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Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 11:36 am
by drunkmonkey
greenoaks wrote:if you want to be taken seriously then use the form

If you want to be taken seriously, don't suggest a forfeit button.

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 11:41 am
by Extreme Ways
Yeah!

Just played a Trench fs manual speeder, was quite fun for my first 1v1 Trench, but it took 6 rounds to finish after we both knew I was going to win in round 4.

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 11:48 am
by zimmah
what the big deal about trench? why s t so special compared to other maps?

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 3:09 pm
by aad0906
zimmah wrote:what the big deal about trench? why s t so special compared to other maps?


much harder to break bonuses or to sweep the board in escalating.

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 3:38 pm
by redhawk92
we need this, if you got an escalating hive game, where a random map was hive

it could take a year to win or loose :lol:

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 3:52 pm
by chapcrap
In before move to rejected. There won't be a forfeit button.

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 4:04 pm
by agentcom
Shocker ... I agree with Chap.

Go do a Game Finder search and check out the oldest game on this site (I assume it's still active). Those guys have been battling it out for years out of sheer pride. It's not worth their points or their time for any other reason. In my limited time browsing this forum, that game has been cited as a reason to have a forfeit or a draw button implemented. The best we got was round limits, which is fine by me.

You have premium. If you know a game's over, especially a speed game, sometimes it's best to DB. Other times, just drop and go. It takes 5 seconds of your time once a day. The powers that be have pretty clearly shown by inaction that there won't be a forfeit button.

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 9:11 pm
by blakebowling
There won't be a forfeit button. It's been abused far too many times. Moving to rejected.

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 9:13 pm
by chapcrap
chapcrap wrote:In before move to rejected. There won't be a forfeit button.

blakebowling wrote:There won't be a forfeit button. It's been abused far too many times. Moving to rejected.


I should propose a medal for being psychic...

Re: Surrender/Resign/Forfeit Button [Rejected]

Posted: Wed Apr 11, 2012 11:25 pm
by jj.gibb
I thought this was a good idea too. Do we take playing this game so seriously that we don't want the convience of a surrender button. In effect you can already drop out of games by not taking your turn 3 times, how is that any different to having a surrender button? It has the same net result. It is just more polite to surrender then to just stop playing altogether...

Surrender button

Posted: Wed Apr 11, 2012 11:28 pm
by PrivateParts
I would like to suggest a surrender button. Sometimes you know if you have lost, sometimes a quick game last three hours longer then expected. In a trench game the game can be obviously lost but it can take 6 turns to wrap it up.

Re: Forfeit button for Trench.

Posted: Wed Apr 11, 2012 11:31 pm
by blakebowling
chapcrap wrote:
chapcrap wrote:In before move to rejected. There won't be a forfeit button.

blakebowling wrote:There won't be a forfeit button. It's been abused far too many times. Moving to rejected.


I should propose a medal for being psychic...

If only I could give out medals, or if only you could just move threads yourself.

Re: Surrender/Resign/Forfeit Button [Rejected]

Posted: Thu Apr 12, 2012 12:18 am
by ender516
With a surrender button, the monkeys who live and breathe for points could create multis, play themselves, surrender to themselves, and dump points from these straw men to one account, pumping up that score virtually without limit. With no button, they have to wait days for these phony wins, and monkeys are not a patient lot.

Re: Surrender button

Posted: Thu Apr 12, 2012 12:31 am
by perchorin
It's funny, I was just predicting to myself that "surrender/quit/resign" button clamorings were gonna at least triple in frequency with the advent of trench warfare. Sorry PrivateParts, it's never going to happen. Do a search in the "Suggestions" forum to see why.

Re: Forfeit button for Trench.

Posted: Thu Apr 12, 2012 12:58 am
by chapcrap
blakebowling wrote:
chapcrap wrote:
chapcrap wrote:In before move to rejected. There won't be a forfeit button.

blakebowling wrote:There won't be a forfeit button. It's been abused far too many times. Moving to rejected.


I should propose a medal for being psychic...

If only I could give out medals, or if only you could just move threads yourself.

We can always dream. ;)

Re: Surrender/Resign/Forfeit Button [Rejected]

Posted: Thu Apr 12, 2012 1:52 am
by TheForgivenOne
jj.gibb wrote:I thought this was a good idea too. Do we take playing this game so seriously that we don't want the convience of a surrender button. In effect you can already drop out of games by not taking your turn 3 times, how is that any different to having a surrender button? It has the same net result. It is just more polite to surrender then to just stop playing altogether...


Because it can be really annoying. There is a difference between actually winning a game by eliminating everyone, and logging on and finding out everyone surrendered.

It would also be open for abuse to point dump. Join up to 100's of games and surrender each and every one of them.

Re: Forfeit button for Trench.

Posted: Thu Apr 12, 2012 10:12 am
by Criticalwinner
greenoaks wrote:if you want to be taken seriously then use the form


Fix the form for him then.

resign button for trench warfare

Posted: Sat Apr 14, 2012 9:05 am
by ben79
read the title it's the suggestuion itself, and for those who are gonna say = ''they rejected this suggestion many times'' well other risk site got a resign button and they got a limit of times you can do it

Re: resign button for trench warfare

Posted: Sat Apr 14, 2012 10:57 am
by hmsps
I think this is a cracking idea especially in 1 v 1 speed games on maps like das schloss when it is obvious the game is won or lost, it just saves time

Re: resign button for trench warfare

Posted: Sat Apr 14, 2012 12:24 pm
by ManBungalow
inb4 round limits

Re: resign button for trench warfare

Posted: Sat Apr 14, 2012 3:01 pm
by rdsrds2120
ManBungalow wrote:inb4 round limits


:x!

If you know the map is going to get one-sided soon enough, impose a round-limit to save your time. 20 is reasonable for something like Das Schloss, I think. Otherwise, you know you're taking the risk of a long game on those game types.

Regardless, resign buttons lead to abuse no matter the settings, and has been rejected time and time again. Moving to rejected.

-rd

Re: resign button for trench warfare

Posted: Thu Apr 19, 2012 9:40 am
by agentcom
hmsps wrote:I think this is a cracking idea especially in 1 v 1 speed games on maps like das schloss when it is obvious the game is won or lost, it just saves time


In 1v1 on Das Schloss, there are 3 pretty easy ways to make the game end quickly

1. If round limits are short enough, DB
2. Make clear to your opponent that you are conceding by either keeping your stack back on your paratroopers or moving large stacks into access point where they will be killed by the killer neutral there.
3. (My favorite) use your stacks to help knock down militarilager and Kom Wilhelm while opponent goes for the other 2 objectives.

Re: Surrender button

Posted: Fri May 11, 2012 9:59 pm
by King Engineer
Here is what was written for those who don't want to search:

"Because it can be really annoying. There is a difference between actually winning a game by eliminating everyone, and logging on and finding out everyone surrendered.

It would also be open for abuse to point dump. Join up to 100's of games and surrender each and every one of them."

Re: Surrender button

Posted: Fri May 11, 2012 10:11 pm
by ender516
This feature is not something that can be introduced by a script or add-on (the normal subject matter here in the Tools & Enhancements forum), but only by the site itself, so it should really be in the Suggestions forum. I will move it there, where, I regret to inform you, PrivateParts, it will no doubt be soon merged with the existing topic found in the Archived Rejected Suggestions subforum.

Re: Surrender/Resign/Forfeit Button [Rejected]

Posted: Mon May 14, 2012 9:01 pm
by agentcom
The first couple posts of this thread are a cool look back in time.