Re: Is CC Declining?
Posted: Sun Aug 10, 2014 6:14 pm
Basically, you're saying that people enjoy playing with set groups (a.k.a. clans, steady groups, etc.). They tend to play other clans or the public--but as a team. There's more total conversation between 6 people in a standard game than between people in a 3v3 and within each team. By implication (?), strangers on a team talk more than friends on a team. All of that's unknown, but I won't stop you. Therefore, clans reduce conversation. Okay. If there were no clans and no team games, would there be more conversation? (Think about deadweight losses. Would as many people join CC and play if there were no team games, no clans, etc.? Presumably, no, so I don't see how you're correct on this).
RE: strategy discussion, the generation of knowledge which is due to the existence of clans would not have occurred without clans. Therefore, your paragraph about imagined losses to the community overlooks basic cause-and-effect. People's behavior changes with different incentives. If the benefits of your strategy were distributed to everyone, then you would lose the benefit, so why bother telling anyone about it? If it's distributed to your own friends, then you can largely retain the benefit (this is why patent creators are given monopolies, or at least it's why company's retain trade secrets on their goods). So, when you remove the clans, you remove the incentive, and you won't get the otherwise imagined dispersal of information. Same goes for eliminating clan forums dedicated to other types of conversation.
Clans aren't killing the strategy forum nor other fora. People behave differently in the two environments--e.g. many people don't like talking in the General Forum because it's the General Forum--and not a more personal place. Your criticism fundamentally assumes that people behave exactly the same, regardless of circumstance. This allows you to imagine alternatively similar outcomes, but you're not realizing that such outcomes wouldn't have existed without clans and team games.
Your argument is similar to saying, "if Canada was only a 100% socialist country, then we'd get the same or higher GDP." You can't assume the same outcome when you change the rules of the game.
RE: strategy discussion, the generation of knowledge which is due to the existence of clans would not have occurred without clans. Therefore, your paragraph about imagined losses to the community overlooks basic cause-and-effect. People's behavior changes with different incentives. If the benefits of your strategy were distributed to everyone, then you would lose the benefit, so why bother telling anyone about it? If it's distributed to your own friends, then you can largely retain the benefit (this is why patent creators are given monopolies, or at least it's why company's retain trade secrets on their goods). So, when you remove the clans, you remove the incentive, and you won't get the otherwise imagined dispersal of information. Same goes for eliminating clan forums dedicated to other types of conversation.
Clans aren't killing the strategy forum nor other fora. People behave differently in the two environments--e.g. many people don't like talking in the General Forum because it's the General Forum--and not a more personal place. Your criticism fundamentally assumes that people behave exactly the same, regardless of circumstance. This allows you to imagine alternatively similar outcomes, but you're not realizing that such outcomes wouldn't have existed without clans and team games.
Your argument is similar to saying, "if Canada was only a 100% socialist country, then we'd get the same or higher GDP." You can't assume the same outcome when you change the rules of the game.