
Re: surrender
Posted: Wed May 16, 2012 10:01 am
by TheForgivenOne
This was here, and it was abused. It won't be coming back. Rejected
Where is the surrender button?!?
Posted: Mon May 21, 2012 11:24 pm
by dlaves
Concise description:- how about a surrender button for those games when all is lost.
Specifics/Details:- options ... All your armies could turn to neutral. All points get surrendered, etc. not sure how this would work for terminator games, thoughts?
How this will benefit the site and/or other comments:
Re: Where is the surrender button?!?
Posted: Mon May 21, 2012 11:42 pm
by army of nobunaga
suggested 204548989343 times now.
Ignored 204548989344 times/
Come on... something that everyone wants and would make the game better... how dare you.
Re: Where is the surrender button?!?
Posted: Tue May 22, 2012 12:04 am
by greenoaks
army of nobunaga wrote:suggested 204548989343 times now.
Ignored 204548989344 times/
Come on... something that everyone wants and would make the game better... how dare you.
i don't want it
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Tue May 22, 2012 7:24 am
by ender516
It hasn't been ignored, it's been rejected. It's been rejected because it would be a return to the situation when there was a surrender button and it was abused. It will never be reinstated.
forfeit option
Posted: Fri Jul 13, 2012 11:30 pm
by wannat8
please, PLEASE include a forfeit button for players so after the 1st turn when you know you have already lost you can quickly end a game quickly. PLEASE!!!
Re: forfeit option
Posted: Fri Jul 13, 2012 11:34 pm
by wannat8
punish the abusers, not the countless many who would like this option. lastly, even if it does get absued i really believe it will do more good than harm.
Re: forfeit option
Posted: Sat Jul 14, 2012 2:02 am
by agentcom
Hard to take someone seriously that can't even fill out a form ...
Re: forfeit option
Posted: Sat Jul 14, 2012 9:39 am
by Kaskavel
Guess what a hive player thinks about this idea....I support.
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Tue Jul 17, 2012 6:55 pm
by agentcom
This common suggestion has been STICKIED to make it easier to find for both moderators and users.
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Wed Jul 18, 2012 5:54 pm
by agentcom
Another topic MERGED
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Fri Jul 20, 2012 9:38 pm
by agentcom
REJECTED and MERGED. Please try searching before posting suggestions.
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Sat Jul 21, 2012 12:34 am
by greenoaks
agentcom wrote:REJECTED and MERGED. Please try searching before posting suggestions.
you could start handing out forum bans for being annoying.
Re: surrender
Posted: Sat Jul 21, 2012 1:30 am
by hmsps
TheForgivenOne wrote:This was here, and it was abused. It won't be coming back. Rejected
So you make rules on implementation to stop it happening such as if you use this illegally (and define illegally) you will have a points reset or, stripped of premium, or warned etc.
Maybe rather than just blanket this its been tried before it will never work, try to be progressive and develop it. maybe let lack actually see it and see the support for it. some suggestions get no support and are implemented go figure!!
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Sat Jul 21, 2012 1:31 am
by hmsps
ender516 wrote:It hasn't been ignored, it's been rejected. It's been rejected because it would be a return to the situation when there was a surrender button and it was abused. It will never be reinstated.
never is a long time, another progressive mod
Re: resign button for trench warfare
Posted: Sat Jul 21, 2012 1:33 am
by hmsps
rdsrds2120 wrote:ManBungalow wrote:inb4 round limits

!
If you know the map is going to get one-sided soon enough, impose a round-limit to save your time. 20 is reasonable for something like Das Schloss, I think. Otherwise, you know you're taking the risk of a long game on those game types.
Regardless, resign buttons lead to abuse no matter the settings, and has been rejected time and time again.
Moving to rejected.-rd
So who was involved in the decision making process?
Re: resign button for trench warfare
Posted: Sat Jul 21, 2012 1:35 am
by hmsps
agentcom wrote:hmsps wrote:I think this is a cracking idea especially in 1 v 1 speed games on maps like das schloss when it is obvious the game is won or lost, it just saves time
In 1v1 on Das Schloss, there are 3 pretty easy ways to make the game end quickly
1. If round limits are short enough, DB
2. Make clear to your opponent that you are conceding by either keeping your stack back on your paratroopers or moving large stacks into access point where they will be killed by the killer neutral there.
3. (My favorite) use your stacks to help knock down militarilager and Kom Wilhelm while opponent goes for the other 2 objectives.
If you know the map like you clearly do, when you play trench on speed, the game is usually over in 5 to 6 rounds but you still have to play 20 rounds, most people deadbeat which is against the rules so if all players agree in a game the button is pressed by all and ends game. Hardly rocket science
Re: resign button for trench warfare
Posted: Sat Jul 21, 2012 3:23 am
by Stoney229
hmsps wrote:agentcom wrote:hmsps wrote:if all players agree in a game the button is pressed by all and ends game. Hardly rocket science
I agree. Alternatively, how can a forfeit button be abused if
1) it is only game *option* so it would likely only be used in game types where it is most needed
2) or it is only available to players who have only 1 remaining opposing player/team and no teammates.
How could this be abused? It's just one little option on the game creator page next to fog and trench.
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Sat Jul 21, 2012 3:27 am
by agentcom
So you want an OPTION (i.e. a box you tick next to "Fog") that allows: "forfeit games when only one other player is left"? That seems like a lot of coding for a relatively rare problem.
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Sat Jul 21, 2012 3:53 am
by Stoney229
agentcom wrote:So you want an OPTION (i.e. a box you tick next to "Fog") that allows: "forfeit games when only one other player is left"? That seems like a lot of coding for a relatively rare problem.
Yes, if there is fear that it would somehow be abused (how?), then just make it an option - a tick box.
But yeah, if only you and I are left and were playing a big map in a trench game*, then it can take many rounds to end the game after its already "over". I don't think it's a rare problem at all... in fact, it might even be a majority of trench games where this would be used, plus often on other game types too.
My question was, how could this be abused? If this system is one which could not be abused as feared, then shouldn't it be considered as an option if people really want it? People do seem to really want it... including some very prolific players. Again, I think this would be a very well-liked feature.
*Example: in King's Court II you could bombard me to death by trebuchets to the point that I have no way of coming back, but it you're so far away it could still be another 5-10 rounds before you are able to officially end the game. This is really annoying.
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Sat Jul 21, 2012 11:30 am
by SirSebstar
it HAS been abused in the past, heavely abused. I can think of various ways it can be abuse in this day and age.
Trust me, there is no way this suggestion can ever work without heavy monitoring.
and also, suppose you are in that KC2 game, and the power goes out for the other guy. bazinga, you win...
but yea, pro tip, do not play trench in hives
Re: Surrender/Resign/Forfeit Button [Rejected]
Posted: Sat Jul 21, 2012 11:55 am
by greenoaks
wake up to yourselves. don't play maps that upset you.
CC shouldn't have to code an option because you can't lose fast enough.
Re: resign button for trench warfare
Posted: Sat Jul 21, 2012 9:00 pm
by ender516
hmsps wrote:rdsrds2120 wrote:ManBungalow wrote:inb4 round limits

!
If you know the map is going to get one-sided soon enough, impose a round-limit to save your time. 20 is reasonable for something like Das Schloss, I think. Otherwise, you know you're taking the risk of a long game on those game types.
Regardless, resign buttons lead to abuse no matter the settings, and has been rejected time and time again.
Moving to rejected.-rd
So who was involved in the decision making process?
Clearly, lackattack was involved, as he was the one who changed the site previously to remove the surrender button that had been abused.
For those who need more evidence that lack was involved see this old Announcement (and note the date):
[06-Feb-2006] Major gameplay changesIf over six years of discussion has not changed lack's mind on this topic, you had better have an amazing argument if you think can now. Have you read the whole of this topic? Have you got a new benefit of a surrender button which would override the cost of the abuse?
For anyone who does not see how a surrender button can be abused, I will spell it out.
- Create a multi.
- Start a game between your regular account and your multi.
- Have your multi surrender to your regular account, thereby "earning" points
- Repeat as scruples permit
Yes, I know multiple accounts are forbidden, but the multi hunters have to catch you before you can be punished. I bet a clever script could be written that would push any account to the top of the scoreboard before the hunters could stop it.