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Re: my borders (mini tut)

Posted: Mon May 12, 2008 12:58 pm
by t-o-m
Lone.prophet wrote:too bad those borders look choopy and pixelated, which totally sucks

damn, i thought something was wrong! so is that the reason it had graphics passed and it quenched? :roll:

Re: my borders (mini tut)

Posted: Mon May 12, 2008 1:15 pm
by TaCktiX
mibi wrote:
Lone.prophet wrote:omg ur an ass what was the neediness of that comment?


lol, your method is very inefficient and requires two expensive programs. Not to mention you blur the end result, why did people start doing that anyways?

Here is my mini-tut

1. Trace borders with pen tool
2. Stroke path.
3. Step away from the computer.


that was how the Iraq borders were done.


QFT. Pen tool and paths make borders a cinch. The Citadel has stroked building outlines.

Re: my borders (mini tut)

Posted: Mon May 12, 2008 1:23 pm
by Lone.prophet
t-o-m wrote:
Lone.prophet wrote:too bad those borders look choopy and pixelated, which totally sucks

damn, i thought something was wrong! so is that the reason it had graphics passed and it quenched? :roll:


ahh boehh now i am hurt, i totally suck now right?

Re: my borders (mini tut)

Posted: Mon May 12, 2008 1:29 pm
by mibi
Lone.prophet wrote:
mibi wrote:
Lone.prophet wrote:omg ur an ass what was the neediness of that comment?


lol, your method is very inefficient and requires two expensive programs. Not to mention you blur the end result, why did people start doing that anyways?

Here is my mini-tut

1. Trace borders with pen tool
2. Stroke path.
3. Step away from the computer.


that was how the Iraq borders were done.


too bad those borders look choopy and pixelated, which totally sucks


rofl, I think we can all infer from the Netherlands borders fiasco, that you would not be the go-to guy on the topic.

Re: my borders (mini tut)

Posted: Mon May 12, 2008 1:36 pm
by Lone.prophet
lol your reallly funny

Re: my borders (mini tut)

Posted: Mon May 12, 2008 1:39 pm
by ZeakCytho
...Could you all grow up please? :roll:

It is possible to criticize what someone has done without sounding like an arrogant ass. It's also possible to read such criticism without having a temper tantrum.

Re: my borders (mini tut)

Posted: Mon May 12, 2008 1:45 pm
by Lone.prophet
hey peacemaker, you alright?

Re: my borders (mini tut)

Posted: Mon May 12, 2008 1:58 pm
by RjBeals
Sure it's not the most efficient way, but I really like the look of your borders Lone.prophet. It just must be hard to make adjustments on the fly.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Mon May 12, 2008 2:00 pm
by AndyDufresne
Merged with this topic. You all play nice.


--Andy

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Mon May 12, 2008 2:17 pm
by t-o-m
d'you not have ur banana today andy?

Re: my borders (mini tut)

Posted: Mon May 12, 2008 2:36 pm
by Lone.prophet
RjBeals wrote:Sure it's not the most efficient way, but I really like the look of your borders Lone.prophet. It just must be hard to make adjustments on the fly.


mwah its not the easiest way but you can cheat a bit though it does look a bit different

Re: my borders (mini tut)

Posted: Mon May 12, 2008 4:12 pm
by gimil
ZeakCytho wrote:...Could you all grow up please? :roll:

It is possible to criticize what someone has done without sounding like an arrogant ass. It's also possible to read such criticism without having a temper tantrum.


I know im late in the game on this one but I want this comment to be taken seriously.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Tue May 13, 2008 1:56 pm
by bryguy
How to create custom GIMP brushes

ok with my last tutorial finished, i have time to create this tutorial on how to make custom brushes.


First, create a new image, with any size settings

Draw what you want your brush to look like

Do the following:

File: Save

but u have to go through the following folders to get it as a brush, do this:

Find the GIMP application folder

Now to find the right folder, heres what folders to go through in order:

Contents
Resources
Share
Gimp
2.something
Brushes

And save it as a .gbr

now you should have your own custom brush :D

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu May 15, 2008 7:33 am
by bryguy
ok took me forever to find anything for this, but:


Adding font to GIMP 2.X (X being any number)


OK i found this on the internet, and here is the original link: http://raygunrobot.com/archives/The-eas ... -with-GIMP


But unless u dont want to scroll through what that guy has to say, im gonna put it in short:

First, know where your fonts that are used in places like Word are

Bring up GIMP

Go under File: Preferences

Scroll down all the way to the one that says Folders, and click the little triangle next to it

Now scroll down to Fonts

Once thats chosen, click the little image that looks like a page with a corner bent

Now it will have a little area for u to right where u want it to get some more fonts from, click the Folder button

Now a window will come up, now work go through your files to your folder were your fonts are kept throughout your computer

Hit ok

Then hit the ok in the bottom right corner

Restart GIMP

There ya have it! no more trouble with getting fonts that you really want in to GIMP!

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu May 15, 2008 7:41 am
by gimil
Its much easier to put fonts into the windows font folder then the font opens with any program that lists fonts.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu May 15, 2008 7:49 am
by bryguy
gimil wrote:Its much easier to put fonts into the windows font folder then the font opens with any program that lists fonts.


not for GIMP, GIMP only does fonts from its fonts folder, or whatever folder u set it to.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu May 15, 2008 8:44 am
by yeti_c
bryguy wrote:
gimil wrote:Its much easier to put fonts into the windows font folder then the font opens with any program that lists fonts.


not for GIMP, GIMP only does fonts from its fonts folder, or whatever folder u set it to.


Set Gimp to look in the windows font folder then?

C.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu May 15, 2008 9:00 am
by bryguy
yeti_c wrote:
bryguy wrote:
gimil wrote:Its much easier to put fonts into the windows font folder then the font opens with any program that lists fonts.


not for GIMP, GIMP only does fonts from its fonts folder, or whatever folder u set it to.


Set Gimp to look in the windows font folder then?

C.


thats basically what the tutorial is for, and in short, thats what the tutorial tells how to do.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu May 15, 2008 12:27 pm
by DiM
gimil wrote:Its much easier to put fonts into the windows font folder then the font opens with any program that lists fonts.



true. just save the font file, right click on it and hit install. :mrgreen:

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Thu May 15, 2008 1:14 pm
by bryguy
DiM wrote:
gimil wrote:Its much easier to put fonts into the windows font folder then the font opens with any program that lists fonts.



true. just save the font file, right click on it and hit install. :mrgreen:


that might work for fireworks and photoshop, but not for GIMP


I should know, i tried

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri May 30, 2008 4:05 pm
by Diamonds14
Ok, so im starting a new map and yeah this is the first time.. Im using GIMP but this question isnt about the image, but about the xml. When writing the xml codes how exact do you have to be with the coordinates of territories.

lets say you have territory 1 (for short T1) and T1 isnt a square or a rectangle. Lets say its a circle. and its far left boundaries is x axis 43 and its lowest boundary is y axis 25 and the far right boundary is 57 and the highest boundary is 69. so this code wil be written as..

<coordinates>
<smallx>43</smallx>
<smally>25</smally>
<largex>57</largex>
<largey>69</largey>
</coordinates>

but wouldnt that make a rectangle shape as the territory? and if it does and i have a territory that fits around the circle then wouldnt the overlapping boundaries conflict with each other?

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri May 30, 2008 5:12 pm
by t-o-m
Diamonds14 wrote:but wouldnt that make a rectangle shape as the territory?

no
the XML doesnt know what shape your terits are, it doesnt care - all it wants to know is where to put the army #'s, hence the coordinates.
Diamonds14 wrote:and if it does and i have a territory that fits around the circle then wouldnt the overlapping boundaries conflict with each other?

you set the boarders - so you tell it what to do.

p.s. i wouldnt do the XML now, you dont even know if the map will work yet.
i wouldnt worry about the XML for now - you have a month or 2 or 3 'till you will need to write up the XML.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Fri May 30, 2008 7:22 pm
by bryguy
basically the coordinates is the x and y areas, from a graph thing, like this:


_________________ x


|
|
|
|
|
| y

those are the x and y axis, where those cross on the map is where it places the armies. Course, its been forever since ive done graphing so it might be switched

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Sat May 31, 2008 2:25 pm
by Diamonds14
haha yeah i know about graphing.. but thanks for the clearification for the xml.. and the suggestion tom to wait.

Re: Q&A: Map Making TTT (Tips, Tricks & Tutorials)

Posted: Sat May 31, 2008 3:03 pm
by t-o-m
Diamonds14 wrote:haha yeah i know about graphing.. but thanks for the clearification for the xml.. and the suggestion tom to wait.

no problem, looking forward to your draft :)