MAP MOVEMENT STATS 21 SEP 08 & MAP FOUNDRY LINKS
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Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
Angel, doesn't 'Game Finder' do what you need?
Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
Also one comment on this type of stat tracking... a lot of the AoR maps are being started up by the same folks. Routinely you see those maps being "exploited" (I not judging here) to poach points from noobs. If you search routinely for 1v1 public games, at least once or twice a week you'll find one person openning up a dozen +/- 1v1 games on the various AoR maps. Thats because in 1v1 they have very clear dominant strategies that people who play them a lot know and noobs dont.
Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
jiminski wrote:Angel, doesn't 'Game Finder' do what you need?
Not exactly... if you're shopping for maps to start a game on, then you have to take the time to parse out the whole universe of maps and rely on your ABC's.
When I was playing Iwa Jima for a while, I'd always be looking under I... then had to remember its under WWII.
But I agree, the game finder functionality does work well. It's the "start game" screen that is getting a little to crowed... and looking at all the maps in development, I shudder to think that the answer is going to be to drop some of the more complex, less popular maps to make room for some of the stuff coming up in the pipeline.
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Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
These statistics are very interesting. Can this topic be made a sticky or moved to a more appropriate location...perhaps the map foundry?
Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
Ruben Cassar wrote:These statistics are very interesting. Can this topic be made a sticky or moved to a more appropriate location...perhaps the map foundry?
This topic was deliberately placed in GD to help bring people (advertising) into the foundry. It is the only form of advertising that is now allowed in the GD thread. Moving it back to the foundry would remove the link back....in my opinion, the navigation of this site is not necessarily the best...i.e. you can't move between forums easily without having to go to the top of the pile. I have asked for it to be made a sticky to no availe.
Placing it in here, also brings the mapmakers into this forum if they want to examine the stats, out of their hovel.

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Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
cairnswk wrote:in my opinion, the navigation of this site is not necessarily the best...i.e. you can't move between forums easily without having to go to the top of the pile.
actually movement is easy. at the bottom of each page there's a "jump to" drop down menu. just select where you want to go and it takes you directly there.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
with the advent of 1 vs 1 games these kind of statistic's are useless to gamers! I remember when aussie was at the bottom of the pile (nearly) and now its in the top ten!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
DiM wrote:cairnswk wrote:in my opinion, the navigation of this site is not necessarily the best...i.e. you can't move between forums easily without having to go to the top of the pile.
actually movement is easy. at the bottom of each page there's a "jump to" drop down menu. just select where you want to go and it takes you directly there.
me.....so why isn't that at the top of each page also???? instead of board index etc etc.
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Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
hulmey wrote:with the advent of 1 vs 1 games these kind of statistic's are useless to gamers! I remember when aussie was at the bottom of the pile (nearly) and now its in the top ten!
so i will stop.
and when YOU ask someone to compile them next time, don't come looking to me, coz i won't be interested. think about my offer before we go further. if they really are no longer of any use, then i will stop.

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Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
dont get your knickers in a twist
1 vs 1 games are very short and hugely popular. You can play 10 or more of these types of games in the space than u can a 4 player plus. Thus your current calucations are showing bias towards these kind of maps!
So lets put our heads together and think of a way to resolve this. I will help you if you like!!
I didnt mean to offend you buddy
1 vs 1 games are very short and hugely popular. You can play 10 or more of these types of games in the space than u can a 4 player plus. Thus your current calucations are showing bias towards these kind of maps!
So lets put our heads together and think of a way to resolve this. I will help you if you like!!
I didnt mean to offend you buddy
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
Stats in old format for 19 Apr 2008
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/map%20ratings/RATINGS190408B.jpg[/bigimg]
Stats from new format for 19 Apr. These are only suggested categorizations that i have given them until something more conrete is sorted out.
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/map%20ratings/RATINGS190408.jpg[/bigimg]
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/map%20ratings/RATINGS190408B.jpg[/bigimg]
Stats from new format for 19 Apr. These are only suggested categorizations that i have given them until something more conrete is sorted out.
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/map%20ratings/RATINGS190408.jpg[/bigimg]
Last edited by cairnswk on Sat Apr 19, 2008 2:28 pm, edited 1 time in total.

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Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
cairnswk wrote:Stats from new format for 19 Apr. These are only suggested categorizations that i have given them until something more conrete is sorted out.
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/map%20ratings/RATINGS190408.jpg[/bigimg]
why?
I like the original way you had it better, grrr

Re: MAP MOVEMENT STATS 6 APRIL 08 & MAP FOUNDRY LINKS
i start a dozen of these maps at a time not to exploit n00bs but to eliminate the advantage the person going first gets. i have also learnt to create them when Battle-Rage is asleep.gdeangel wrote:Also one comment on this type of stat tracking... a lot of the AoR maps are being started up by the same folks. Routinely you see those maps being "exploited" (I not judging here) to poach points from noobs. If you search routinely for 1v1 public games, at least once or twice a week you'll find one person openning up a dozen +/- 1v1 games on the various AoR maps. Thats because in 1v1 they have very clear dominant strategies that people who play them a lot know and noobs dont.
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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
I prefer the origonal as well cainrs. Mainly becasue it put feudal 3rd 
p.s. you havent ordered fantasy by there movment stats. Youve ordered them by total games created since they went live.
p.s. you havent ordered fantasy by there movment stats. Youve ordered them by total games created since they went live.
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
i love what you have done cairns. it's much more helpful like this. just 2 small issues. put us senate in fantasy and remove the WW1 categ since there are no ww1 maps.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
gimil wrote:I prefer the origonal as well cainrs. Mainly becasue it put feudal 3rd
p.s. you havent ordered fantasy by there movment stats. Youve ordered them by total games created since they went live.
feudal is first instead of third place but in the fantasy category (if he orders by movement)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
DiM wrote:gimil wrote:I prefer the origonal as well cainrs. Mainly becasue it put feudal 3rd
p.s. you havent ordered fantasy by there movment stats. Youve ordered them by total games created since they went live.
feudal is first instead of third place but in the fantasy category (if he orders by movement)
I prefer being 3rd over all than 1st in a sub category
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
I prefer the original statistics as well. Bring them back! 
They give a holistic view of the situation which is what matters.
However great job in compiling these lists!
They give a holistic view of the situation which is what matters.
However great job in compiling these lists!
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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
gimil, this is not about seeing who's the best map maker and stuff like that. it's about helping people choose a map so that their gameplay experience is better.
if a guy comes and reads this thread (hopefully it will be stickied) the stats sorted by theme will help him a lot.
the old stats just showed him what were the most played maps not what those maps are about. now if a guy wants a game on a city map he can simply look in the city categ and chose one he likes and also has help from the stats.
if a guy comes and reads this thread (hopefully it will be stickied) the stats sorted by theme will help him a lot.
the old stats just showed him what were the most played maps not what those maps are about. now if a guy wants a game on a city map he can simply look in the city categ and chose one he likes and also has help from the stats.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
gimil wrote:I prefer the origonal as well cainrs. Mainly becasue it put feudal 3rd
p.s. you havent ordered fantasy by there movment stats. Youve ordered them by total games created since they went live.
Oops!!!

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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
DiM wrote:i love what you have done cairns. it's much more helpful like this. just 2 small issues. put us senate in fantasy and remove the WW1 categ since there are no ww1 maps.
Hehehehe...luv your humour on US Senate Dim.
I put the WWI category there so it could become one and also to let mapmakers know there are no maps from this period.
As i stated, these are only suggested categorizations, but to me they make very good sense.

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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
Ruben Cassar wrote:I prefer the original statistics as well. Bring them back!
They give a holistic view of the situation which is what matters.
However great job in compiling these lists!
Done...i'll try and present these in two formats....doesn't take much longer.
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/map%20ratings/RATINGS190408B.jpg[/bigimg]

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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
I hope you continue to present them in both formats. I liked them both.
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Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
I like both lists too, but I think that an even cooler thing to do (although I am aware it would take a fair while longer to compile) is to have a list per game type - in a few broad areas:
1v1
team games - all dubs, trips and quads of any type
standard 3-8 player games, inc Terminator and maybe Assassin, although this could be a 4th area itself
1v1
team games - all dubs, trips and quads of any type
standard 3-8 player games, inc Terminator and maybe Assassin, although this could be a 4th area itself

Re: MAP MOVEMENT STATS 19 APRIL 08 & MAP FOUNDRY LINKS
BENJIKAT IS DEAD wrote:I like both lists too, but I think that an even cooler thing to do (although I am aware it would take a fair while longer to compile) is to have a list per game type - in a few broad areas:
1v1
team games - all dubs, trips and quads of any type
standard 3-8 player games, inc Terminator and maybe Assassin, although this could be a 4th area itself
BID...you seem to have lots of time...why don't you compile it....the best job is done by the originator of an idea.

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