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Re: The Era of the Three Kingdoms - Page 10

Posted: Tue Jun 17, 2008 9:59 am
by Ruben Cassar
gimil wrote:cairns friend you dont have a problem with the mountains do you?


Gimil...can I suggest adding a single mountain at the front of the range between Zhuti and Lingling to make sure people don't think they touch? The Cangwu border is a bit think.

Re: The Era of the Three Kingdoms - Page 10

Posted: Tue Jun 17, 2008 11:55 am
by gimil
Ruben Cassar wrote:
gimil wrote:cairns friend you dont have a problem with the mountains do you?


Gimil...can I suggest adding a single mountain at the front of the range between Zhuti and Lingling to make sure people don't think they touch? The Cangwu border is a bit think.



no problem buddy.

Re: The Era of the Three Kingdoms - Page 10

Posted: Tue Jun 17, 2008 12:10 pm
by cairnswk
gimil wrote:cairns friend you dont have a problem with the mountains do you?

Not at all gimil. Just thought i might inspire you, hehehehe :twisted:

Re: The Era of the Three Kingdoms - Page 10

Posted: Tue Jun 17, 2008 12:25 pm
by gimil
cairnswk wrote:
gimil wrote:cairns friend you dont have a problem with the mountains do you?

Not at all gimil. Just thought i might inspire you, hehehehe :twisted:


my inspiration levels are struggling these days :P

Re: The Era of the Three Kingdoms - Page 8

Posted: Wed Jun 18, 2008 3:24 am
by iancanton
sam_levi_11 wrote:ok u wanted the names...
dark green is riverlands/lands of shu
light green i dont know, southgern shu i guess
the red with 5 bonus is jing
the red with 3 is lands of wu
light one i diont know
liang and bei ping obvs
and central plains


one of the green subcontinents is yi. in fact, they might both be part of yi: beiyi (north yi) and nanyi (south yi).
the red subcontinent with 3 bonus is yang.
the southern red subcontinent is jiao.
names will be necessary, especially in the doubles game!

http://www.anu.edu.au/asianstudies/decr ... _map15.gif

the red character is wrong, since it's the character for east, not wu.

http://en.wikipedia.org/wiki/Kingdom_of_Wu

is the map supposed to be leaning more toward history or more toward the romance of the three kingdoms novel?

ian. :)

Re: The Era of the Three Kingdoms - Page 10

Posted: Wed Jun 18, 2008 5:52 am
by sam_levi_11
thanks, i knew i didnt uite know the names of the whole conts.

i thought novel since most people know that not history but there isnt a whole lot of difference

Re: The Era of the Three Kingdoms - Page 10

Posted: Wed Jun 18, 2008 9:27 am
by gimil
I dotn have long to comment, but the red symbol is wrong because photoshop isnt picking up the correct symbol when I copy and paste it.

Re: The Era of the Three Kingdoms - Page 10

Posted: Tue Jun 24, 2008 6:18 am
by sam_levi_11
bump

Re: The Era of the Three Kingdoms - Page 10

Posted: Tue Jun 24, 2008 8:32 am
by gimil
waiting on my big hippo friend dropping in with some points.

Re: The Era of the Three Kingdoms - Page 10

Posted: Tue Jun 24, 2008 2:42 pm
by oaktown
after a bit of confusion on my part, MrBenn will indeed be wielding the Gameplay stamp for this map... just as well, since he's been following the thread more closely than I anyway.

But since you seem to have been waiting on me, here's my two cents:
• Army numbers are certainly readable against your region colors, but they look terrible. Those blue numbers against the blue hurt. You might want army circles just to improve the look of the thing.
• Quote should be center-justified, and as I like punctuation I say give it a period at the end (before the quote mark).
• Maybe widen your rivers a bit - the territories across the rivers look to be touching in places, which I assume they are not supposed to do.
• Visually, the black outline around the playable area looks out of place because nothing else is black. Lighten it up maybe?
• I guess there's no choice but to make that top left blue region a four territory bottleneck? You start with Liang North, or take it early from Liang, and it's an easy progression to hold that bonus without ever having more than one place to defend.

Here's a thought about army count centering... if you've already done the XML and dropped the army counts where you want them to be, you could add the circles later and you don't have to fuss with the coordinates. Why didn't we ever think of that before??

Re: The Era of the Three Kingdoms - Page 10

Posted: Wed Jun 25, 2008 1:57 pm
by yeti_c
oaktown wrote:Here's a thought about army count centering... if you've already done the XML and dropped the army counts where you want them to be, you could add the circles later and you don't have to fuss with the coordinates. Why didn't we ever think of that before??


Shit me Oaktown - you're a genius.

C.

Re: The Era of the Three Kingdoms - Page 10

Posted: Wed Jun 25, 2008 2:20 pm
by gimil
Ive done this before . . .

When I was doing portugal :P

Re: The Era of the Three Kingdoms - Page 10

Posted: Thu Jun 26, 2008 1:07 pm
by gimil
Image

Re: The Era of the Three Kingdoms - Page 11

Posted: Thu Jun 26, 2008 2:43 pm
by Ruben Cassar
I think those faint army shadows have made all the army numbers more legible Gimil. They don't distract your attention from the map as well. Nice touch. Only the dark blue numbers are still a bit strange.

Btw you are missing an "n" in Southern Yi I think.

Re: The Era of the Three Kingdoms - Page 11

Posted: Thu Jun 26, 2008 3:31 pm
by RjBeals
The dark blue is just still too hard to see the blue numbers on it. This would be one of the maps I would use the Bob script to tone down the map opacity.

Re: The Era of the Three Kingdoms - Page 11

Posted: Thu Jun 26, 2008 4:05 pm
by edbeard
if that part of the script only worked on army circles, it'd be a lot better

Re: The Era of the Three Kingdoms - Page 11

Posted: Thu Jun 26, 2008 4:25 pm
by gimil
edbeard wrote:if that part of the script only worked on army circles, it'd be a lot better


huh?

Re: The Era of the Three Kingdoms - Page 11

Posted: Thu Jun 26, 2008 4:40 pm
by edbeard
see the last post of previous page.

Re: The Era of the Three Kingdoms - Page 11

Posted: Thu Jun 26, 2008 4:41 pm
by Qwert
use 24 px army circle,number will be centered good.

Re: The Era of the Three Kingdoms - Page 11

Posted: Thu Jun 26, 2008 4:53 pm
by gimil
qwert wrote:use 24 px army circle,number will be centered good.


Im happy with 22px.

Re: The Era of the Three Kingdoms - Page 10

Posted: Thu Jun 26, 2008 5:46 pm
by MrBenn
gimil wrote:Image

The numbers are more legible - although I share concerns about the dark blue area.
I'd like to see another mountain on the end of the range at Lingling/Cangwu.

My major concern is the Liang bottleneck. I'd like to see something like a 'mountain path' to Liang North from somewhere, or a bombardment, or something... I just think it gives an advantage to whoever starts there, especailly as any other bonusses are going to be difficult to get from the drop. Yes, it's only a +1, but that could make all the difference - especially in no card/flat-rate games

Re: The Era of the Three Kingdoms - Page 11

Posted: Fri Jun 27, 2008 3:27 am
by gimil
the reason for the one way is to represent the historical failed attempts at the south invading the north. I would not be happy putting in bombadment since it defeateds the purpose of me making a straightforward map. There isnt really much that can be done with the bottleneck short of removing it.

Re: The Era of the Three Kingdoms - Page 11

Posted: Fri Jun 27, 2008 3:35 am
by Qwert
by gimil on Fri Jun 27, 2008 10:27 am

the reason for the one way is to represent the historical failed attempts at the south invading the north. I would not be happy putting in bombadment since it defeateds the purpose of me making a straightforward map. There isnt really much that can be done with the bottleneck short of removing it.

Now these is what i say, these is historical map and present china in these period,and i agree with these decision.

Re: The Era of the Three Kingdoms - Page 11

Posted: Fri Jun 27, 2008 3:13 pm
by gimil
Image

This any better for the dark blue continent?

Re: The Era of the Three Kingdoms - Page 11

Posted: Fri Jun 27, 2008 4:17 pm
by Ruben Cassar
gimil wrote:
This any better for the dark blue continent?


I don't think so.

Why did you remove those faint army shadows Gimil? I think they actually helped with other regions. Dark Blue is a problem with or without them.